Add 2.5m engine colour variants

pull/767/head
ChrisAdderley 5 years ago
parent 7c64a9d115
commit 07d080af8d

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@ -6,7 +6,7 @@
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Structural/restock-nosecone-25-1

@ -577,7 +577,7 @@
{
name = Size0
displayName = #LOC_Restock_variant-engine_size0_grey-orange
primaryColor = #999999
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
@ -606,7 +606,7 @@
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #ffffff
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
@ -634,7 +634,7 @@
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #999999
primaryColor = #666666
secondaryColor = #999999
GAMEOBJECTS
{

@ -813,42 +813,6 @@
}
}
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = White
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
ShortShroudWhite = true
ShortShroudOrange = false
TallShroudWhite = true
TallShroudOrange = false
Frame_Boat = true
Frame_Boat_Orange = false
}
}
VARIANT
{
name = GrayAndOrange
displayName = #autoLOC_8007121
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
}
}
}
@MODULE[ModuleEngines]
{

@ -259,7 +259,7 @@
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
@ -269,12 +269,18 @@
fairing = true
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
Mainsail_Shroud_CompactWhite = false
Mainsail_Shroud_CompactOrange = false
fairingWhite = true
fairingOrange = false
Mainsail_BoattailMeshWhite = false
Mainsail_BoattailMeshOrange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
@ -284,12 +290,18 @@
fairing = false
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
Mainsail_Shroud_CompactWhite = false
Mainsail_Shroud_CompactOrange = false
fairingWhite = false
fairingOrange = false
Mainsail_BoattailMeshWhite = true
Mainsail_BoattailMeshOrange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
@ -299,6 +311,75 @@
fairing = false
Mainsail_Shroud_Compact = true
Mainsail_Compact = true
Mainsail_Shroud_CompactWhite = true
Mainsail_Shroud_CompactOrange = false
fairingWhite = false
fairingOrange = false
Mainsail_BoattailMeshWhite = false
Mainsail_BoattailMeshOrange = false
}
}
VARIANT
{
name = Size2_Alternate
displayName = #LOC_Restock_variant-engine_size2_grey-orange
primaryColor = #666666
secondaryColor = #666666
GAMEOBJECTS
{
Mainsail_Boattail = false
Mainsail_25m = true
fairing = true
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
Mainsail_Shroud_CompactWhite = false
Mainsail_Shroud_CompactOrange = false
fairingWhite = false
fairingOrange = true
Mainsail_BoattailMeshWhite = false
Mainsail_BoattailMeshOrange = false
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
Mainsail_Boattail = true
Mainsail_25m = false
fairing = false
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
Mainsail_Shroud_CompactWhite = false
Mainsail_Shroud_CompactOrange = false
fairingWhite = false
fairingOrange = false
Mainsail_BoattailMeshWhite = true
Mainsail_BoattailMeshOrange = false
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #999999
GAMEOBJECTS
{
Mainsail_Boattail = false
Mainsail_25m = false
fairing = false
Mainsail_Shroud_Compact = true
Mainsail_Compact = true
Mainsail_Shroud_CompactWhite = false
Mainsail_Shroud_CompactOrange = true
fairingWhite = false
fairingOrange = false
Mainsail_BoattailMeshWhite = false
Mainsail_BoattailMeshOrange = false
}
}
}
@ -606,8 +687,8 @@
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
@ -621,12 +702,14 @@
P_CylCpt_Lower002 = false
P_CylCpt_Lower003 = false
P_CylCpt_Lower004 = false
ShroudOrange = false
ShroudWhite = true
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
@ -641,6 +724,52 @@
P_CylCpt_Lower002 = true
P_CylCpt_Lower003 = true
P_CylCpt_Lower004 = true
ShroudOrange = false
ShroudWhite = true
}
}
VARIANT
{
name = Size2_Alternate
displayName = #LOC_Restock_variant-engine_size2_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
Poodle_25 = true
Poodle_Compact = false
P_Cyl_Lower001 = true
P_Cyl_Lower002 = true
P_Cyl_Lower003 = true
P_Cyl_Lower004 = true
P_CylCpt_Lower001 = false
P_CylCpt_Lower002 = false
P_CylCpt_Lower003 = false
