mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
68 lines
3.0 KiB
C#
68 lines
3.0 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering;
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namespace ConformalDecals {
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public class ProjectionTarget {
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// Target object data
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public readonly Transform target;
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private readonly Renderer _targetRenderer;
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private readonly Mesh _targetMesh;
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private bool _projectionEnabled;
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// property block
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private readonly MaterialPropertyBlock _decalMPB;
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public ProjectionTarget(MeshRenderer targetRenderer, Mesh targetMesh) {
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target = targetRenderer.transform;
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_targetRenderer = targetRenderer;
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_targetMesh = targetMesh;
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_decalMPB = new MaterialPropertyBlock();
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}
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public void Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectorBounds, bool useBaseNormal) {
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if (projectorBounds.Intersects(_targetRenderer.bounds)) {
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_projectionEnabled = true;
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var targetMaterial = _targetRenderer.sharedMaterial;
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var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
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var projectionMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
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var decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
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var decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
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_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, projectionMatrix);
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_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, decalNormal);
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_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, decalTangent);
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if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
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_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
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var normalScale = targetMaterial.GetTextureScale(DecalPropertyIDs._BumpMap);
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var normalOffset = targetMaterial.GetTextureOffset(DecalPropertyIDs._BumpMap);
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_decalMPB.SetVector(DecalPropertyIDs._BumpMap_ST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
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}
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else {
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_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, DecalConfig.BlankNormal);
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}
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}
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else {
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_projectionEnabled = false;
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}
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}
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public bool Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
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if (_projectionEnabled) {
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_decalMPB.SetFloat(PropertyIDs._RimFalloff, partMPB.GetFloat(PropertyIDs._RimFalloff));
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_decalMPB.SetColor(PropertyIDs._RimColor, partMPB.GetColor(PropertyIDs._RimColor));
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Graphics.DrawMesh(_targetMesh, target.localToWorldMatrix, decalMaterial, 0, camera, 0, _decalMPB, ShadowCastingMode.Off, true);
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return true;
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}
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return false;
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}
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}
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} |