mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
630 lines
24 KiB
C#
630 lines
24 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using ConformalDecals.MaterialProperties;
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using ConformalDecals.Util;
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using UniLinq;
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using UnityEngine;
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namespace ConformalDecals {
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public class ModuleConformalDecal : PartModule {
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public enum DecalScaleMode {
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HEIGHT,
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WIDTH,
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AVERAGE,
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AREA,
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MINIMUM,
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MAXIMUM
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}
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// CONFIGURABLE VALUES
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[KSPField] public string shader = "ConformalDecals/Decal/Standard";
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[KSPField] public string decalFront = "Decal-Front";
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[KSPField] public string decalBack = "Decal-Back";
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[KSPField] public string decalModel = "Decal-Model";
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[KSPField] public string decalProjector = "Decal-Projector";
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[KSPField] public string decalCollider = "Decal-Collider";
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// Parameters
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[KSPField] public bool scaleAdjustable = true;
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[KSPField] public float defaultScale = 1;
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[KSPField] public Vector2 scaleRange = new Vector2(0, 5);
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[KSPField] public DecalScaleMode scaleMode = DecalScaleMode.HEIGHT;
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[KSPField] public bool depthAdjustable = true;
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[KSPField] public float defaultDepth = 0.1f;
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[KSPField] public Vector2 depthRange = new Vector2(0, 2);
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[KSPField] public bool opacityAdjustable = true;
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[KSPField] public float defaultOpacity = 1;
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[KSPField] public Vector2 opacityRange = new Vector2(0, 1);
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[KSPField] public bool cutoffAdjustable = true;
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[KSPField] public float defaultCutoff = 0.5f;
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[KSPField] public Vector2 cutoffRange = new Vector2(0, 1);
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[KSPField] public bool useBaseNormal = true;
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[KSPField] public float defaultWear = 100;
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[KSPField] public Vector2 wearRange = new Vector2(0, 100);
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[KSPField] public Rect tileRect = new Rect(-1, -1, 0, 0);
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[KSPField] public Vector2 tileSize;
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[KSPField] public int tileIndex = -1;
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[KSPField] public bool updateBackScale = true;
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[KSPField] public bool selectableInFlight;
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// INTERNAL VALUES
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[KSPField(guiName = "#LOC_ConformalDecals_gui-scale", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
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UI_FloatRange()]
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public float scale = 1.0f;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-depth", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
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UI_FloatRange()]
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public float depth = 0.2f;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-opacity", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
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UI_FloatRange()]
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public float opacity = 1.0f;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-cutoff", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
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UI_FloatRange()]
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public float cutoff = 0.5f;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-wear", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F0"),
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UI_FloatRange()]
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public float wear = 100;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-multiproject", guiActive = false, guiActiveEditor = true, isPersistant = true),
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UI_Toggle()]
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public bool projectMultiple = true;
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[KSPField] public MaterialPropertyCollection materialProperties;
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[KSPField] public Transform decalFrontTransform;
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[KSPField] public Transform decalBackTransform;
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[KSPField] public Transform decalModelTransform;
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[KSPField] public Transform decalProjectorTransform;
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[KSPField] public Transform decalColliderTransform;
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[KSPField] public Material backMaterial;
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[KSPField] public Vector2 backTextureBaseScale;
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private const int DecalQueueMin = 2100;
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private const int DecalQueueMax = 2400;
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private static int _decalQueueCounter = -1;
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private List<ProjectionTarget> _targets;
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private bool _isAttached;
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private Matrix4x4 _orthoMatrix;
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private Material _decalMaterial;
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private Material _previewMaterial;
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private MeshRenderer _boundsRenderer;
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private int DecalQueue {
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get {
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_decalQueueCounter++;
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if (_decalQueueCounter > DecalQueueMax || _decalQueueCounter < DecalQueueMin) {
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_decalQueueCounter = DecalQueueMin;
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}
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return _decalQueueCounter;
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}
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}
