mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
90 lines
3.1 KiB
C#
90 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ConformalDecals.MaterialModifiers {
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public class MaterialPropertyCollection : ScriptableObject {
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private static readonly int OpacityId = Shader.PropertyToID("_Opacity");
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private static readonly int CutoffId = Shader.PropertyToID("_Cutoff");
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public MaterialTextureProperty MainMaterialTextureProperty { get; set; }
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private List<MaterialProperty> _materialProperties;
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private List<MaterialTextureProperty> _textureMaterialProperties;
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public Material DecalMaterial {
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get {
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if (_protoDecalMaterial == null) {
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_protoDecalMaterial = MakeMaterial(_decalShader);
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}
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return _protoDecalMaterial;
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}
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}
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private Shader _decalShader;
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private Material _protoDecalMaterial;
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public void Initialize() {
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_materialProperties = new List<MaterialProperty>();
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_textureMaterialProperties = new List<MaterialTextureProperty>();
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}
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public void AddProperty(MaterialProperty property) {
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foreach (var p in _materialProperties) {
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if (p.PropertyName == property.PropertyName) {
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_materialProperties.Remove(property);
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}
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}
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_materialProperties.Add(property);
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if (property is MaterialTextureProperty textureProperty) {
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foreach (var p in _textureMaterialProperties) {
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if (p.PropertyName == textureProperty.PropertyName) {
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_textureMaterialProperties.Remove(textureProperty);
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}
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}
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_textureMaterialProperties.Add(textureProperty);
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if (textureProperty.IsMain) MainMaterialTextureProperty ??= textureProperty;
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}
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}
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public void SetShader(string shaderName) {
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if (_decalShader == null && string.IsNullOrEmpty(shaderName)) {
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throw new FormatException("Shader name not provided");
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}
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var shader = Shabby.Shabby.FindShader(shaderName);
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if (shader == null) throw new FormatException($"Unable to find specified shader '{shaderName}'");
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_decalShader = shader;
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}
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public void SetScale(Material material, Vector2 scale) {
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foreach (var textureProperty in _textureMaterialProperties) {
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textureProperty.UpdateScale(material, scale);
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}
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}
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public void SetOpacity(Material material, float opacity) {
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material.SetFloat(OpacityId, opacity);
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}
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public void SetCutoff(Material material, float cutoff) {
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material.SetFloat(CutoffId, cutoff);
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}
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private Material MakeMaterial(Shader shader) {
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var material = new Material(shader);
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foreach (MaterialProperty property in _materialProperties) {
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property.Modify(material);
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}
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return material;
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}
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}
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} |