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ReStocked/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Engine/25/restock-engine-cherenkov.cfg

565 lines
11 KiB
INI

// ReStock+ 0.2.0
// Cherenkov (2.5m nuke)
PART
{
// --- general parameters ---
name = restock-engine-cherenkov
module = Part
author = Chris Adderley (Nertea)
// --- asset parameters ---
MODEL
{
model = ReStockPlus/Assets/Engine/restock-engine-cherenkov-1
scale = 1.0, 1.0, 1.0
}
scale = 1.0
rescaleFactor = 1
// --- node definitions ---
node_attach = 0.0, 1.982, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 2.4118, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -4.69188, 0.0, 0.0, -1.0, 0.0, 2
// --- FX definitions ---
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-cherenkov-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStockPlus/FX/restock-fx-cherenkov-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStockPlus/FX/restock-fx-cherenkov-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStockPlus/FX/restock-fx-cherenkov-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
// --- editor parameters ---
TechRequired = nuclearPropulsion
entryCost = 121000
cost = 40000
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-cherenkov_title
manufacturer = #autoLOC_501637
description = #LOC_RestockPlus_restock-engine-cherenkov_description
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0
bulkheadProfiles = size2, srf
// --- standard part parameters ---
mass = 12
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 20
maxTemp = 2000
breakingForce = 5000
breakingTorque = 5000
tags = #LOC_RestockPlus_restock-engine-cherenkov_tags
MODULE
{
name = ModuleEnginesFX
engineID = MainExhaust
thrustVectorTransformName = thrustTransform
exhaustDamage = True
runningEffectName = fx-cherenkov-running
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 300
heatProduction = 5
fxOffset = 0, 0, 0
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.5
PROPELLANT
{
name = LiquidFuel
ratio = 1.0
DrawGauge = True
}
atmosphereCurve
{
key = 0 820
key = 1 200
key = 2 0.01
}
transformMultipliers
{
trf0 = 0.02
trf1 = 0.02
trf2 = 0.96
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 4.5
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_TurboGimbal
gimbalRange = 5
}
MODULE
{
name = ModulePartVariants
baseVariant = Size2
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
LargeNukeCompact = false
LargeNuke25Ring = true
Cherenkov_ShroudLong = true
Cherenkov_ShroudShort = false
Cherenkov_ShroudLongWhite = true
Cherenkov_ShroudShortWhite = false
Cherenkov_ShroudLongOrange = false
Cherenkov_ShroudShortOrange = false
}
NODES
{
node_stack_top = 0.0, 2.4118, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
LargeNukeCompact = true
LargeNuke25Ring = false
Cherenkov_ShroudLong = false
Cherenkov_ShroudShort = true
Cherenkov_ShroudLongWhite = false
Cherenkov_ShroudShortWhite = true
Cherenkov_ShroudLongOrange = false
Cherenkov_ShroudShortOrange = false
}
NODES
{
node_stack_top = 0.0, 1.982, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Size2_Alternate
displayName = #LOC_Restock_variant-engine_size2_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
LargeNukeCompact = false
LargeNuke25Ring = true
Cherenkov_ShroudLong = true
Cherenkov_ShroudShort = false
Cherenkov_ShroudLongWhite = false
Cherenkov_ShroudShortWhite = false
Cherenkov_ShroudLongOrange = true
Cherenkov_ShroudShortOrange = false
}
NODES
{
node_stack_top = 0.0, 2.4118, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #6f6e6d
GAMEOBJECTS
{
LargeNukeCompact = true
LargeNuke25Ring = false
Cherenkov_ShroudLong = false
Cherenkov_ShroudShort = true
Cherenkov_ShroudLongWhite = false
Cherenkov_ShroudShortWhite = false
Cherenkov_ShroudLongOrange = false
Cherenkov_ShroudShortOrange = true
}
NODES
{
node_stack_top = 0.0, 1.982, 0.0, 0.0, 1.0, 0.0, 2
}
}
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 121
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = B_TurboCylTop001
rotatorsName = B_TurboCylBottom001
}
CONSTRAINLOOKFX
{
targetName = B_TurboCylTop002
rotatorsName = B_TurboCylBottom002
}
CONSTRAINLOOKFX
{
targetName = B_TurboCylTop003
rotatorsName = B_TurboCylBottom003
}
CONSTRAINLOOKFX
{
targetName = B_TurboCylTop004
rotatorsName = B_TurboCylBottom004
}
CONSTRAINLOOKFX
{
targetName = B_TurboCylBottom001
rotatorsName = B_TurboCylTop001
}
CONSTRAINLOOKFX
{
targetName = B_TurboCylBottom002
rotatorsName = B_TurboCylTop002
}
CONSTRAINLOOKFX
{
targetName = B_TurboCylBottom003
rotatorsName = B_TurboCylTop003
}
CONSTRAINLOOKFX
{
targetName = B_TurboCylBottom004
rotatorsName = B_TurboCylTop004
}
}
MODULE
{
name = ModuleJettison
jettisonName = Cherenkov_ShroudLong,Cherenkov_ShroudShort
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderers = CherenkovEngineCore, CherenkovEngineCore2
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderers = CherenkovEngineCore, CherenkovEngineCore2
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}