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// EVENTS
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/// <inheritdoc />
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public override void OnAwake() {
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base.OnAwake();
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if (materialProperties == null) {
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materialProperties = ScriptableObject.CreateInstance<MaterialPropertyCollection>();
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}
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else {
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materialProperties = ScriptableObject.Instantiate(materialProperties);
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}
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}
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/// <inheritdoc />
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public override void OnLoad(ConfigNode node) {
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// Load
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try {
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LoadDecal(node);
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}
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catch (Exception e) {
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this.LogException("Error loading decal", e);
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}
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// Setup
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try {
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SetupDecal();
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}
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catch (Exception e) {
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this.LogException("Error setting up decal", e);
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}
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}
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/// <inheritdoc />
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public override void OnIconCreate() {
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UpdateTextures();
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UpdateScale();
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}
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/// <inheritdoc />
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public override void OnStart(StartState state) {
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materialProperties.RenderQueue = DecalQueue;
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_boundsRenderer = decalProjectorTransform.GetComponent<MeshRenderer>();
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// handle tweakables
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if (HighLogic.LoadedSceneIsEditor) {
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GameEvents.onEditorPartEvent.Add(OnEditorEvent);
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GameEvents.onVariantApplied.Add(OnVariantApplied);
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UpdateTweakables();
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}
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}
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/// Called after OnStart is finished for all parts
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/// This is mostly used to make sure all B9 variants are already in place for the rest of the vessel
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public override void OnStartFinished(StartState state) {
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// handle game events
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if (HighLogic.LoadedSceneIsGame) {
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// set initial attachment state
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if (part.parent == null) {
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OnDetach();
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}
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else {
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OnAttach();
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}
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}
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// handle flight events
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if (HighLogic.LoadedSceneIsFlight) {
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GameEvents.onPartWillDie.Add(OnPartWillDie);
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if (part.parent == null) part.explode();
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Part.layerMask |= 1 << DecalConfig.DecalLayer;
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decalColliderTransform.gameObject.layer = DecalConfig.DecalLayer;
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if (!selectableInFlight || !DecalConfig.SelectableInFlight) {
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decalColliderTransform.GetComponent<Collider>().enabled = false;
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_boundsRenderer.enabled = false;
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}
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}
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}
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/// Called when the decal is destroyed
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public virtual void OnDestroy() {
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// remove GameEvents
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if (HighLogic.LoadedSceneIsEditor) {
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GameEvents.onEditorPartEvent.Remove(OnEditorEvent);
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GameEvents.onVariantApplied.Remove(OnVariantApplied);
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}
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if (HighLogic.LoadedSceneIsFlight) {
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GameEvents.onPartWillDie.Remove(OnPartWillDie);
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}
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// remove from preCull delegate
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Camera.onPreCull -= Render;
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// destroy material properties object
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Destroy(materialProperties);
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}
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/// Called when the decal's projection and scale is modified through a tweakable
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protected void OnProjectionTweakEvent(BaseField field, object obj) {
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// scale or depth values have been changed, so update scale
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// and update projection matrices if attached
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UpdateScale();
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UpdateTargets();
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foreach (var counterpart in part.symmetryCounterparts) {
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var decal = counterpart.GetComponent<ModuleConformalDecal>();
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decal.UpdateScale();
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decal.UpdateTargets();
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}
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}
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/// Called when the decal's material is modified through a tweakable
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protected void OnMaterialTweakEvent(BaseField field, object obj) {
