ReStocked/Distribution/Restock/GameData/ReStock/Patches/Command/restock-probes.cfg

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// Patches applying art changes to probe parts
// Contents:
// - Probodobodyne HECS (probeCoreHex_v2)
// - Probodobodyne OKTO (probeCoreOcto_v2)
// - Probodobodyne OKTO2 (probeCoreOcto2_v2)
// - Probodobodyne Stayputnik (probeCoreSphere_v2)
// - Probodobodyne QBE (probeCoreCube)
// - Probodobodyne HECS2 (HECS2_ProbeCore)
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// - Probodobodyne RoveMate (roverBody_v2)
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// - RC-L01 Remote Guidance Unit (probeStackLarge)
// - RC-001S Remote Guidance Unit (probeStackSmall)
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// QBE
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@PART[probeCoreCube]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-probe-qube-1
}
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MODULE
{
name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Bare
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-probe-bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
QUBE = true
QUBE_Foil = false
QUBE_Common = false
}
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
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TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-s
}
GAMEOBJECTS
{
QUBE = false
QUBE_Foil = true
QUBE_Common = true
}
}
VARIANT
{
name = Silver
displayName = #LOC_Restock_variant-probe-silver
themeName = Silver
primaryColor = #cecece
TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1-silver
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-silver-s
}
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GAMEOBJECTS
{
QUBE = false
QUBE_Foil = true
QUBE_Common = true
}
}
}
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}
// Stayputnik
@PART[probeCoreSphere_v2]
{
@author = Chris Adderley (Nertea)
//!mesh = DELETE
//!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-probe-sphere-1
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
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baseVariant = Base
VARIANT
{
name = Base
displayName = #LOC_Restock_variant-stayputnik-pod
primaryColor = #999999
secondaryColor = #555555
GAMEOBJECTS
{
SPHR = true
SPHR_BARE = false
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-stayputnik-bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
SPHR = false
SPHR_BARE = true
}
}
}
}
// HECS
@PART[probeCoreHex_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-probe-hecs-1
}
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MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
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baseVariant = Bare
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-probe-bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
HECS = true
HECS_Foil = false
HECS_Common = false
}
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
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TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-s
}
GAMEOBJECTS
{
HECS = false
HECS_Foil = true
HECS_Common = true
}
}
VARIANT
{
name = Silver
displayName = #LOC_Restock_variant-probe-silver
themeName = Silver
primaryColor = #cecece
TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1-silver
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-silver-s
}
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GAMEOBJECTS
{
HECS = false
HECS_Foil = true
HECS_Common = true
}
}
}
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}
// OKTO
@PART[probeCoreOcto_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-probe-okto-1
}
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MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
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baseVariant = Bare
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-probe-bare
primaryColor = #999999
secondaryColor = #999999
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TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-s
}
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GAMEOBJECTS
{
OKTO = true
OKTO_Foil = false
OKTO_Common = false
}
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
GAMEOBJECTS
{
OKTO = false
OKTO_Foil = true
OKTO_Common = true
}
}
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VARIANT
{
name = Silver
displayName = #LOC_Restock_variant-probe-silver
themeName = Silver
primaryColor = #cecece
TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1-silver
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-silver-s
}
GAMEOBJECTS
{
OKTO = false
OKTO_Foil = true
OKTO_Common = true
}
}
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}
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}
// OKTO2
@PART[probeCoreOcto2_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-probe-okto2-1
}
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MODULE
{
name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Bare
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-probe-bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
OKTO2 = true
OKTO2_Foil = false
OKTO2_Common = false
}
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
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TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-s
}
GAMEOBJECTS
{
OKTO2 = false
OKTO2_Foil = true
OKTO2_Common = true
}
}
VARIANT
{
name = Silver
displayName = #LOC_Restock_variant-probe-silver
themeName = Silver
primaryColor = #cecece
TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1-silver
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-silver-s
}
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GAMEOBJECTS
{
OKTO2 = false
OKTO2_Foil = true
OKTO2_Common = true
}
}
}
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}
// HECS2
@PART[HECS2_ProbeCore]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-probe-hecs2-1
}
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!MODULE[ModulePartVariants] {}
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MODULE
{
name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Gold
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VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-probe-bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
HECS2 = true
HECS2_Foil = false
HECS2_Common = false
}
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
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TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-s
}
GAMEOBJECTS
{
HECS2 = false
HECS2_Foil = true
HECS2_Common = true
}
}
VARIANT
{
name = Silver
displayName = #LOC_Restock_variant-probe-silver
themeName = Silver
primaryColor = #cecece
TEXTURE
{
materialName=restock-probe-foil-1
mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1-silver
_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-silver-s
}
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GAMEOBJECTS
{
HECS2 = false
HECS2_Foil = true
HECS2_Common = true
}
}
}
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}
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// Rover
@PART[roverBody_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-probe-rovemate-1
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = White
VARIANT
{
name = White
displayName = #autoLOC_8007116
themeName = White
primaryColor = #ffffff
GAMEOBJECTS
{
Rover_White = true
Rover_Grey = false
Rover_GoldFoil = false
Rover_SilverFoil = false
Rover_Common = false
}
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
GAMEOBJECTS
{
Rover_White = false
Rover_Grey = false
Rover_GoldFoil = true
Rover_SilverFoil = false
Rover_Common = true
}
}
VARIANT
{
name = Silver
displayName = #LOC_Restock_variant-probe-silver
themeName = Silver
primaryColor = #cecece
GAMEOBJECTS
{
Rover_White = false
Rover_Grey = false
Rover_GoldFoil = false
Rover_SilverFoil = true
Rover_Common = true
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-probe-bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Rover_White = false
Rover_Grey = true
Rover_GoldFoil = false
Rover_SilverFoil = false
Rover_Common = false
}
}
}
}
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// 1.25m Stack Core
@PART[probeStackSmall]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-drone-core-125-1
}
DRAG_CUBE
{
cube = Default, 0.3123,0.71,0.7274, 0.3123,0.7034,0.7331, 1.402,0.9681,0.1515, 1.402,0.9704,0.1515, 0.3077,0.701,0.7337, 0.3077,0.7054,0.7279, -0.005277,-9.855E-05,0.0009629, 1.261,0.2428,1.273
}
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}
// 2.5m Stack Core
@PART[probeStackLarge]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Command/restock-drone-core-25-1
}
DRAG_CUBE
{
cube = Default, 1.028,0.7385,1.39, 1.028,0.7359,1.38, 5.274,0.9786,0.1842, 5.274,0.9776,0.1842, 1.072,0.7048,1.374, 1.072,0.7024,1.385, -0.0003395,0.0003387,-0.00157, 2.57,0.4079,2.58
}
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}