mirror of
https://github.com/drewcassidy/KSP-DepthMask
synced 2024-09-01 14:54:35 +00:00
44 lines
1.5 KiB
XML
44 lines
1.5 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<LangVersion>8</LangVersion>
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<IsPackable>false</IsPackable>
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<PlatformTarget>x64</PlatformTarget>
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<NoWarn>1701;1702;CS0649;CS1591</NoWarn>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Remove="dlls\**" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Remove="dlls\**" />
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</ItemGroup>
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<ItemGroup>
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<None Remove="dlls\**" />
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<MakeDir Directories="$(SolutionDir)/GameData/DepthMask"/>
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<Copy SourceFiles="$(OutDir)DepthMask.dll" DestinationFolder="$(SolutionDir)/GameData/DepthMask"/>
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</Target>
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</Project>
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