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KSP-Conformal-Decals/Source/ConformalDecals/ProjectionTarget.cs

79 lines
3.4 KiB
C#

using System;
using ConformalDecals.MaterialModifiers;
using UnityEngine;
using UnityEngine.Rendering;
namespace ConformalDecals {
public class ProjectionTarget {
private static readonly int _projectionMatrixID = Shader.PropertyToID("_ProjectionMatrix");
private static readonly int _decalNormalID = Shader.PropertyToID("_DecalNormal");
private static readonly int _decalTangentID = Shader.PropertyToID("_DecalTangent");
// Projector object data
public Transform Projector;
// Target object data
public readonly Transform Target;
private readonly Renderer _targetRenderer;
private readonly Mesh _targetMesh;
private bool _projectionEnabled;
// property block
public readonly MaterialPropertyBlock DecalMPB;
public ProjectionTarget(MeshRenderer targetRenderer, Mesh targetMesh, MaterialPropertyCollection properties) {
Target = targetRenderer.transform;
_targetRenderer = targetRenderer;
_targetMesh = targetMesh;
var targetMaterial = targetRenderer.sharedMaterial;
DecalMPB = new MaterialPropertyBlock();
if (properties.UseBaseNormal) {
var normalSrcID = Shader.PropertyToID(properties.BaseNormalSrc);
var normalDestID = Shader.PropertyToID(properties.BaseNormalDest);
var normalDestIDST = Shader.PropertyToID(properties.BaseNormalDest + "_ST");
var normal = targetMaterial.GetTexture(normalSrcID);
if (normal != null) {
DecalMPB.SetTexture(normalDestID, targetMaterial.GetTexture(normalSrcID));
var normalScale = targetMaterial.GetTextureScale(normalSrcID);
var normalOffset = targetMaterial.GetTextureOffset(normalSrcID);
DecalMPB.SetVector(normalDestIDST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
}
}
}
public void Project(Matrix4x4 orthoMatrix, OrientedBounds projectorBounds) {
var projectorToTargetMatrix = Target.worldToLocalMatrix * Projector.localToWorldMatrix;
var projectionMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
var decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
var decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
DecalMPB.SetMatrix(_projectionMatrixID, projectionMatrix);
DecalMPB.SetVector(_decalNormalID, decalNormal);
DecalMPB.SetVector(_decalTangentID, decalTangent);
var targetBounds = new OrientedBounds(Target.localToWorldMatrix, _targetRenderer.bounds);
_projectionEnabled = projectorBounds.Intersects(targetBounds);
}
public bool Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
if (_projectionEnabled) {
DecalMPB.SetFloat(PropertyIDs._RimFalloff, partMPB.GetFloat(PropertyIDs._RimFalloff));
DecalMPB.SetColor(PropertyIDs._RimFalloff, partMPB.GetColor(PropertyIDs._RimFalloff));
Graphics.DrawMesh(_targetMesh, Target.localToWorldMatrix, decalMaterial, 0, camera, 0, DecalMPB, ShadowCastingMode.Off, true);
return true;
}
return false;
}
}
}