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KSP-Conformal-Decals/Source/ConformalDecals/Util/ColorHSV.cs

123 lines
3.8 KiB
C#

using System;
using System.Globalization;
using UnityEngine;
namespace ConformalDecals.Util {
public struct ColorHSV : IEquatable<Color> {
public float h;
public float s;
public float v;
public float a;
public ColorHSV(float h, float s = 1, float v = 1, float a = 1) {
this.h = h;
this.s = s;
this.v = v;
this.a = a;
}
public override string ToString() {
return $"HSVA({this.h:F3}, {this.s:F3}, {this.v:F3}, {this.a:F3})";
}
public string ToString(string format) {
return
"HSVA(" +
$"{this.h.ToString(format, CultureInfo.InvariantCulture.NumberFormat)}, " +
$"{this.s.ToString(format, CultureInfo.InvariantCulture.NumberFormat)}, " +
$"{this.v.ToString(format, CultureInfo.InvariantCulture.NumberFormat)}, " +
$"{this.a.ToString(format, CultureInfo.InvariantCulture.NumberFormat)})";
}
public bool Equals(ColorHSL other) {
return (this.h.Equals(other.h) && this.s.Equals(other.s) && this.v.Equals(other.l) && this.a.Equals(other.a));
}
public bool Equals(Color other) {
var rgb = HSV2RGB(this);
return rgb.Equals(other);
}
public override bool Equals(object obj) {
if (obj is ColorHSL otherHSL) return Equals(otherHSL);
if (obj is Color otherRGB) return Equals(otherRGB);
return false;
}
public override int GetHashCode() {
return ((Vector4) this).GetHashCode();
}
public float this[int index] {
get {
switch (index) {
case 0:
return this.h;
case 1:
return this.s;
case 2:
return this.v;
case 3:
return this.a;
default:
throw new IndexOutOfRangeException("Invalid Vector3 index!");
}
}
set {
switch (index) {
case 0:
this.h = value;
break;
case 1:
this.s = value;
break;
case 2:
this.v = value;
break;
case 3:
this.a = value;
break;
default:
throw new IndexOutOfRangeException("Invalid Vector3 index!");
}
}
}
public static bool operator ==(ColorHSV lhs, ColorHSV rhs) {
return lhs.Equals(rhs);
}
public static bool operator !=(ColorHSV lhs, ColorHSV rhs) {
return !(lhs == rhs);
}
public static implicit operator Vector4(ColorHSV c) {
return new Vector4(c.h, c.s, c.v, c.a);
}
public static implicit operator ColorHSV(Vector4 v) {
return new ColorHSV(v.x, v.y, v.z, v.w);
}
public static implicit operator ColorHSV(Color rgb) {
return RGB2HSV(rgb);
}
public static implicit operator Color(ColorHSV hsv) {
return HSV2RGB(hsv);
}
public static Color HSV2RGB(ColorHSV hsv) {
var rgb = Color.HSVToRGB(hsv.h, hsv.s, hsv.v, false);
rgb.a = hsv.a;
return rgb;
}
public static ColorHSV RGB2HSV(Color rgb) {
var hsv = new ColorHSV {a = rgb.a};
Color.RGBToHSV(rgb, out hsv.h, out hsv.s, out hsv.v);
return hsv;
}
}
}