mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
80 lines
1.7 KiB
Plaintext
80 lines
1.7 KiB
Plaintext
Shader "ConformalDecals/Paint/Diffuse"
|
|
{
|
|
Properties
|
|
{
|
|
_Decal ("Cookie", 2D) = "gray" {}
|
|
_BumpMap("_BumpMap", 2D) = "bump" {}
|
|
|
|
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
|
|
_Opacity("_Opacity", Range(0,1) ) = 1
|
|
_NormalWear("_NormalWear", Range(0,100)) = 50
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags { "Queue" = "Geometry" }
|
|
|
|
ZWrite On
|
|
ZTest LEqual
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
|
|
CGPROGRAM
|
|
|
|
#pragma surface surf Lambert alpha vertex:vert
|
|
#pragma target 4.0
|
|
|
|
float4x4 _ProjectionMatrix;
|
|
float3 _DecalNormal;
|
|
float3 _DecalBiNormal;
|
|
|
|
sampler2D _Decal;
|
|
sampler2D _DecalBumpMap;
|
|
sampler2D _BumpMap;
|
|
|
|
float _Cutoff;
|
|
float _Opacity;
|
|
float _NormalWear;
|
|
|
|
struct Input
|
|
{
|
|
float4 decal : TEXCOORD0;
|
|
float2 uv_BumpMap : TEXCOORD1;
|
|
float4 position : SV_POSITION;
|
|
float3 normal : NORMAL;
|
|
};
|
|
|
|
void vert (inout appdata_full v, out Input o) {
|
|
o.decal = mul (_ProjectionMatrix, v.vertex);
|
|
o.uv_BumpMap = v.texcoord.xy;
|
|
o.position = UnityObjectToClipPos(v.vertex);
|
|
o.normal = v.normal;
|
|
}
|
|
|
|
void surf (Input IN, inout SurfaceOutput o)
|
|
{
|
|
fixed4 projUV = UNITY_PROJ_COORD(IN.decal);
|
|
|
|
// since I cant easily affect the clamping mode in KSP, do it here
|
|
clip(projUV.xyz);
|
|
clip(1-projUV.xyz);
|
|
|
|
// clip backsides
|
|
clip(dot(_DecalNormal, IN.normal));
|
|
|
|
float4 color = tex2D(_Decal, projUV);
|
|
float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap));
|
|
|
|
color.a *= (1 - (_NormalWear * (1 - dot(normal, fixed3(0,0,1)))));
|
|
clip (color.a - _Cutoff);
|
|
|
|
fixed2 normalGradient = fixed2(ddx(normal.z), ddy(normal.z));
|
|
|
|
o.Albedo = color.rgb;
|
|
//o.Albedo = projUV;
|
|
o.Normal = normal;
|
|
o.Alpha = color.a * _Opacity;
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
} |