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using UnityEngine;
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namespace ConformalDecals.UI {
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public class UITag : MonoBehaviour {
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public enum UIType {
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None,
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Window,
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Box,
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Button,
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ButtonToggle,
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RadioToggle,
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Slider,
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Dropdown,
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Label,
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Header,
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BoxSlider
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}
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[SerializeField] public UIType type = UIType.None;
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}
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} |