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108 lines
3.1 KiB
C#
108 lines
3.1 KiB
C#
using System;
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using ConformalDecals.Text;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace ConformalDecals.UI {
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public class TextEntryController : MonoBehaviour {
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private FormattedText _text;
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[SerializeField] private Selectable _textBox;
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[SerializeField] private Toggle _fontColorButton;
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[SerializeField] private Toggle _fontButton;
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[SerializeField] private Toggle _outlineColorButton;
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[SerializeField] private Slider _outlineWidthSlider;
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[SerializeField] private Toggle _boldButton;
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[SerializeField] private Toggle _italicButton;
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[SerializeField] private Toggle _underlineButton;
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[SerializeField] private Toggle _smallCapsButton;
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[SerializeField] private Toggle _verticalButton;
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public delegate void TextUpdateReceiver(FormattedText text);
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public delegate void TextCancelReceiver();
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public TextUpdateReceiver textUpdateCallback;
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public TextCancelReceiver textCancelCallback;
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private void Start() {
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(_textBox as TMP_InputField).text = _text.text;
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_boldButton.isOn = (_text.style | FontStyles.Bold) != 0;
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_italicButton.isOn = (_text.style | FontStyles.Italic) != 0;
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_underlineButton.isOn = (_text.style | FontStyles.Underline) != 0;
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_smallCapsButton.isOn = (_text.style | FontStyles.SmallCaps) != 0;
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_verticalButton.isOn = _text.vertical;
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}
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public void Close() {
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Destroy(gameObject);
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}
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public void OnCancel() {
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textCancelCallback();
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Close();
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}
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public void OnApply() {
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textUpdateCallback(_text);
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Close();
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}
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public void OnTextUpdate(string text) {
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_text.text = text;
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textUpdateCallback(_text);
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}
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public void OnFontMenu(bool state) { }
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public void OnColorMenu(bool state) { }
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public void OnOutlineColorMenu(bool state) { }
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public void OnOutlineUpdate(float value) {
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_text.outlineWidth = value;
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textUpdateCallback(_text);
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}
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public void OnBoldUpdate(bool state) {
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if (state) _text.style |= FontStyles.Bold;
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else _text.style &= ~FontStyles.Bold;
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textUpdateCallback(_text);
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}
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public void OnItalicUpdate(bool state) {
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if (state) _text.style |= FontStyles.Italic;
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else _text.style &= ~FontStyles.Italic;
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textUpdateCallback(_text);
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}
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public void OnUnderlineUpdate(bool state) {
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if (state) _text.style |= FontStyles.Underline;
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else _text.style &= ~FontStyles.Underline;
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textUpdateCallback(_text);
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}
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public void OnSmallCapsUpdate(bool state) {
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if (state) _text.style |= FontStyles.SmallCaps;
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else _text.style &= ~FontStyles.SmallCaps;
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textUpdateCallback(_text);
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}
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public void OnVerticalUpdate(bool state) {
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_text.vertical = state;
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textUpdateCallback(_text);
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}
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}
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} |