Merge pull request #851 from PorktoberRevolution/master

Release 1.1.1
pull/963/head^2 1.1.1
Chris Adderley 4 years ago committed by GitHub
commit 05c95e8ae8
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@ -6,7 +6,7 @@
{ {
"MAJOR":1, "MAJOR":1,
"MINOR":1, "MINOR":1,
"PATCH":0, "PATCH":1,
"BUILD":0 "BUILD":0
}, },
"KSP_VERSION": "KSP_VERSION":

@ -1,3 +1,8 @@
v1.1.1
------
- Fixed Skipper UV issue inside bell
- Fixed fix for radiator breakage not being included
v1.1.0 v1.1.0
----- -----
- KSP 1.9 - KSP 1.9

@ -1,5 +1,5 @@
============= =============
RESTOCK 1.1.0 RESTOCK 1.1.1
============= =============
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet. Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.

@ -102,7 +102,7 @@ PART
category = Engine category = Engine
subcategory = 0 subcategory = 0
title = #LOC_RestockPlus_restock-engine-torch_title title = #LOC_RestockPlus_restock-engine-torch_title
manufacturer = #autoLOC_501638 manufacturer = #autoLOC_501637
description = #LOC_RestockPlus_restock-engine-torch_description description = #LOC_RestockPlus_restock-engine-torch_description
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0 attachRules = 1,1,1,0,0

@ -48,13 +48,11 @@ PART
AUDIO AUDIO
{ {
channel = Ship channel = Ship
clip = sound_rocket_spurts clip = sound_rocket_hard
volume = 0.0 0.0 volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0 volume = 1.0 1.0
pitch = 0.0 0.2 pitch = 0.0 0.2
pitch = 0.01 0.6 pitch = 1.0 1.0
pitch = 1.0 1.8
loop = true loop = true
} }
MODEL_MULTI_PARTICLE MODEL_MULTI_PARTICLE
@ -96,13 +94,13 @@ PART
} }
} }
// --- editor parameters --- // --- editor parameters ---
TechRequired = veryHeavyRocketry TechRequired = nuclearPropulsion
entryCost = 121000 entryCost = 121000
cost = 40000 cost = 40000
category = Engine category = Engine
subcategory = 0 subcategory = 0
title = #LOC_RestockPlus_restock-engine-cherenkov_title title = #LOC_RestockPlus_restock-engine-cherenkov_title
manufacturer = #autoLOC_501638 manufacturer = #autoLOC_501637
description = #LOC_RestockPlus_restock-engine-cherenkov_description description = #LOC_RestockPlus_restock-engine-cherenkov_description
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0 attachRules = 1,1,1,0,0

@ -6,7 +6,7 @@
{ {
"MAJOR":1, "MAJOR":1,
"MINOR":1, "MINOR":1,
"PATCH":0, "PATCH":1,
"BUILD":0 "BUILD":0
}, },
"KSP_VERSION": "KSP_VERSION":

@ -1,3 +1,9 @@
v1.1.1
------
- Cherenkov running sound is now same as LV-N, not Spark
- Cherenkov tech node is now correctly Nuclear Propulsion
- Torch, Cherenkov manufacturers corrected to Rockomax, was Kerbodyne
v1.1.0 v1.1.0
------ ------
- KSP 1.9 Compatibility - KSP 1.9 Compatibility

@ -1,5 +1,5 @@
============== ==============
RESTOCK+ 1.1.0 RESTOCK+ 1.1.1
============== ==============
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include: Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:

@ -55,6 +55,7 @@
<Compile Include="MaterialModifiers\IMaterialModifier.cs" /> <Compile Include="MaterialModifiers\IMaterialModifier.cs" />
<Compile Include="MaterialModifiers\MaterialModifierParser.cs" /> <Compile Include="MaterialModifiers\MaterialModifierParser.cs" />
<Compile Include="MaterialModifiers\TexturePropertyMaterialModifier.cs" /> <Compile Include="MaterialModifiers\TexturePropertyMaterialModifier.cs" />
<Compile Include="ModuleRestockDeployableMeshHider.cs" />
<Compile Include="ModuleRestockLaunchClamp.cs" /> <Compile Include="ModuleRestockLaunchClamp.cs" />
<Compile Include="ModuleRestockLinkedMesh.cs" /> <Compile Include="ModuleRestockLinkedMesh.cs" />
<Compile Include="ModuleRestockDepthMask.cs" /> <Compile Include="ModuleRestockDepthMask.cs" />

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