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drewcassidy/KSP-Conformal-Decals
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mirror of https://github.com/drewcassidy/KSP-Conformal-Decals.git synced 2024-09-01 18:23:54 +00:00
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f42e0d78d63b8667b7ebdd66064b22f28019d855
KSP-Conformal-Decals/Source/ConformalDecals/Text
History
drewcassidy f42e0d78d6 Don't reuse textures, and don't keep them in RAM
Hopefully fixes #28
2020-12-16 01:11:32 -08:00
..
DecalFont.cs
Fix text decal saving and loading
2020-11-14 21:11:16 -08:00
DecalText.cs
More font fixes and UI changes
2020-11-16 15:05:55 -08:00
FontLoader.cs
Revert "Add fallbacks to all fonts, even squad ones"
2020-11-13 01:55:42 -08:00
TextRenderer.cs
Don't reuse textures, and don't keep them in RAM
2020-12-16 01:11:32 -08:00
TextRenderJob.cs
Handle bold text and several events, wondering whats up with Actions[]
2020-08-06 22:54:51 -07:00
TextRenderOutput.cs
Documentation and cleanup pass
2020-09-27 18:26:55 -07:00
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