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KSP-Conformal-Decals/Source/ConformalDecals/ProjectionMeshTarget.cs

167 lines
6.8 KiB
C#

using System;
using System.Text;
using ConformalDecals.Util;
using UniLinq;
using UnityEngine;
using UnityEngine.Rendering;
namespace ConformalDecals {
public class ProjectionMeshTarget : IProjectionTarget {
public const string NodeName = "MESH_TARGET";
// enabled flag
public bool enabled;
// Target object data
public readonly Transform target;
public readonly Transform root;
public readonly Mesh mesh;
public readonly MeshRenderer renderer;
// Projection data
private Matrix4x4 _decalMatrix;
private Vector3 _decalNormal;
private Vector3 _decalTangent;
// property block
private readonly MaterialPropertyBlock _decalMPB;
public ProjectionMeshTarget(Transform target, Transform root, MeshRenderer renderer, Mesh mesh, bool useBaseNormal) {
this.root = root;
this.target = target;
this.renderer = renderer;
this.mesh = mesh;
_decalMPB = new MaterialPropertyBlock();
SetNormalMap(renderer.sharedMaterial, useBaseNormal);
}
public ProjectionMeshTarget(ConfigNode node, Transform root, bool useBaseNormal) {
if (node == null) throw new ArgumentNullException(nameof(node));
if (root == null) throw new ArgumentNullException(nameof(root));
enabled = true;
var targetPath = ParseUtil.ParseString(node, "targetPath");
var targetName = ParseUtil.ParseString(node, "targetName");
_decalMatrix = ParseUtil.ParseMatrix4x4(node, "decalMatrix");
_decalNormal = ParseUtil.ParseVector3(node, "decalNormal");
_decalTangent = ParseUtil.ParseVector3(node, "decalTangent");
_decalMPB = new MaterialPropertyBlock();
target = LoadTransformPath(targetPath, root);
if (target.name != targetName) throw new FormatException("Target name does not match");
renderer = target.GetComponent<MeshRenderer>();
var filter = target.GetComponent<MeshFilter>();
if (!ValidateTarget(target, renderer, filter)) throw new FormatException("Invalid target");
mesh = filter.sharedMesh;
SetNormalMap(renderer.sharedMaterial, useBaseNormal);
_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, _decalMatrix);
_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, _decalNormal);
_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, _decalTangent);
}
private void SetNormalMap(Material targetMaterial, bool useBaseNormal) {
if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
var normalScale = targetMaterial.GetTextureScale(DecalPropertyIDs._BumpMap);
var normalOffset = targetMaterial.GetTextureOffset(DecalPropertyIDs._BumpMap);
_decalMPB.SetVector(DecalPropertyIDs._BumpMap_ST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
}
else {
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, DecalConfig.BlankNormal);
}
}
public bool Project(Matrix4x4 orthoMatrix, Transform projector, Bounds projectionBounds) {
if (projectionBounds.Intersects(renderer.bounds)) {
enabled = true;
var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
_decalMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
_decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
_decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, _decalMatrix);
_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, _decalNormal);
_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, _decalTangent);
}
else {
enabled = false;
}
return enabled;
}
public void Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
if (!enabled) return;
_decalMPB.SetFloat(PropertyIDs._RimFalloff, partMPB.GetFloat(PropertyIDs._RimFalloff));
_decalMPB.SetColor(PropertyIDs._RimColor, partMPB.GetColor(PropertyIDs._RimColor));
Graphics.DrawMesh(mesh, target.localToWorldMatrix, decalMaterial, 0, camera, 0, _decalMPB, ShadowCastingMode.Off, true);
}
public ConfigNode Save() {
var node = new ConfigNode(NodeName);
node.AddValue("decalMatrix", _decalMatrix);
node.AddValue("decalNormal", _decalNormal);
node.AddValue("decalTangent", _decalTangent);
node.AddValue("targetPath", SaveTransformPath(target, root)); // used to find the target transform
node.AddValue("targetName", target.name); // used to validate the mesh has not changed since last load
return node;
}
public static bool ValidateTarget(Transform target, MeshRenderer renderer, MeshFilter filter) {
if (renderer == null) return false;
if (filter == null) return false;
if (!target.gameObject.activeInHierarchy) return false;
var material = renderer.material;
if (material == null) return false;
if (DecalConfig.IsBlacklisted(material.shader)) return false;
if (filter.sharedMesh == null) return false;
return true;
}
private static string SaveTransformPath(Transform leaf, Transform root) {
var builder = new StringBuilder($"{leaf.GetSiblingIndex()}");
var current = leaf.parent;
while (current != root) {
builder.Insert(0, "/");
builder.Insert(0, current.GetSiblingIndex());
current = current.parent;
if (current == null) throw new FormatException("Leaf does not exist as a child of root");
}
return builder.ToString();
}
private static Transform LoadTransformPath(string path, Transform root) {
var indices = path.Split('/').Select(int.Parse);
var current = root;
Logging.Log($"root transform: {current.name}");
foreach (var index in indices) {
if (index > current.childCount) throw new FormatException("Child index path is invalid");
current = current.GetChild(index);
Logging.Log($"found child {current.name} at index {index}");
}
return current;
}
}
}