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materialProperties.SetOpacity(opacity);
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materialProperties.SetCutoff(cutoff);
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if (useBaseNormal) {
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materialProperties.SetWear(wear);
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}
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foreach (var counterpart in part.symmetryCounterparts) {
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var decal = counterpart.GetComponent<ModuleConformalDecal>();
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decal.materialProperties.SetOpacity(opacity);
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decal.materialProperties.SetCutoff(cutoff);
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if (useBaseNormal) {
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decal.materialProperties.SetWear(wear);
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}
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}
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}
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/// Called when a new variant is applied in the editor
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protected void OnVariantApplied(Part eventPart, PartVariant variant) {
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if (_isAttached && eventPart != null) {
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if (projectMultiple && eventPart != part.parent) return;
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else if (!_targets.Select(o => o.targetPart).Contains(eventPart)) return;
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UpdateTargets();
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}
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}
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/// Called when an editor event occurs
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protected void OnEditorEvent(ConstructionEventType eventType, Part eventPart) {
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if (this.part != eventPart && !part.symmetryCounterparts.Contains(eventPart)) return;
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switch (eventType) {
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case ConstructionEventType.PartAttached:
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OnAttach();
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break;
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case ConstructionEventType.PartDetached:
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OnDetach();
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break;
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case ConstructionEventType.PartOffsetting:
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case ConstructionEventType.PartRotating:
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UpdateScale();
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UpdateTargets();
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break;
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}
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}
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/// Called when part `willDie` will be destroyed
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protected void OnPartWillDie(Part willDie) {
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if (willDie == part.parent) {
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this.Log("Parent part about to be destroyed! Killing decal part.");
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part.Die();
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}
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}
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/// Called when decal is attached to a new part
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protected virtual void OnAttach() {
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if (part.parent == null) {
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this.LogError("Attach function called but part has no parent!");
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_isAttached = false;
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return;
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}
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_isAttached = true;
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// hide model
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decalModelTransform.gameObject.SetActive(false);
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// unhide projector
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decalProjectorTransform.gameObject.SetActive(true);
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// add to preCull delegate
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Camera.onPreCull += Render;
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UpdateMaterials();
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UpdateScale();
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UpdateTargets();
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}
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/// Called when decal is detached from its parent part
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protected virtual void OnDetach() {
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_isAttached = false;
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// unhide model
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decalModelTransform.gameObject.SetActive(true);
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// hide projector
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decalProjectorTransform.gameObject.SetActive(false);
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// remove from preCull delegate
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Camera.onPreCull -= Render;
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UpdateMaterials();
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UpdateScale();
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}
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// FUNCTIONS
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/// Load any settings from the decal config
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protected virtual void LoadDecal(ConfigNode node) {
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// PARSE TRANSFORMS
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decalFrontTransform = part.FindModelTransform(decalFront);
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if (decalFrontTransform == null) throw new FormatException($"Could not find decalFront transform: '{decalFront}'.");
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decalBackTransform = part.FindModelTransform(decalBack);
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if (decalBackTransform == null) throw new FormatException($"Could not find decalBack transform: '{decalBack}'.");
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decalModelTransform = part.FindModelTransform(decalModel);
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if (decalModelTransform == null) throw new FormatException($"Could not find decalModel transform: '{decalModel}'.");
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decalProjectorTransform = part.FindModelTransform(decalProjector);
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if (decalProjectorTransform == null) throw new FormatException($"Could not find decalProjector transform: '{decalProjector}'.");
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decalColliderTransform = part.FindModelTransform(decalCollider);
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if (decalColliderTransform == null) throw new FormatException($"Could not find decalCollider transform: '{decalCollider}'.");
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// SETUP BACK MATERIAL
