mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
commit
05c95e8ae8
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@ -6,7 +6,7 @@
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{
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{
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"MAJOR":1,
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"MAJOR":1,
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"MINOR":1,
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"MINOR":1,
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"PATCH":0,
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"PATCH":1,
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"BUILD":0
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"BUILD":0
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},
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},
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"KSP_VERSION":
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"KSP_VERSION":
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@ -1,3 +1,8 @@
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v1.1.1
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------
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- Fixed Skipper UV issue inside bell
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- Fixed fix for radiator breakage not being included
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v1.1.0
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v1.1.0
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-----
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-----
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- KSP 1.9
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- KSP 1.9
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@ -1,5 +1,5 @@
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=============
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=============
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RESTOCK 1.1.0
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RESTOCK 1.1.1
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=============
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=============
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Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.
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Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.
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@ -102,7 +102,7 @@ PART
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category = Engine
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category = Engine
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subcategory = 0
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subcategory = 0
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title = #LOC_RestockPlus_restock-engine-torch_title
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title = #LOC_RestockPlus_restock-engine-torch_title
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manufacturer = #autoLOC_501638
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manufacturer = #autoLOC_501637
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description = #LOC_RestockPlus_restock-engine-torch_description
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description = #LOC_RestockPlus_restock-engine-torch_description
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// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
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// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
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attachRules = 1,1,1,0,0
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attachRules = 1,1,1,0,0
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@ -48,13 +48,11 @@ PART
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AUDIO
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AUDIO
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{
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{
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channel = Ship
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channel = Ship
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clip = sound_rocket_spurts
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 0.0 0.2
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pitch = 0.01 0.6
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pitch = 1.0 1.0
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pitch = 1.0 1.8
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loop = true
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loop = true
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}
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}
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MODEL_MULTI_PARTICLE
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MODEL_MULTI_PARTICLE
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@ -96,13 +94,13 @@ PART
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}
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}
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}
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}
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// --- editor parameters ---
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// --- editor parameters ---
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TechRequired = veryHeavyRocketry
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TechRequired = nuclearPropulsion
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entryCost = 121000
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entryCost = 121000
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cost = 40000
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cost = 40000
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category = Engine
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category = Engine
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subcategory = 0
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subcategory = 0
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title = #LOC_RestockPlus_restock-engine-cherenkov_title
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title = #LOC_RestockPlus_restock-engine-cherenkov_title
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manufacturer = #autoLOC_501638
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manufacturer = #autoLOC_501637
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description = #LOC_RestockPlus_restock-engine-cherenkov_description
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description = #LOC_RestockPlus_restock-engine-cherenkov_description
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// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
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// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
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attachRules = 1,1,1,0,0
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attachRules = 1,1,1,0,0
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@ -6,7 +6,7 @@
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{
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{
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"MAJOR":1,
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"MAJOR":1,
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"MINOR":1,
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"MINOR":1,
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"PATCH":0,
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"PATCH":1,
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"BUILD":0
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"BUILD":0
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},
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},
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"KSP_VERSION":
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"KSP_VERSION":
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@ -1,3 +1,9 @@
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v1.1.1
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------
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- Cherenkov running sound is now same as LV-N, not Spark
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- Cherenkov tech node is now correctly Nuclear Propulsion
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- Torch, Cherenkov manufacturers corrected to Rockomax, was Kerbodyne
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v1.1.0
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v1.1.0
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------
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------
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- KSP 1.9 Compatibility
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- KSP 1.9 Compatibility
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@ -1,5 +1,5 @@
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==============
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==============
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RESTOCK+ 1.1.0
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RESTOCK+ 1.1.1
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==============
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==============
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Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
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Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
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@ -55,6 +55,7 @@
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<Compile Include="MaterialModifiers\IMaterialModifier.cs" />
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<Compile Include="MaterialModifiers\IMaterialModifier.cs" />
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<Compile Include="MaterialModifiers\MaterialModifierParser.cs" />
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<Compile Include="MaterialModifiers\MaterialModifierParser.cs" />
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<Compile Include="MaterialModifiers\TexturePropertyMaterialModifier.cs" />
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<Compile Include="MaterialModifiers\TexturePropertyMaterialModifier.cs" />
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<Compile Include="ModuleRestockDeployableMeshHider.cs" />
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<Compile Include="ModuleRestockLaunchClamp.cs" />
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<Compile Include="ModuleRestockLaunchClamp.cs" />
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<Compile Include="ModuleRestockLinkedMesh.cs" />
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<Compile Include="ModuleRestockLinkedMesh.cs" />
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<Compile Include="ModuleRestockDepthMask.cs" />
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<Compile Include="ModuleRestockDepthMask.cs" />
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