mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
18 lines
1.0 KiB
C#
18 lines
1.0 KiB
C#
using UnityEngine;
|
|
|
|
// ReSharper disable InconsistentNaming
|
|
|
|
namespace ConformalDecals {
|
|
public static class DecalPropertyIDs {
|
|
public static readonly int _BumpMap = Shader.PropertyToID("_BumpMap");
|
|
public static readonly int _BumpMap_ST = Shader.PropertyToID("_BumpMap_ST");
|
|
public static readonly int _Cull = Shader.PropertyToID("_Cull");
|
|
public static readonly int _Cutoff = Shader.PropertyToID("_Cutoff");
|
|
public static readonly int _DecalNormal = Shader.PropertyToID("_DecalNormal");
|
|
public static readonly int _DecalOpacity = Shader.PropertyToID("_DecalOpacity");
|
|
public static readonly int _DecalTangent = Shader.PropertyToID("_DecalTangent");
|
|
public static readonly int _EdgeWearStrength = Shader.PropertyToID("_EdgeWearStrength");
|
|
public static readonly int _ProjectionMatrix = Shader.PropertyToID("_ProjectionMatrix");
|
|
public static readonly int _ZWrite = Shader.PropertyToID("_ZWrite");
|
|
}
|
|
} |