P_CylCpt_Lower004 = false
ShroudOrange = true
ShroudWhite = false
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #999999
GAMEOBJECTS
{
Poodle_25 = false
Poodle_Compact = true
P_Cyl_Lower001 = false
P_Cyl_Lower002 = false
P_Cyl_Lower003 = false
P_Cyl_Lower004 = false
P_CylCpt_Lower001 = true
P_CylCpt_Lower002 = true
P_CylCpt_Lower003 = true
P_CylCpt_Lower004 = true
ShroudOrange = true
ShroudWhite = false
}
}
}
@ -918,7 +1047,7 @@
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
@ -934,12 +1063,18 @@
Skipper_25m = true
obj_fairing = true
Skipper_Shroud_Compact = false
obj_fairingWhite = true
obj_fairingOrange = false
Skipper_BoatttailOrange = false
Skipper_BoatttailWhite = false
Skipper_Shroud_CompactWhite = false
Skipper_Shroud_CompactOrange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
@ -955,12 +1090,18 @@
Skipper_25m = false
obj_fairing = false
Skipper_Shroud_Compact = false
obj_fairingWhite = false
obj_fairingOrange = false
Skipper_BoatttailOrange = false
Skipper_BoatttailWhite = true
Skipper_Shroud_CompactWhite = false
Skipper_Shroud_CompactOrange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
@ -976,6 +1117,93 @@
Skipper_25m = false
obj_fairing = false
Skipper_Shroud_Compact = true
obj_fairingWhite = false
obj_fairingOrange = false
Skipper_BoatttailOrange = false
Skipper_BoatttailWhite = false
Skipper_Shroud_CompactWhite = true
Skipper_Shroud_CompactOrange = false
}
}
VARIANT
{
name = Size2_Alternate
displayName = #LOC_Restock_variant-engine_size2_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = false
ActutatorCpt_Bottom002 = false
Actutator_Bottom001 = true
Actutator_Bottom002 = true
Skipper_GimbalMount = true
Skipper_GimbalMountCompact = false
Skipper_Compact = false
Skipper_Boattail = false
Skipper_25m = true
obj_fairing = true
Skipper_Shroud_Compact = false
obj_fairingWhite = false
obj_fairingOrange = true
Skipper_BoatttailOrange = false
Skipper_BoatttailWhite = false
Skipper_Shroud_CompactWhite = false
Skipper_Shroud_CompactOrange = false
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = false
ActutatorCpt_Bottom002 = false
Actutator_Bottom001 = true
Actutator_Bottom002 = true
Skipper_GimbalMount = true
Skipper_GimbalMountCompact = false
Skipper_Compact = false
Skipper_Boattail = true
Skipper_25m = false
obj_fairing = false
Skipper_Shroud_Compact = false
obj_fairingWhite = false
obj_fairingOrange = false
Skipper_BoatttailOrange = true
Skipper_BoatttailWhite = false
Skipper_Shroud_CompactWhite = false
Skipper_Shroud_CompactOrange = false
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #999999
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = true
ActutatorCpt_Bottom002 = true
Actutator_Bottom001 = false
Actutator_Bottom002 = false
Skipper_GimbalMount = false
Skipper_GimbalMountCompact = true
Skipper_Compact = true
Skipper_Boattail = false
Skipper_25m = false
obj_fairing = false
Skipper_Shroud_Compact = true
obj_fairingWhite = false
obj_fairingOrange = false
Skipper_BoatttailOrange = false
Skipper_BoatttailWhite = false
Skipper_Shroud_CompactWhite = false
Skipper_Shroud_CompactOrange = true
}
}
}

@ -28,6 +28,8 @@
rotation = 0, 0, 0
}
%rescaleFactor = 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
@ -86,6 +88,7 @@
rotation = 0, 0, 0
}
%rescaleFactor = 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
@ -144,6 +147,7 @@
rotation = 0, 0, 0
}
%rescaleFactor = 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants

@ -1,16 +1,16 @@
// Patches applying art changes to service bays
// Contents:
- Service Bay (1.25m) (ServiceBay_125)
- Service Bay (1.25m) (ServiceBay_125_v2)
- Service Bay (2.5m) (ServiceBay_250)
@PART[ServiceBay_125]
@PART[ServiceBay_125_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Payload/restock-service-bay-125-1
model = ReStock/Assets/Payload/restock-service-bay-125-2
}
@MODULE[ModuleAnimateGeneric]
{
@ -70,14 +70,14 @@
}
}
@PART[ServiceBay_250]
@PART[ServiceBay_250_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Payload/restock-service-bay-25-1
model = ReStock/Assets/Payload/restock-service-bay-25-2
}
@MODULE[ModuleAnimateGeneric]
{

