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KSP-Conformal-Decals/Source/ConformalDecals/UI/TextEntryController.cs

272 lines
9.0 KiB
C#

using System;
using ConformalDecals.Text;
using ConformalDecals.Util;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace ConformalDecals.UI {
public class TextEntryController : MonoBehaviour {
[Serializable]
public class TextUpdateEvent : UnityEvent<string, DecalFont, DecalTextStyle> { }
[SerializeField] public TextUpdateEvent onValueChanged = new TextUpdateEvent();
[SerializeField] private Selectable _textBox;
[SerializeField] private Button _fontButton;
[SerializeField] private Slider _lineSpacingSlider;
[SerializeField] private Selectable _lineSpacingTextBox;
[SerializeField] private Slider _charSpacingSlider;
[SerializeField] private Selectable _charSpacingTextBox;
[SerializeField] private Toggle _boldButton;
[SerializeField] private Toggle _italicButton;
[SerializeField] private Toggle _underlineButton;
[SerializeField] private Toggle _smallCapsButton;
[SerializeField] private Toggle _verticalButton;
private string _text;
private DecalFont _font;
private DecalTextStyle _style;
private Vector2 _lineSpacingRange;
private Vector2 _charSpacingRange;
private TMP_InputField _textBoxTMP;
private FontMenuController _fontMenu;
private bool _ignoreUpdates;
public static TextEntryController Create(
string text, DecalFont font, DecalTextStyle style,
Vector2 lineSpacingRange, Vector2 charSpacingRange,
UnityAction<string, DecalFont, DecalTextStyle> textUpdateCallback) {
var window = Instantiate(UILoader.TextEntryPrefab, MainCanvasUtil.MainCanvas.transform, true);
window.AddComponent<DragPanel>();
MenuNavigation.SpawnMenuNavigation(window, Navigation.Mode.Automatic, true);
var controller = window.GetComponent<TextEntryController>();
controller._text = text;
controller._font = font;
controller._style = style;
controller._lineSpacingRange = lineSpacingRange;
controller._charSpacingRange = charSpacingRange;
controller.onValueChanged.AddListener(textUpdateCallback);
return controller;
}
public void Close() {
if (_fontMenu != null) _fontMenu.Close();
Destroy(gameObject);
}
public void OnTextUpdate(string newText) {
this._text = newText;
OnValueChanged();
}
public void OnFontMenu() {
if (_fontMenu == null) _fontMenu = FontMenuController.Create(DecalConfig.Fonts, _font, OnFontUpdate);
}
public void OnFontUpdate(DecalFont font) {
if (_ignoreUpdates) return;
_font = font;
font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
_textBoxTMP.text = _text;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
_textBoxTMP.fontAsset = _font.FontAsset;
UpdateStyleButtons();
OnValueChanged();
}
public void OnLineSpacingUpdate(float value) {
if (_ignoreUpdates) return;
_style.LineSpacing = Mathf.Lerp(_lineSpacingRange.x, _lineSpacingRange.y, value);
UpdateLineSpacing();
OnValueChanged();
}
public void OnLineSpacingUpdate(string text) {
if (_ignoreUpdates) return;
if (float.TryParse(text, out var value)) {
_style.LineSpacing = Mathf.Clamp(value, _lineSpacingRange.x, _lineSpacingRange.y);
}
else {
Logging.LogWarning("Line spacing value '{text}' could not be parsed.");
}
UpdateLineSpacing();
OnValueChanged();
}
public void OnCharSpacingUpdate(float value) {
if (_ignoreUpdates) return;
_style.CharSpacing = Mathf.Lerp(_charSpacingRange.x, _charSpacingRange.y, value);
UpdateCharSpacing();
OnValueChanged();
}
public void OnCharSpacingUpdate(string text) {
if (_ignoreUpdates) return;
if (float.TryParse(text, out var value)) {
_style.CharSpacing = Mathf.Clamp(value, _charSpacingRange.x, _charSpacingRange.y);
}
else {
Logging.LogWarning("Char spacing value '{text}' could not be parsed.");
}
UpdateCharSpacing();
OnValueChanged();
}
public void OnBoldUpdate(bool state) {
if (_ignoreUpdates) return;
_style.Bold = state;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
OnValueChanged();
}
public void OnItalicUpdate(bool state) {
if (_ignoreUpdates) return;
_style.Italic = state;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
OnValueChanged();
}
public void OnUnderlineUpdate(bool state) {
if (_ignoreUpdates) return;
_style.Underline = state;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
OnValueChanged();
}
public void OnSmallCapsUpdate(bool state) {
if (_ignoreUpdates) return;
_style.SmallCaps = state;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
OnValueChanged();
}
public void OnVerticalUpdate(bool state) {
if (_ignoreUpdates) return;
_style.Vertical = state;
OnValueChanged();
}
private void Start() {
_textBoxTMP = ((TMP_InputField) _textBox);
_textBoxTMP.text = _text;
_textBoxTMP.textComponent.fontStyle = _style.FontStyle | _font.FontStyle & ~_font.FontStyleMask;
_textBoxTMP.fontAsset = _font.FontAsset;
_font.SetupSample(_fontButton.GetComponentInChildren<TextMeshProUGUI>());
UpdateStyleButtons();
UpdateLineSpacing();
UpdateCharSpacing();
}
private void OnValueChanged() {
onValueChanged.Invoke(_text, _font, _style);
}
private void UpdateStyleButtons() {
_ignoreUpdates = true;
if (_font.Bold) {
_boldButton.interactable = false;
_boldButton.isOn = true;
}
else if (_font.BoldMask) {
_boldButton.interactable = false;
_boldButton.isOn = false;
}
else {
_boldButton.interactable = true;
_boldButton.isOn = _style.Bold;
}
if (_font.Italic) {
_italicButton.interactable = false;
_italicButton.isOn = true;
}
else if (_font.ItalicMask) {
_italicButton.interactable = false;
_italicButton.isOn = false;
}
else {
_italicButton.interactable = true;
_italicButton.isOn = _style.Italic;
}
if (_font.Underline) {
_underlineButton.interactable = false;
_underlineButton.isOn = true;
}
else if (_font.UnderlineMask) {
_underlineButton.interactable = false;
_underlineButton.isOn = false;
}
else {
_underlineButton.interactable = true;
_underlineButton.isOn = _style.Underline;
}
if (_font.SmallCaps) {
_smallCapsButton.interactable = false;
_smallCapsButton.isOn = true;
}
else if (_font.SmallCapsMask) {
_smallCapsButton.interactable = false;
_smallCapsButton.isOn = false;
}
else {
_smallCapsButton.interactable = true;
_smallCapsButton.isOn = _style.SmallCaps;
}
_verticalButton.isOn = _style.Vertical;
_ignoreUpdates = false;
}
private void UpdateLineSpacing() {
_ignoreUpdates = true;
_lineSpacingSlider.value = Mathf.InverseLerp(_lineSpacingRange.x, _lineSpacingRange.y, _style.LineSpacing);
((TMP_InputField) _lineSpacingTextBox).text = $"{_style.LineSpacing:F1}";
_ignoreUpdates = false;
}
private void UpdateCharSpacing() {
_ignoreUpdates = true;
_charSpacingSlider.value = Mathf.InverseLerp(_charSpacingRange.x, _charSpacingRange.y, _style.CharSpacing);
((TMP_InputField) _charSpacingTextBox).text = $"{_style.CharSpacing:F1}";
_ignoreUpdates = false;
}
}
}