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KSP-Conformal-Decals/Source/ConformalDecals/ConformalDecals.csproj

76 lines
3.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{1ea983f9-42e5-494e-9683-fdac9c9121f4}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<LangVersion>8</LangVersion>
<RootNamespace>ConformalDecals</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Release\ConformalDecals.xml</DocumentationFile>
<NoWarn>CS1591</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Shabby, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls/Shabby.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="DecalConfig.cs" />
<Compile Include="DecalIconFixer.cs" />
<Compile Include="DecalPropertyIDs.cs" />
<Compile Include="MaterialProperties\MaterialColorProperty.cs" />
<Compile Include="MaterialProperties\MaterialFloatProperty.cs" />
<Compile Include="MaterialProperties\MaterialProperty.cs" />
<Compile Include="MaterialProperties\MaterialPropertyCollection.cs" />
<Compile Include="MaterialProperties\MaterialTextureProperty.cs" />
<Compile Include="ModuleConformalFlag.cs" />
<Compile Include="ProjectionTarget.cs" />
<Compile Include="ModuleConformalDecal.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Test\TestLayers.cs" />
<Compile Include="Util\Logging.cs" />
<Compile Include="Util\OrientedBounds.cs" />
<Compile Include="Util\ParseUtil.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>sh -e -c "cp -v '$(TargetPath)' '$(SolutionDir)/../GameData/ConformalDecals/Plugins'"</PostBuildEvent>
</PropertyGroup>
</Project>