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KSP-Conformal-Decals/Source/ConformalDecals/ModuleConformalDecal.cs

61 lines
1.7 KiB
C#

using System;
using UnityEngine;
namespace ConformalDecals {
public class ModuleConformalDecal : PartModule {
[KSPField] public string decalPreviewTransform = "";
public void OnStart(StartState state) {
if ((state & StartState.Editor) != 0) {
GameEvents.onEditorPartEvent.Add(OnEditorEvent);
}
else {
Attach();
}
}
public void OnEditorEvent(ConstructionEventType eventType, Part eventPart) {
if (eventPart != this.part) return;
switch (eventType) {
case ConstructionEventType.PartAttached:
Attach();
break;
case ConstructionEventType.PartDetached:
Detach();
break;
case ConstructionEventType.PartOffsetting:
case ConstructionEventType.PartRotated:
case ConstructionEventType.PartDragging:
Project();
break;
}
}
public void Attach() {
if (part.parent == null) {
this.LogError("Attach function called but part has no parent!");
return;
}
Camera.onPreCull += Render;
}
public void Detach() {
if (part.parent != null) {
this.LogError("Detach function called but part still has parent!");
return;
}
Camera.onPreCull -= Render;
}
public void OnDisable() {
Camera.onPreCull -= Render;
}
public void Project() { }
public void Render(Camera camera) { }
}
}