mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
57 lines
2.2 KiB
C#
57 lines
2.2 KiB
C#
using System;
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using UnityEngine;
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namespace ConformalDecals.MaterialModifiers {
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public class TextureMaterialProperty : MaterialProperty {
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public string TextureUrl { get; }
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public Texture2D TextureRef { get; }
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public bool IsNormal { get; }
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public bool IsMain { get; }
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public bool AutoScale { get; }
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public Rect TileRect { get; }
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public float AspectRatio => TileRect.height / TileRect.width;
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private readonly Vector2 _textureOffset;
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private readonly Vector2 _textureScale;
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public TextureMaterialProperty(ConfigNode node) : base(node) {
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TextureUrl = node.GetValue("textureURL");
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var textureInfo = GameDatabase.Instance.GetTextureInfo(TextureUrl);
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if (textureInfo == null)
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throw new Exception($"Cannot find texture: '{TextureUrl}'");
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TextureRef = IsNormal ? textureInfo.normalMap : textureInfo.texture;
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if (TextureRef == null)
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throw new Exception($"Cannot get texture from texture info '{TextureUrl}' isNormalMap = {IsNormal}");
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IsNormal = ParsePropertyBool(node, "isNormalMap", true);
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IsMain = ParsePropertyBool(node, "isMain", true);
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AutoScale = ParsePropertyBool(node, "autoScale", true);
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TileRect = ParsePropertyRect(node, "tileRect", true, new Rect(0, 0, TextureRef.width, TextureRef.height));
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_textureScale.x = TileRect.width / TextureRef.width;
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_textureScale.y = TileRect.height / TextureRef.height;
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_textureOffset.x = TileRect.x / TextureRef.width;
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_textureOffset.y = TileRect.y / TextureRef.height;
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}
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public override void Modify(Material material) {
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material.SetTexture(_propertyID, TextureRef);
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material.SetTextureOffset(_propertyID, _textureOffset);
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material.SetTextureScale(_propertyID, _textureScale);
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}
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public void UpdateScale(Material material, Vector2 scale) {
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if (AutoScale) {
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material.SetTextureScale(_propertyID, new Vector2(_textureScale.x * scale.x, _textureScale.y * scale.y));
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}
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}
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}
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} |