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KSP-Conformal-Decals/Source/ConformalDecals/MaterialProperties/MaterialPropertyCollection.cs

292 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using ConformalDecals.Util;
using UniLinq;
using UnityEngine;
using UnityEngine.Rendering;
namespace ConformalDecals.MaterialProperties {
public class MaterialPropertyCollection : ScriptableObject, ISerializationCallbackReceiver {
public int RenderQueue {
get => _renderQueue;
set {
_renderQueue = value;
if (_decalMaterial != null) _decalMaterial.renderQueue = value;
}
}
[SerializeField] private Shader _shader;
[SerializeField] private MaterialTextureProperty _mainTexture;
[SerializeField] private string[] _serializedNames;
[SerializeField] private MaterialProperty[] _serializedProperties;
private Dictionary<string, MaterialProperty> _materialProperties;
private Material _decalMaterial;
private Material _previewMaterial;
private int _renderQueue = 2100;
public Shader DecalShader => _shader;
public IEnumerable<Material> Materials {
get {
yield return PreviewMaterial;
yield return DecalMaterial;
}
}
public Material DecalMaterial {
get {
if (_decalMaterial == null) {
_decalMaterial = new Material(_shader);
_decalMaterial.SetInt(DecalPropertyIDs._Cull, (int) CullMode.Off);
_decalMaterial.SetInt(DecalPropertyIDs._ZWrite, 0);
_decalMaterial.renderQueue = RenderQueue;
}
return _decalMaterial;
}
}
public Material PreviewMaterial {
get {
if (_previewMaterial == null) {
_previewMaterial = new Material(_shader);
_previewMaterial.EnableKeyword("DECAL_PREVIEW");
_previewMaterial.SetInt(DecalPropertyIDs._Cull, (int) CullMode.Back);
_previewMaterial.SetInt(DecalPropertyIDs._ZWrite, 1);
}
return _previewMaterial;
}
}
public MaterialTextureProperty MainTexture {
get => _mainTexture;
set {
if (!_materialProperties.ContainsValue(value))
throw new ArgumentException($"Texture property {value.name} is not part of this property collection.");
_mainTexture = value;
}
}
public float AspectRatio {
get => MainTexture == null ? 1 : MainTexture.AspectRatio;
set {
if (MainTexture != null) MainTexture.AspectRatio = value;
}
}
public void OnBeforeSerialize() {
if (_materialProperties == null) throw new SerializationException("Tried to serialize an uninitialized MaterialPropertyCollection");
_serializedNames = _materialProperties.Keys.ToArray();
_serializedProperties = _materialProperties.Values.ToArray();
}
public void OnAfterDeserialize() {
if (_serializedNames == null) throw new SerializationException("ID array is null");
if (_serializedProperties == null) throw new SerializationException("Property array is null");
if (_serializedProperties.Length != _serializedNames.Length) throw new SerializationException("Material property arrays are different lengths.");
_materialProperties ??= new Dictionary<string, MaterialProperty>();
for (var i = 0; i < _serializedNames.Length; i++) {
var property = MaterialProperty.Instantiate(_serializedProperties[i]);
_materialProperties.Add(_serializedNames[i], property);
if (property is MaterialTextureProperty textureProperty && textureProperty.isMain) {
_mainTexture = textureProperty;
}
}
}
public void Awake() {
_materialProperties ??= new Dictionary<string, MaterialProperty>();
}
public void OnDestroy() {
if (_decalMaterial != null) Destroy(_decalMaterial);
if (_previewMaterial != null) Destroy(_previewMaterial);
foreach (var entry in _materialProperties) {
Destroy(entry.Value);
}
}
public void AddProperty(MaterialProperty property) {
if (property == null) throw new ArgumentNullException(nameof(property));
_materialProperties.Add(property.name, property);
if (property is MaterialTextureProperty textureProperty) {
if (textureProperty.isMain) _mainTexture = textureProperty;
}
}
public T AddProperty<T>(string propertyName) where T : MaterialProperty {
if (_materialProperties.ContainsKey(propertyName)) throw new ArgumentException("property with that name already exists!");
var newProperty = MaterialProperty.CreateInstance<T>();
newProperty.PropertyName = propertyName;
_materialProperties.Add(propertyName, newProperty);
return newProperty;
}
public T GetProperty<T>(string propertyName) where T : MaterialProperty {
