OMFG... last one, hopefully

pull/1/head
Stone_Blue 2 years ago
parent 042810a5bf
commit 9f44928433

@ -57,6 +57,7 @@ need to be addressed before importing your model into Unity with the MeshPostPro
the created face normals are facing outside.
(When you make real the collider instances, only vertices & edges seem to get created, and not faces.)
This will be apparent, if upon Unity import, you get this error, or similar in the Console window:
`Can't calculate tangents, because mesh '<your_object_name>_BOXCOLLIDER|mesh:<your_mesh_name>|Dupli|' doesn't contain normals.`
### TexturePostProcessor

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