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if (updateBackScale) {
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var backRenderer = decalBackTransform.GetComponent<MeshRenderer>();
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if (backRenderer == null) {
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this.LogError($"Specified decalBack transform {decalBack} has no renderer attached! Setting updateBackScale to false.");
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updateBackScale = false;
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}
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else {
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backMaterial = backRenderer.material;
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if (backMaterial == null) {
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this.LogError($"Specified decalBack transform {decalBack} has a renderer but no material! Setting updateBackScale to false.");
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updateBackScale = false;
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}
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else {
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if (backTextureBaseScale == default) backTextureBaseScale = backMaterial.GetTextureScale(PropertyIDs._MainTex);
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}
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}
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}
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// PARSE MATERIAL PROPERTIES
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// set shader
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materialProperties.SetShader(shader);
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materialProperties.AddOrGetProperty<MaterialKeywordProperty>("DECAL_BASE_NORMAL").value = useBaseNormal;
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materialProperties.Load(node);
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// handle texture tiling parameters
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var tileString = node.GetValue("tile");
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if (!string.IsNullOrEmpty(tileString)) {
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var tileValid = ParseExtensions.TryParseRect(tileString, out tileRect);
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if (!tileValid) throw new FormatException($"Invalid rect value for tile '{tileString}'");
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}
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if (tileRect.x >= 0) {
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materialProperties.UpdateTile(tileRect);
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}
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else if (tileIndex >= 0) {
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materialProperties.UpdateTile(tileIndex, tileSize);
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}
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}
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/// Setup decal by calling update functions relevent for the current situation
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protected virtual void SetupDecal() {
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if (HighLogic.LoadedSceneIsEditor) {
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// Update tweakables in editor mode
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UpdateTweakables();
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}
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if (HighLogic.LoadedSceneIsGame) {
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UpdateAll();
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}
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else {
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scale = defaultScale;
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depth = defaultDepth;
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opacity = defaultOpacity;
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cutoff = defaultCutoff;
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wear = defaultWear;
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UpdateAll();
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// QUEUE PART FOR ICON FIXING IN VAB
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DecalIconFixer.QueuePart(part.name);
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}
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}
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/// Update decal editor tweakables
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protected virtual void UpdateTweakables() {
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// setup tweakable fields
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var scaleField = Fields[nameof(scale)];
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var depthField = Fields[nameof(depth)];
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var opacityField = Fields[nameof(opacity)];
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var cutoffField = Fields[nameof(cutoff)];
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var wearField = Fields[nameof(wear)];
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var multiprojectField = Fields[nameof(projectMultiple)];
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scaleField.guiActiveEditor = scaleAdjustable;
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depthField.guiActiveEditor = depthAdjustable;
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opacityField.guiActiveEditor = opacityAdjustable;
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cutoffField.guiActiveEditor = cutoffAdjustable;
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wearField.guiActiveEditor = useBaseNormal;
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var steps = 20;
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if (scaleAdjustable) {
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var minValue = Mathf.Max(Mathf.Epsilon, scaleRange.x);
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var maxValue = Mathf.Max(minValue, scaleRange.y);
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var scaleEditor = (UI_FloatRange) scaleField.uiControlEditor;
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scaleEditor.minValue = minValue;
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scaleEditor.maxValue = maxValue;
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scaleEditor.stepIncrement = 0.01f; //1cm
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scaleEditor.onFieldChanged = OnProjectionTweakEvent;
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}
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if (depthAdjustable) {
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var minValue = Mathf.Max(Mathf.Epsilon, depthRange.x);
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var maxValue = Mathf.Max(minValue, depthRange.y);
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var depthEditor = (UI_FloatRange) depthField.uiControlEditor;
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depthEditor.minValue = minValue;
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depthEditor.maxValue = maxValue;
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depthEditor.stepIncrement = 0.01f; //1cm
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depthEditor.onFieldChanged = OnProjectionTweakEvent;
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}
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if (opacityAdjustable) {
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var minValue = Mathf.Max(0, opacityRange.x);
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var maxValue = Mathf.Max(minValue, opacityRange.y);
