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KSP-Conformal-Decals/Assets/Scripts/DecalProjectorTest.cs

47 lines
1.5 KiB
C#

using System;
using UnityEngine;
[ExecuteInEditMode]
public class DecalProjectorTest : MonoBehaviour
{
public GameObject target = null;
public Material targetMaterial = null;
public MeshRenderer targetRenderer;
public float aspectRatio = 1.0f;
public float size = 1.0f;
public float factor = 1.0f;
private Matrix4x4 _projectionMatrix;
private Matrix4x4 _OrthoMatrix;
private int _matrixID;
private int _normalID;
public int _tangentID;
// Start is called before the first frame update
void Awake()
{
_projectionMatrix = Matrix4x4.identity;
targetRenderer = target.GetComponent<MeshRenderer>();
}
// Update is called once per frame
void Update()
{
Vector3 pos =new Vector3( 0.5f ,0.5f, 0);
Vector3 scale = new Vector3(1 / size, 1 / (aspectRatio * size), 1);
_OrthoMatrix.SetTRS(pos, Quaternion.identity, scale);
//Debug.Log(_OrthoMatrix);
var targetToProjector = transform.worldToLocalMatrix * targetRenderer.localToWorldMatrix;
var projectorToTarget = targetRenderer.worldToLocalMatrix * transform.localToWorldMatrix;
_projectionMatrix = _OrthoMatrix * targetToProjector;
targetMaterial.SetMatrix("_ProjectionMatrix", _projectionMatrix);
targetMaterial.SetVector("_DecalNormal", projectorToTarget.MultiplyVector(Vector3.back).normalized);
targetMaterial.SetVector("_DecalTangent", projectorToTarget.MultiplyVector(Vector3.right).normalized);
}
}