ReStocked/Distribution/Restock/GameData/ReStock/Patches/Utility/restock-ladders.cfg

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// Patches applying art changes to ladders
// Contents:
// - Pegasus I Mobility Enhancer (ladder1)
// - Kelus Mobility Enhancer (telescopicLadder)
// - Kelus-LV Bay Mobility Enhancer (telescopicLadderBay)
// Pegasus I Mobility Enhancer
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@PART[ladder1]:HAS[~RestockIgnore[*]]:FOR[ReStock]
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{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
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model = ReStock/Assets/Utility/restock-ladder-static-1
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position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
}
// Kelus Mobility Enhancer
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@PART[telescopicLadder]:HAS[~RestockIgnore[*]]:FOR[ReStock]
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{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Utility/restock-ladder-extending-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[RetractableLadder]
{
@ladderAnimationRootName = animationRoot
@ladderColliderName = ladderCollider
@ladderRetractAnimationName = LadderExtend
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = LadderMask
}
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}
// Kelus-LV Bay Mobility Enhancer
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@PART[telescopicLadderBay]:HAS[~RestockIgnore[*]]:FOR[ReStock]
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{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Utility/restock-ladder-extending-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[RetractableLadder]
{
@ladderAnimationRootName = animationRoot
@ladderColliderName = ladderCollider
@ladderRetractAnimationName = LadderLightExtend
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = LadderMask
}
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}