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KSP-Conformal-Decals/Source/ConformalDecals/ModuleConformalDecalFlag.cs

32 lines
1.0 KiB
C#

using System;
using ConformalDecals.MaterialModifiers;
using ConformalDecals.Util;
using UnityEngine;
namespace ConformalDecals {
public class ModuleConformalDecalFlag : ModuleConformalDecalBase {
[KSPField]
private MaterialTextureProperty _flagTextureProperty;
public override void OnLoad(ConfigNode node) {
base.OnLoad(node);
_flagTextureProperty = new MaterialTextureProperty("_MainTex", Texture2D.whiteTexture);
materialProperties.AddProperty(_flagTextureProperty);
}
public override void OnStart(StartState state) {
base.OnStart(state);
UpdateFlag(EditorLogic.FlagURL != string.Empty ? EditorLogic.FlagURL : HighLogic.CurrentGame.flagURL);
GameEvents.onMissionFlagSelect.Add(UpdateFlag);
}
private void UpdateFlag(string flagUrl) {
_flagTextureProperty.texture = GameDatabase.Instance.GetTexture(flagUrl, false);
materialProperties.UpdateMaterials();
}
}
}