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maxValue = Mathf.Min(1, maxValue);
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var opacityEditor = (UI_FloatRange) opacityField.uiControlEditor;
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opacityEditor.minValue = minValue;
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opacityEditor.maxValue = maxValue;
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opacityEditor.stepIncrement = (maxValue - minValue) / steps;
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opacityEditor.onFieldChanged = OnMaterialTweakEvent;
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}
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if (cutoffAdjustable) {
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var minValue = Mathf.Max(0, cutoffRange.x);
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var maxValue = Mathf.Max(minValue, cutoffRange.y);
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maxValue = Mathf.Min(1, maxValue);
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var cutoffEditor = (UI_FloatRange) cutoffField.uiControlEditor;
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cutoffEditor.minValue = minValue;
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cutoffEditor.maxValue = maxValue;
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cutoffEditor.stepIncrement = (maxValue - minValue) / steps;
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cutoffEditor.onFieldChanged = OnMaterialTweakEvent;
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}
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if (useBaseNormal) {
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var minValue = Mathf.Max(0, wearRange.x);
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var maxValue = Mathf.Max(minValue, wearRange.y);
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var wearEditor = (UI_FloatRange) wearField.uiControlEditor;
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wearEditor.minValue = minValue;
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wearEditor.maxValue = maxValue;
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wearEditor.stepIncrement = (maxValue - minValue) / steps;
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wearEditor.onFieldChanged = OnMaterialTweakEvent;
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}
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var multiprojectEditor = (UI_Toggle) multiprojectField.uiControlEditor;
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multiprojectEditor.onFieldChanged = OnProjectionTweakEvent;
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}
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/// Updates textures, materials, scale and targets
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protected virtual void UpdateAll() {
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UpdateTextures();
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UpdateMaterials();
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UpdateScale();
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UpdateTargets();
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}
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/// Update decal textures
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protected virtual void UpdateTextures() { }
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/// Update decal materials
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protected virtual void UpdateMaterials() {
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materialProperties.UpdateMaterials();
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materialProperties.SetOpacity(opacity);
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materialProperties.SetCutoff(cutoff);
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if (useBaseNormal) {
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materialProperties.SetWear(wear);
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}
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_decalMaterial = materialProperties.DecalMaterial;
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_previewMaterial = materialProperties.PreviewMaterial;
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if (!_isAttached) decalFrontTransform.GetComponent<MeshRenderer>().material = _previewMaterial;
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}
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/// Update decal scale and projection
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protected void UpdateScale() {
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// Update scale and depth
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scale = Mathf.Max(0.01f, scale);
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depth = Mathf.Max(0.01f, depth);
|
|
var aspectRatio = Mathf.Max(0.01f, materialProperties.AspectRatio);
|
|
Vector2 size;
|
|
|
|
switch (scaleMode) {
|
|
default:
|
|
case DecalScaleMode.HEIGHT:
|
|
size = new Vector2(scale / aspectRatio, scale);
|
|
break;
|
|
case DecalScaleMode.WIDTH:
|
|
size = new Vector2(scale, scale * aspectRatio);
|
|
break;
|
|
case DecalScaleMode.AVERAGE:
|
|
var width1 = 2 * scale / (1 + aspectRatio);
|
|
size = new Vector2(width1, width1 * aspectRatio);
|
|
break;
|
|
case DecalScaleMode.AREA:
|
|
var width2 = Mathf.Sqrt(scale / aspectRatio);
|
|
size = new Vector2(width2, width2 * aspectRatio);
|
|
break;
|
|
case DecalScaleMode.MINIMUM:
|
|
if (aspectRatio > 1) goto case DecalScaleMode.WIDTH;
|
|
else goto case DecalScaleMode.HEIGHT;
|
|
case DecalScaleMode.MAXIMUM:
|
|
if (aspectRatio > 1) goto case DecalScaleMode.HEIGHT;
|
|
else goto case DecalScaleMode.WIDTH;
|
|
}
|
|
|
|
// update material scale
|
|
materialProperties.UpdateScale(size);
|
|
|
|
if (_isAttached) {
|
|
// Update projection targets
|
|
if (_targets == null) {
|
|
_targets = new List<ProjectionTarget>();
|
|
}
|
|
else {
|
|
_targets.Clear();
|
|
}
|
|
|
|
// update orthogonal matrix
|
|
_orthoMatrix = Matrix4x4.identity;
|
|
_orthoMatrix[0, 3] = 0.5f;
|
|
_orthoMatrix[1, 3] = 0.5f;
|
|
|
|
decalProjectorTransform.localScale = new Vector3(size.x, size.y, depth);
|
|
}
|
|
else {
|
|
// rescale preview model
|
|
decalModelTransform.localScale = new Vector3(size.x, size.y, (size.x + size.y) / 2);
|
|
|
|
// update back material scale
|
|
if (updateBackScale) {
|
|
backMaterial.SetTextureScale(PropertyIDs._MainTex, new Vector2(size.x * backTextureBaseScale.x, size.y * backTextureBaseScale.y));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Called when updating decal targets
|
|
protected void UpdateTargets() {
|
|
if (!_isAttached) return;
|
|
|
|
IEnumerable<Part> targetParts;
|
|
if (projectMultiple) {
|
|
targetParts = HighLogic.LoadedSceneIsFlight ? part.vessel.parts : EditorLogic.fetch.ship.parts;
|
|
}
|
|
else {
|
|
targetParts = new[] {part.parent};
|
|
}
|
|
|
|
foreach (var targetPart in targetParts) {
|
|
if (targetPart.GetComponent<ModuleConformalDecal>() != null) continue; // skip other decals
|
|
|
|
foreach (var renderer in targetPart.FindModelComponents<MeshRenderer>()) {
|
|
var target = renderer.transform;
|
|
var filter = target.GetComponent<MeshFilter>();
|
|
|
|
// check if the target has any missing data
|
|
if (!ProjectionTarget.ValidateTarget(target, renderer, filter)) continue;
|
|
|
|
// check bounds for intersection
|
|
if (_boundsRenderer.bounds.Intersects(renderer.bounds)) {
|
|
// create new ProjectionTarget to represent the renderer
|
|
var projectionTarget = new ProjectionTarget(targetPart, target, renderer, filter, _orthoMatrix, decalProjectorTransform, useBaseNormal);
|
|
|
|
// add the target to the list
|
|
_targets.Add(projectionTarget);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Render the decal
|
|
public void Render(Camera camera) {
|
|
if (!_isAttached) return;
|
|
|
|
// render on each target object
|
|
foreach (var target in _targets) {
|
|
target.Render(_decalMaterial, part.mpb, camera);
|
|
}
|
|
}
|
|
}
|
|
} |