2017-04-12 20:24:03 +00:00
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# Proposed Repository Structure
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* Distribution
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* readme.txt
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* changelog.txt
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* license.txt
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* GameData
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* ReStock
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* Assets: all model and texture files
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2017-04-12 20:27:52 +00:00
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* `<Part Category>`
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* `<Size Category>`
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2017-04-12 20:24:03 +00:00
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* Assets
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* Patches: patches to enable the replacement of the bits
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* Assets: author source files
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* Author: A folder per author
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* license.txt (license your source files!)
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* whatever asset file structure you want
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# Proposed Asset Naming Conventions
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2017-04-12 20:27:52 +00:00
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restock-`<descriptor>`-`<sizecategory>`-`<id>`-`<suffix>`
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2017-04-12 20:24:03 +00:00
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2017-04-12 20:27:52 +00:00
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Suffix is like -n for nomral map, -e for emissive, etc
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2017-04-12 20:24:03 +00:00
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2017-04-12 20:27:52 +00:00
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## Examples:
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#### Largest 3.75m Tank
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* restock-fueltank-375-1.mu
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* restock-fueltank-375-1.dds
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* restock-fueltank-375-1-n.dds
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* restock-fueltank-375-1-e.dds
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#### Small radial Battery
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* restock-battery-radial-1.mu
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* restock-battery-radial-1.dds
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* restock-battery-radial-1-n.dds
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* restock-battery-radial-1-e.dds
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