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KSP-Conformal-Decals/Source/ConformalDecals/DecalConfig.cs

80 lines
3.0 KiB
C#

using System.Collections.Generic;
using ConformalDecals.Util;
using UnityEngine;
namespace ConformalDecals {
public static class DecalConfig {
private static Texture2D _blankNormal;
private static List<string> _shaderBlacklist;
private static int _decalLayer = 31;
private static bool _selectableInFlight = false;
public static Texture2D BlankNormal => _blankNormal;
public static int DecalLayer => _decalLayer;
public static bool SelectableInFlight => _selectableInFlight;
public static bool IsBlacklisted(Shader shader) {
return IsBlacklisted(shader.name);
}
public static bool IsBlacklisted(string shaderName) {
return _shaderBlacklist.Contains(shaderName);
}
private static void ParseConfig(ConfigNode node) {
foreach (var blacklist in node.GetNodes("SHADERBLACKLIST")) {
foreach (var shaderName in blacklist.GetValuesList("shader")) {
_shaderBlacklist.Add(shaderName);
}
ParseUtil.ParseIntIndirect(ref _decalLayer, node, "decalLayer");
ParseUtil.ParseBoolIndirect(ref _selectableInFlight, node, "selectableInFlight");
}
}
private static Texture2D MakeBlankNormal() {
Debug.Log("ConformalDecals: Generating neutral normal map texture");
var width = 2;
var height = 2;
var color = new Color32(255, 128, 128, 128);
var colors = new[] {color, color, color, color};
var tex = new Texture2D(width, height, TextureFormat.RGBA32, false);
for (var x = 0; x <= width; x++) {
for (var y = 0; y < height; y++) {
tex.SetPixels32(colors);
}
}
tex.Apply();
return tex;
}
// ReSharper disable once UnusedMember.Global
public static void ModuleManagerPostLoad() {
_shaderBlacklist = new List<string>();
var configs = GameDatabase.Instance.GetConfigs("CONFORMALDECALS");
if (configs.Length > 0) {
Debug.Log("ConformalDecals: loading config");
foreach (var config in configs) {
ParseConfig(config.config);
}
}
// setup physics for decals, ignore collision with everything
Physics.IgnoreLayerCollision(_decalLayer, 1, true); // default
Physics.IgnoreLayerCollision(_decalLayer, 17, true); // EVA
Physics.IgnoreLayerCollision(_decalLayer, 19, true); // PhysicalObjects
Physics.IgnoreLayerCollision(_decalLayer, 23, true); // AeroFXIgnore
Physics.IgnoreLayerCollision(_decalLayer, 26, true); // wheelCollidersIgnore
Physics.IgnoreLayerCollision(_decalLayer, 27, true); // wheelColliders
_blankNormal = MakeBlankNormal();
}
}
}