OMFG... last one, hopefully
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@ -57,6 +57,7 @@ need to be addressed before importing your model into Unity with the MeshPostPro
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the created face normals are facing outside.
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(When you make real the collider instances, only vertices & edges seem to get created, and not faces.)
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This will be apparent, if upon Unity import, you get this error, or similar in the Console window:
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`Can't calculate tangents, because mesh '<your_object_name>_BOXCOLLIDER|mesh:<your_mesh_name>|Dupli|' doesn't contain normals.`
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### TexturePostProcessor
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