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KSP-Conformal-Decals/Source/ConformalDecals/ProjectionTarget.cs

144 lines
6.1 KiB
C#

using System;
using System.Text;
using ConformalDecals.Util;
using UniLinq;
using UnityEngine;
using UnityEngine.Rendering;
namespace ConformalDecals {
public class ProjectionTarget {
// Target object data
private readonly Transform _target;
private readonly Part _targetPart;
private readonly Mesh _targetMesh;
private readonly Matrix4x4 _decalMatrix;
private readonly Vector3 _decalNormal;
private readonly Vector3 _decalTangent;
private readonly bool _useBaseNormal;
// property block
private readonly MaterialPropertyBlock _decalMPB;
public ProjectionTarget(Part targetPart, Transform target, MeshRenderer renderer, MeshFilter filter,
Matrix4x4 orthoMatrix, Transform projector, bool useBaseNormal) {
_targetPart = targetPart;
_target = target;
_targetMesh = filter.sharedMesh;
_useBaseNormal = useBaseNormal;
_decalMPB = new MaterialPropertyBlock();
var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
_decalMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
_decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
_decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
SetupMPB(renderer.sharedMaterial);
}
public ProjectionTarget(ConfigNode node, Vessel vessel, bool useBaseNormal) {
var flightID = (uint) ParseUtil.ParseInt(node, "part");
var targetPath = ParseUtil.ParseString(node, "targetPath");
var targetName = ParseUtil.ParseString(node, "targetName");
_decalMatrix = ParseUtil.ParseMatrix4x4(node, "decalMatrix");
_decalNormal = ParseUtil.ParseVector3(node, "decalNormal");
_decalTangent = ParseUtil.ParseVector3(node, "decalTangent");
_useBaseNormal = useBaseNormal;
_decalMPB = new MaterialPropertyBlock();
_targetPart = vessel[flightID];
if (_targetPart == null) throw new IndexOutOfRangeException("Vessel returned null part");
_target = LoadTransformPath(targetPath, _targetPart.transform);
if (_target.name != targetName) throw new FormatException("Target name does not match");
var renderer = _target.GetComponent<MeshRenderer>();
var filter = _target.GetComponent<MeshFilter>();
if (!ValidateTarget(_target, renderer, filter)) throw new FormatException("Invalid target");
_targetMesh = filter.sharedMesh;
SetupMPB(renderer.sharedMaterial);
}
private void SetupMPB(Material targetMaterial) {
_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, _decalMatrix);
_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, _decalNormal);
_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, _decalTangent);
if (_useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
var normalScale = targetMaterial.GetTextureScale(DecalPropertyIDs._BumpMap);
var normalOffset = targetMaterial.GetTextureOffset(DecalPropertyIDs._BumpMap);
_decalMPB.SetVector(DecalPropertyIDs._BumpMap_ST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
}
else {
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, DecalConfig.BlankNormal);
}
}
public void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
_decalMPB.SetFloat(PropertyIDs._RimFalloff, partMPB.GetFloat(PropertyIDs._RimFalloff));
_decalMPB.SetColor(PropertyIDs._RimColor, partMPB.GetColor(PropertyIDs._RimColor));
Graphics.DrawMesh(_targetMesh, _target.localToWorldMatrix, decalMaterial, 0, camera, 0, _decalMPB, ShadowCastingMode.Off, true);
}
public ConfigNode Save() {
var node = new ConfigNode("TARGET");
node.AddValue("part", _targetPart.flightID);
node.AddValue("decalMatrix", _decalMatrix);
node.AddValue("decalNormal", _decalNormal);
node.AddValue("decalTangent", _decalTangent);
node.AddValue("targetPath", SaveTransformPath(_target, _targetPart.transform)); // used to find the target transform
node.AddValue("targetName", _target.name); // used to validate the mesh has not changed since last load
return node;
}
public static bool ValidateTarget(Transform target, MeshRenderer renderer, MeshFilter filter) {
if (renderer == null) return false;
if (filter == null) return false;
if (!target.gameObject.activeInHierarchy) return false;
var material = renderer.material;
if (material == null) return false;
if (DecalConfig.IsBlacklisted(material.shader)) return false;
if (filter.sharedMesh == null) return false;
return true;
}
private static string SaveTransformPath(Transform leaf, Transform root) {
var builder = new StringBuilder(leaf.name);
var current = leaf.parent;
while (current != root) {
builder.Insert(0, "/");
builder.Insert(0, current.GetSiblingIndex());
current = current.parent;
if (current == null) throw new FormatException("Leaf does not exist as a child of root");
}
return builder.ToString();
}
private static Transform LoadTransformPath(string path, Transform root) {
var indices = path.Split('/').Select(int.Parse);
var current = root;
foreach (var index in indices) {
if (index > current.childCount) throw new FormatException("Child index path is invalid");
current = current.GetChild(index);
}
return current;
}
}
}