mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
129 lines
4.7 KiB
C#
129 lines
4.7 KiB
C#
using System;
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using ConformalDecals.Util;
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using UnityEngine;
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namespace ConformalDecals.MaterialProperties {
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public class MaterialTextureProperty : MaterialProperty {
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[SerializeField] public bool isNormal;
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[SerializeField] public bool isMain;
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[SerializeField] public bool autoScale;
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[SerializeField] public bool autoTile;
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[SerializeField] private string _textureUrl;
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[SerializeField] private Texture2D _texture;
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[SerializeField] private bool _hasTile;
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[SerializeField] private Rect _tileRect;
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[SerializeField] private Vector2 _scale = Vector2.one;
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[SerializeField] private Vector2 _textureOffset;
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[SerializeField] private Vector2 _textureScale = Vector2.one;
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public Texture2D Texture {
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get => _texture;
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set => _texture = value;
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}
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public string TextureUrl {
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get => _textureUrl;
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set {
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_texture = LoadTexture(value, isNormal);
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_textureUrl = value;
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}
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}
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public int Width => _texture.width;
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public int Height => _texture.height;
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public int MaskedWidth => _hasTile ? (int) _tileRect.width : _texture.width;
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public int MaskedHeight => _hasTile ? (int) _tileRect.height : _texture.height;
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public Vector2 Dimensions => new Vector2(_texture.width, _texture.height);
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public Vector2 MaskedDimensions => _hasTile ? _tileRect.size : Dimensions;
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public float AspectRatio => MaskedHeight / (float) MaskedWidth;
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public override void ParseNode(ConfigNode node) {
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base.ParseNode(node);
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ParseUtil.ParseBoolIndirect(ref isMain, node, "isMain");
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ParseUtil.ParseBoolIndirect(ref isNormal, node, "isNormalMap");
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ParseUtil.ParseBoolIndirect(ref autoScale, node, "autoScale");
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ParseUtil.ParseBoolIndirect(ref autoTile, node, "autoTile");
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if (!autoTile) {
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ParseUtil.ParseRectIndirect(ref _tileRect, node, "tile");
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}
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if (ParseUtil.ParseStringIndirect(ref _textureUrl, node, "textureUrl")) {
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_texture = LoadTexture(_textureUrl, isNormal);
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}
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if (_texture == null) {
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_texture = isNormal ? DecalConfig.BlankNormal : Texture2D.whiteTexture;
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}
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}
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public override void Modify(Material material) {
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if (material == null) throw new ArgumentNullException(nameof(material));
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if (_texture == null) {
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_texture = isNormal ? DecalConfig.BlankNormal : Texture2D.whiteTexture;
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}
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material.SetTexture(_propertyID, _texture);
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material.SetTextureOffset(_propertyID, _textureOffset);
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material.SetTextureScale(_propertyID, _textureScale * _scale);
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if (_propertyName != "_Decal") material.EnableKeyword("DECAL" + _propertyName.ToUpper());
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}
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public override void Remove(Material material) {
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if (material == null) throw new ArgumentNullException(nameof(material));
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base.Remove(material);
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if (_propertyName != "_Decal") material.DisableKeyword("DECAL" + _propertyName.ToUpper());
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}
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public void SetScale(Vector2 scale) {
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_scale = scale;
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}
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public void SetTile(Rect tile) {
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SetTile(tile, Dimensions);
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}
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public void SetTile(Rect tile, Vector2 mainTexDimensions) {
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var scale = tile.size;
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var offset = tile.position;
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// invert y axis to deal with DXT image orientation
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offset.y = mainTexDimensions.y - offset.y - tile.height;
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// fit to given dimensions
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scale /= mainTexDimensions;
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offset /= mainTexDimensions;
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_tileRect = tile;
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_hasTile = true;
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_textureScale = scale;
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_textureOffset = offset;
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}
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private static Texture2D LoadTexture(string textureUrl, bool isNormal) {
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//Logging.Log($"loading texture '{textureUrl}', isNormalMap = {isNormal}");
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if ((string.IsNullOrEmpty(textureUrl) && isNormal) || textureUrl == "Bump") {
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return Texture2D.normalTexture;
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}
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if ((string.IsNullOrEmpty(textureUrl) && !isNormal) || textureUrl == "White") {
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return Texture2D.whiteTexture;
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}
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if (textureUrl == "Black") {
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return Texture2D.blackTexture;
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}
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var texture = GameDatabase.Instance.GetTexture(textureUrl, isNormal);
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if (texture == null) throw new Exception($"Cannot get texture '{textureUrl}', isNormalMap = {isNormal}");
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return texture;
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}
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}
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} |