mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
drewcassidy
f78093bbb6
• All shaders merged into one using shader variants • new SDF-based antialiasing engine • Smoothness on SDFs is now disabled
85 lines
2.9 KiB
Plaintext
85 lines
2.9 KiB
Plaintext
Shader "ConformalDecals/Decal/Standard"
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{
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Properties
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{
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[Header(Texture Maps)]
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_Decal("Decal Texture", 2D) = "gray" {}
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_BumpMap("Bump Map", 2D) = "bump" {}
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_EdgeWearStrength("Edge Wear Strength", Range(0,500)) = 100
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_EdgeWearOffset("Edge Wear Offset", Range(0,1)) = 0.1
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_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
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_DecalOpacity("Opacity", Range(0,1) ) = 1
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_Background("Background Color", Color) = (0.9,0.9,0.9,0.7)
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[Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", int) = 2
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[Toggle(DECAL_PREVIEW)] _Preview ("Preview", int) = 0
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[Header(Effects)]
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[PerRendererData]_Opacity("_Opacity", Range(0,1) ) = 1
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[PerRendererData]_Color("_Color", Color) = (1,1,1,1)
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[PerRendererData]_RimFalloff("_RimFalloff", Range(0.01,5) ) = 0.1
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[PerRendererData]_RimColor("_RimColor", Color) = (0,0,0,0)
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[PerRendererData]_UnderwaterFogFactor ("Underwater Fog Factor", Range(0,1)) = 0
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}
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SubShader
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{
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Tags { "Queue" = "Geometry+100" "IgnoreProjector" = "true"}
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Cull [_Cull]
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Ztest LEqual
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Pass
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{
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Name "FORWARD"
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Tags { "LightMode" = "ForwardBase" }
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Blend SrcAlpha OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert_forward
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#pragma fragment frag_forward
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#pragma multi_compile_fwdbase nolightmap nodirlightmap nodynlightmap
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#pragma multi_compile_local __ DECAL_PREVIEW
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#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
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#pragma multi_compile_local __ DECAL_SPECMAP
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#pragma multi_compile_local __ DECAL_EMISSIVE
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#pragma multi_compile_local __ DECAL_SDF_ALPHA
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#include "UnityCG.cginc"
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#include "DecalsCommon.cginc"
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#include "DecalsSurface.cginc"
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#include "StandardDecal.cginc"
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ENDCG
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}
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Pass
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{
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Name "FORWARD_ADD"
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Tags { "LightMode" = "ForwardAdd" }
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Blend One One
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CGPROGRAM
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#pragma vertex vert_forward
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#pragma fragment frag_forward
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#pragma multi_compile_fwdadd nolightmap nodirlightmap nodynlightmap
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#pragma multi_compile_local __ DECAL_PREVIEW
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#pragma multi_compile_local __ DECAL_BASE_NORMAL DECAL_BUMPMAP
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#pragma multi_compile_local __ DECAL_SPECMAP
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#pragma multi_compile_local __ DECAL_EMISSIVE
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#pragma multi_compile_local __ DECAL_SDF_ALPHA
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#include "UnityCG.cginc"
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#include "DecalsCommon.cginc"
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#include "DecalsSurface.cginc"
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#include "StandardDecal.cginc"
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ENDCG
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}
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// shadow casting support
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UsePass "Legacy Shaders/VertexLit/SHADOWCASTER"
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}
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} |