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KSP-Conformal-Decals/Source/ConformalDecals/MaterialModifiers/MaterialTextureProperty.cs

83 lines
3.2 KiB
C#

using System;
using UnityEngine;
namespace ConformalDecals.MaterialModifiers {
public class MaterialTextureProperty : MaterialProperty {
public Texture2D texture;
public bool IsNormal { get; }
public bool IsMain { get; }
public bool AutoScale { get; }
private readonly Rect _tileRect;
public float AspectRatio => _tileRect.height / _tileRect.width;
private readonly Vector2 _textureOffset;
private readonly Vector2 _textureScale;
public MaterialTextureProperty(ConfigNode node) : base(node) {
IsNormal = ParsePropertyBool(node, "isNormalMap", true, PropertyName == "_BumpMap");
IsMain = ParsePropertyBool(node, "isMain", true);
AutoScale = ParsePropertyBool(node, "autoScale", true);
var textureUrl = node.GetValue("textureURL");
if ((textureUrl == null && IsNormal) || textureUrl == "Bump") {
texture = Texture2D.normalTexture;
}
else if ((textureUrl == null && !IsNormal) || textureUrl == "White") {
texture = Texture2D.whiteTexture;
}
else if (textureUrl == "Black") {
texture = Texture2D.blackTexture;
}
else {
var textureInfo = GameDatabase.Instance.GetTextureInfo(textureUrl);
if (textureInfo == null) throw new Exception($"Cannot find texture: '{textureUrl}'");
texture = IsNormal ? textureInfo.normalMap : textureInfo.texture;
}
if (texture == null) throw new Exception($"Cannot get texture from texture info '{textureUrl}' isNormalMap = {IsNormal}");
_tileRect = ParsePropertyRect(node, "tileRect", true, new Rect(0, 0, texture.width, texture.height));
_textureScale.x = _tileRect.width / texture.width;
_textureScale.y = _tileRect.height / texture.height;
_textureOffset.x = _tileRect.x / texture.width;
_textureOffset.y = _tileRect.y / texture.height;
}
public MaterialTextureProperty(string name, Texture2D texture, Rect tileRect = default,
bool isNormal = false, bool isMain = false, bool autoScale = false) : base(name) {
this.texture = texture;
_tileRect = tileRect == default ? new Rect(0, 0, this.texture.width, this.texture.height) : tileRect;
IsNormal = isNormal;
IsMain = isMain;
AutoScale = autoScale;
_textureScale.x = _tileRect.width / this.texture.width;
_textureScale.y = _tileRect.height / this.texture.height;
_textureOffset.x = _tileRect.x / this.texture.width;
_textureOffset.y = _tileRect.y / this.texture.height;
}
public override void Modify(Material material) {
material.SetTexture(_propertyID, texture);
material.SetTextureOffset(_propertyID, _textureOffset);
material.SetTextureScale(_propertyID, _textureScale);
}
public void UpdateScale(Material material, Vector2 scale) {
if (AutoScale) {
material.SetTextureScale(_propertyID, new Vector2(_textureScale.x * scale.x, _textureScale.y * scale.y));
}
}
}
}