KSP-Conformal-Decals/Source/ConformalDecals/UI/TextEntryController.cs
2020-07-26 19:30:19 -07:00

187 lines
5.6 KiB
C#

using System;
using ConformalDecals.Text;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace ConformalDecals.UI {
public class TextEntryController : MonoBehaviour {
[Serializable]
public class TextUpdateEvent : UnityEvent<string, DecalFont, DecalTextStyle> { }
[SerializeField] public TextUpdateEvent onValueChanged = new TextUpdateEvent();
[SerializeField] private Selectable _textBox;
[SerializeField] private Button _fontButton;
[SerializeField] private Toggle _boldButton;
[SerializeField] private Toggle _italicButton;
[SerializeField] private Toggle _underlineButton;
[SerializeField] private Toggle _smallCapsButton;
[SerializeField] private Toggle _verticalButton;
private string _text;
private DecalFont _font;
private DecalTextStyle _style;
private FontMenuController _fontMenu;
private bool _ignoreUpdates;
public static TextEntryController Create(string text, DecalFont font, DecalTextStyle style, UnityAction<string, DecalFont, DecalTextStyle> textUpdateCallback) {
var window = Instantiate(UILoader.TextEntryPrefab, MainCanvasUtil.MainCanvas.transform, true);
window.AddComponent<DragPanel>();
MenuNavigation.SpawnMenuNavigation(window, Navigation.Mode.Automatic, true);
var controller = window.GetComponent<TextEntryController>();
controller._text = text;
controller._font = font;
controller._style = style;
controller.onValueChanged.AddListener(textUpdateCallback);
return controller;
}
public void OnClose() {
if (_fontMenu != null) _fontMenu.OnClose();
Destroy(gameObject);
}
public void OnTextUpdate(string newText) {
this._text = newText;
OnValueChanged();
}
public void OnFontMenu() {
if (_fontMenu == null) _fontMenu = FontMenuController.Create(DecalConfig.Fonts, _font, OnFontUpdate);
}
public void OnFontUpdate(DecalFont font) {
if (_ignoreUpdates) return;
_font = font;
font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
var textBox = ((TMP_InputField) _textBox);
textBox.textComponent.fontStyle = _style.FontStyle | _font.FontStyle;
textBox.fontAsset = _font.FontAsset;
UpdateStyleButtons();
OnValueChanged();
}
public void OnBoldUpdate(bool state) {
if (_ignoreUpdates) return;
_style.Bold = state;
OnValueChanged();
}
public void OnItalicUpdate(bool state) {
if (_ignoreUpdates) return;
_style.Italic = state;
OnValueChanged();
}
public void OnUnderlineUpdate(bool state) {
if (_ignoreUpdates) return;
_style.Underline = state;
OnValueChanged();
}
public void OnSmallCapsUpdate(bool state) {
if (_ignoreUpdates) return;
_style.SmallCaps = state;
OnValueChanged();
}
public void OnVerticalUpdate(bool state) {
if (_ignoreUpdates) return;
_style.Vertical = state;
OnValueChanged();
}
private void Start() {
((TMP_InputField) _textBox).text = _text;
_font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
UpdateStyleButtons();
}
private void OnValueChanged() {
onValueChanged.Invoke(_text, _font, _style);
}
private void UpdateStyleButtons() {
_ignoreUpdates = true;
if (_font.Bold) {
_boldButton.interactable = false;
_boldButton.isOn = true;
}
else if (_font.BoldMask) {
_boldButton.interactable = false;
_boldButton.isOn = false;
}
else {
_boldButton.interactable = true;
_boldButton.isOn = _style.Bold;
}
if (_font.Italic) {
_italicButton.interactable = false;
_italicButton.isOn = true;
}
else if (_font.ItalicMask) {
_italicButton.interactable = false;
_italicButton.isOn = false;
}
else {
_italicButton.interactable = true;
_italicButton.isOn = _style.Italic;
}
if (_font.Underline) {
_underlineButton.interactable = false;
_underlineButton.isOn = true;
}
else if (_font.UnderlineMask) {
_underlineButton.interactable = false;
_underlineButton.isOn = false;
}
else {
_underlineButton.interactable = true;
_underlineButton.isOn = _style.Underline;
}
if (_font.SmallCaps) {
_smallCapsButton.interactable = false;
_smallCapsButton.isOn = true;
}
else if (_font.SmallCapsMask) {
_smallCapsButton.interactable = false;
_smallCapsButton.isOn = false;
}
else {
_smallCapsButton.interactable = true;
_smallCapsButton.isOn = _style.SmallCaps;
}
_verticalButton.isOn = _style.Vertical;
_ignoreUpdates = false;
}
}
}