if (_materialProperties.ContainsKey(propertyName) && _materialProperties[propertyName] is T property) {
return property;
} else {
return null;
}
}
public T AddOrGetProperty<T>(string propertyName) where T : MaterialProperty {
if (_materialProperties.ContainsKey(propertyName) && _materialProperties[propertyName] is T property) {
return property;
} else {
return AddProperty<T>(propertyName);
}
}
public bool RemoveProperty(string propertyName) {
if (_materialProperties.TryGetValue(propertyName, out var property)) {
foreach (var material in Materials) {
property.Remove(material);
}
_materialProperties.Remove(propertyName);
Destroy(property);
return true;
}
return false;
}
public MaterialTextureProperty AddTextureProperty(string propertyName, bool isMain = false) {
var newProperty = AddProperty<MaterialTextureProperty>(propertyName);
if (isMain) _mainTexture = newProperty;
return newProperty;
}
public MaterialTextureProperty GetTextureProperty(string propertyName) {
return GetProperty<MaterialTextureProperty>(propertyName);
}
public MaterialTextureProperty AddOrGetTextureProperty(string propertyName, bool isMain = false) {
var newProperty = AddOrGetProperty<MaterialTextureProperty>(propertyName);
if (isMain) _mainTexture = newProperty;
return newProperty;
}
public T ParseProperty<T>(ConfigNode node) where T : MaterialProperty {
string propertyName = "";
if (!ParseUtil.ParseStringIndirect(ref propertyName, node, "name")) throw new ArgumentException("node has no name");
if (ParseUtil.ParseBool(node, "remove", true)) RemoveProperty(propertyName);
var newProperty = AddOrGetProperty<T>(propertyName);
newProperty.ParseNode(node);
if (newProperty is MaterialTextureProperty textureProperty && textureProperty.isMain) {
_mainTexture = textureProperty;
}
return newProperty;
}
public void SetShader(string shaderName) {
if (string.IsNullOrEmpty(shaderName)) {
if (_shader == null) {
Logging.Log("Using default decal shader");
shaderName = "ConformalDecals/Decal/Standard";
} else {
return;
}
}
if (DecalConfig.IsLegacy(shaderName, out var newShader, out var keywords)) {
Logging.LogWarning($"Part is using shader {shaderName}, which has been replaced by {newShader}.");
shaderName = newShader;
foreach (var keyword in keywords) {
var newProperty = AddOrGetProperty<MaterialKeywordProperty>(keyword);
newProperty.value = true;
}
}
var shader = Shabby.Shabby.FindShader(shaderName);
if (shader == null) throw new FormatException($"Unable to find specified shader '{shaderName}'");
_shader = shader;
_decalMaterial = null;
_previewMaterial = null;
}
public void UpdateScale(Vector2 scale) {
foreach (var entry in _materialProperties) {
if (entry.Value is MaterialTextureProperty textureProperty && textureProperty.autoScale) {
textureProperty.SetScale(scale);
}
}
}
public void UpdateTile(Rect tile) {
if (_mainTexture == null) throw new InvalidOperationException("UpdateTile called but no main texture is specified!");
var mainTexSize = _mainTexture.Dimensions;
foreach (var entry in _materialProperties) {
if (entry.Value is MaterialTextureProperty textureProperty && textureProperty.autoTile) {
textureProperty.SetTile(tile, mainTexSize);
}
}
}
public void UpdateTile(int index, Vector2 tileSize) {
int tileCountX = (int) (_mainTexture.Width / tileSize.x);
int x = index % tileCountX;
int y = index / tileCountX;
var tile = new Rect(x * tileSize.x, y * tileSize.y, tileSize.x, tileSize.y);
UpdateTile(tile);
}
public void SetOpacity(float opacity) {
DecalMaterial.SetFloat(DecalPropertyIDs._DecalOpacity, opacity);
PreviewMaterial.SetFloat(DecalPropertyIDs._DecalOpacity, opacity);
}
public void SetCutoff(float cutoff) {
DecalMaterial.SetFloat(DecalPropertyIDs._Cutoff, cutoff);
PreviewMaterial.SetFloat(DecalPropertyIDs._Cutoff, cutoff);
}
public void SetWear(float wear) {
DecalMaterial.SetFloat(DecalPropertyIDs._EdgeWearStrength, wear);
}
public void UpdateMaterials() {
foreach (var material in Materials) {
UpdateMaterial(material);
}
}
public void UpdateMaterial(Material material) {
if (material == null) throw new ArgumentNullException(nameof(material));
foreach (var entry in _materialProperties) {
entry.Value.Modify(material);
}
}
}
}