KSP-Conformal-Decals/Source/ConformalDecals/MaterialModifiers/MaterialPropertyCollection.cs

204 lines
7.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using UniLinq;
using UnityEngine;
namespace ConformalDecals.MaterialModifiers {
public class MaterialPropertyCollection : ScriptableObject, ISerializationCallbackReceiver {
private static readonly int OpacityId = Shader.PropertyToID("_DecalOpacity");
private static readonly int CutoffId = Shader.PropertyToID("_Cutoff");
public Shader DecalShader => _shader;
public Material DecalMaterial {
get {
if (_decalMaterial == null) {
_decalMaterial = new Material(_shader);
UpdateMaterial(_decalMaterial);
}
return _decalMaterial;
}
}
public Material PreviewMaterial {
get {
if (_previewMaterial == null) {
_previewMaterial = new Material(_shader);
UpdateMaterial(_previewMaterial);
_previewMaterial.EnableKeyword("DECAL_PREVIEW");
}
return _previewMaterial;
}
}
public MaterialTextureProperty MainTexture {
get => _mainTexture;
set {
if (!_materialProperties.ContainsValue(value))
throw new ArgumentException($"Texture property {value.name} is not part of this property collection.");
_mainTexture = value;
}
}
public float AspectRatio {
get {
if (MainTexture == null) {
Debug.Log("No main texture specified! returning 1 for aspect ratio");
return 1;
}
return MainTexture.AspectRatio;
}
}
[SerializeField] private string[] _serializedIDs;
[SerializeField] private MaterialProperty[] _serializedProperties;
[SerializeField] private Shader _shader;
[SerializeField] private MaterialTextureProperty _mainTexture;
private Dictionary<string, MaterialProperty> _materialProperties;
private Material _decalMaterial;
private Material _previewMaterial;
public void OnBeforeSerialize() {
Debug.Log($"Serializing MaterialPropertyCollection {this.GetInstanceID()}");
if (_materialProperties == null) throw new SerializationException("Tried to serialize an unininitalized MaterialPropertyCollection");
_serializedIDs = _materialProperties.Keys.ToArray();
_serializedProperties = _materialProperties.Values.ToArray();
}
public void OnAfterDeserialize() {
Debug.Log($"Deserializing MaterialPropertyCollection {this.GetInstanceID()}");
if (_serializedIDs == null) throw new SerializationException("ID array is null");
if (_serializedProperties == null) throw new SerializationException("Property array is null");
if (_serializedProperties.Length != _serializedIDs.Length) throw new SerializationException("Material property arrays are different lengths.");
_materialProperties ??= new Dictionary<string, MaterialProperty>();
for (var i = 0; i < _serializedIDs.Length; i++) {
var property = MaterialProperty.Instantiate(_serializedProperties[i]);
Debug.Log($"insantiating {property.GetType().Name} {property.GetInstanceID()}");
_materialProperties.Add(_serializedIDs[i], property);
if (property is MaterialTextureProperty textureProperty) {
_mainTexture = textureProperty;
}
}
}
public void Awake() {
Debug.Log($"MaterialPropertyCollection {this.GetInstanceID()} onAwake");
_materialProperties ??= new Dictionary<string, MaterialProperty>();
}
public void AddProperty(MaterialProperty property) {
if (property == null) throw new ArgumentNullException("Tried to add a null property");
_materialProperties.Add(property.name, property);
if (property is MaterialTextureProperty textureProperty) {
if (textureProperty.isMain) _mainTexture ??= textureProperty;
}
}
public void ParseProperty<T>(ConfigNode node) where T : MaterialProperty {
var name = node.GetValue("name");
if (string.IsNullOrEmpty(name)) throw new ArgumentException("node has no name");
Debug.Log($"Parsing material property {name}");
T newProperty;
if (_materialProperties.ContainsKey(name)) {
if (_materialProperties[name] is T property) {
newProperty = property;
property.ParseNode(node);
}
else {
throw new ArgumentException("Material property already exists for {name} but it has a different type");
}
}
else {
newProperty = MaterialProperty.CreateInstance<T>();
Debug.Log($"Adding new material property of type {newProperty.GetType().Name} {newProperty.GetInstanceID()}");
newProperty.ParseNode(node);
_materialProperties.Add(name, newProperty);
}
if (newProperty is MaterialTextureProperty textureProperty && textureProperty.isMain) {
_mainTexture = textureProperty;
}
}
public void SetShader(string shaderName) {
if (string.IsNullOrEmpty(shaderName)) {
if (_shader == null) {
Debug.Log("Using default decal shader");
shaderName = "ConformalDecals/Paint/Diffuse";
}
else {
return;
}
}
var shader = Shabby.Shabby.FindShader(shaderName);
if (shader == null) throw new FormatException($"Unable to find specified shader '{shaderName}'");
_shader = shader;
_decalMaterial = null;
_previewMaterial = null;
}
public void SetRenderQueue(int queue) {
DecalMaterial.renderQueue = queue;
}
public void UpdateScale(Vector2 scale) {
foreach (var entry in _materialProperties) {
if (entry.Value is MaterialTextureProperty textureProperty) {
textureProperty.UpdateScale(DecalMaterial, scale);
textureProperty.UpdateScale(PreviewMaterial, scale);
}
}
}
public void SetOpacity(float opacity) {
DecalMaterial.SetFloat(OpacityId, opacity);
}
public void SetCutoff(float cutoff) {
DecalMaterial.SetFloat(CutoffId, cutoff);
}
public void UpdateMaterials() {
if (_decalMaterial == null) {
_decalMaterial = DecalMaterial;
}
else {
UpdateMaterial(_decalMaterial);
}
if (_previewMaterial == null) {
_previewMaterial = PreviewMaterial;
}
else {
UpdateMaterial(_previewMaterial);
}
}
public void UpdateMaterial(Material material) {
if (material == null) throw new ArgumentNullException(nameof(material));
foreach (var entry in _materialProperties) {
entry.Value.Modify(material);
}
}
}
}