mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-06-11 05:54:07 +00:00
63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace ConformalDecals.UI {
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public class ColorBoxSlider : MonoBehaviour {
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[SerializeField] public ColorPickerController.SVUpdateEvent onValueChanged = new ColorPickerController.SVUpdateEvent();
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[SerializeField] private Vector2 _value;
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[SerializeField] private BoxSlider _slider;
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[SerializeField] private Image _image;
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private bool _ignoreUpdates;
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public Vector2 Value {
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get => _value;
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set {
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_value.x = Mathf.Clamp01(value.x);
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_value.y = Mathf.Clamp01(value.y);
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UpdateSlider();
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UpdateChannels();
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}
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}
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public void OnColorUpdate(Color rgb, Util.ColorHSV hsv) {
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if (_ignoreUpdates) return;
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_image.material.SetColor(PropertyIDs._Color, (Vector4) hsv);
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_value.x = hsv.s;
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_value.y = hsv.v;
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UpdateSlider();
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}
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public void OnSliderUpdate(Vector2 value) {
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if (_ignoreUpdates) return;
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_value = value;
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UpdateChannels();
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}
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private void Awake() {
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var boxSlider = gameObject.GetComponentInChildren<BoxSlider>();
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boxSlider.OnValueChanged.AddListener(OnSliderUpdate);
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}
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private void UpdateChannels() {
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_ignoreUpdates = true;
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onValueChanged.Invoke(_value);
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_ignoreUpdates = false;
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}
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private void UpdateSlider() {
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_ignoreUpdates = true;
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_slider.Value = _value;
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_ignoreUpdates = false;
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}
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}
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} |