@ -0,0 +1,183 @@
// Patches applying art changes to service bays
// Contents:
- Service Bay (1.25m) (ServiceBay_125)
- Service Bay (2.5m) (ServiceBay_250)
@PART[ServiceBay_125]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Payload/restock-service-bay-125-1
}
@MODULE[ModuleAnimateGeneric]
{
@animationName = DoorsOpen
}
@MODULE[ModuleSeeThroughObject]
{
@transformName = NewBay125
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Opaque
VARIANT
{
name = Opaque
displayName = #LOC_Restock_variant-service-bay-opaque
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
ServiceBay125_Opaque = true
ServiceBay125 = false
ServiceBay125_Transparent = false
FloorColliders = true
}
}
VARIANT
{
name = Transparent
displayName = #LOC_Restock_variant-service-bay-transparent
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
ServiceBay125_Opaque = false
ServiceBay125 = false
ServiceBay125_Transparent = true
FloorColliders = true
}
}
VARIANT
{
name = Hollow
displayName = #LOC_Restock_variant-service-bay-hollow
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
ServiceBay125_Opaque = false
ServiceBay125 = true
ServiceBay125_Transparent = false
FloorColliders = false
}
}
}
}
@PART[ServiceBay_250]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Payload/restock-service-bay-25-1
}
@MODULE[ModuleAnimateGeneric]
{
@animationName = DoorsOpen
}
@MODULE[ModuleSeeThroughObject]
{
@transformName = NewBay25
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Opaque
VARIANT
{
name = Opaque
displayName = #LOC_Restock_variant-service-bay-opaque
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
ServiceBay25_Opaque = true
ServiceBay25 = false
ServiceBay25_Transparent = false
FloorColliders = true
}
}
VARIANT
{
name = Transparent
displayName = #LOC_Restock_variant-service-bay-transparent
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
ServiceBay25_Opaque = false
ServiceBay25 = false
ServiceBay25_Transparent = true
FloorColliders = true
}
}
VARIANT
{
name = Hollow
displayName = #LOC_Restock_variant-service-bay-hollow
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
ServiceBay25_Opaque = false
ServiceBay25 = true
ServiceBay25_Transparent = false
FloorColliders = false
}
}
}
MODULE
{
name = FXModuleLookAtConstraint
// Ringed
CONSTRAINLOOKFX
{
targetName = CylBottom001
rotatorsName = CylTop001
}
CONSTRAINLOOKFX
{
targetName = CylBottom002
rotatorsName = CylTop002
}
CONSTRAINLOOKFX
{
targetName = CylBottom003
rotatorsName = CylTop003
}
CONSTRAINLOOKFX
{
targetName = CylBottom004
rotatorsName = CylTop004
}
CONSTRAINLOOKFX
{
targetName = CylTop001
rotatorsName = CylBottom001
}
CONSTRAINLOOKFX
{
targetName = CylTop002
rotatorsName = CylBottom002
}
CONSTRAINLOOKFX
{
targetName = CylTop003
rotatorsName = CylBottom003
}
CONSTRAINLOOKFX
{
targetName = CylTop004
rotatorsName = CylBottom004
}
}
}

@ -1,6 +1,6 @@
// Patches applying art changes to Making History nose cones
// Contents:
- ()
- Protective Rocket Nosecone Mk5A ()
@PART[tdbCone]
{

@ -1,14 +1,8 @@
Squad/Parts/Aero/aerodynamicNoseCone/
Squad/Parts/Aero/cones/ConeA.mu
Squad/Parts/Aero/cones/ConeB.mu
Squad/Parts/Aero/cones/ConesDiffuse*.dds
Squad/Parts/Aero/cones/ConesHeat*.dds
Squad/Parts/Aero/cones/TinyCone.mu
Squad/Parts/Aero/fairings/fairingSize2.mu
Squad/Parts/Aero/HeatShield/HeatShield0.mu
Squad/Parts/Aero/HeatShield/HeatShield1.mu
Squad/Parts/Aero/HeatShield/HeatShield3.mu
Squad/Parts/Aero/protectiveRocketNoseMk7_v2/
Squad/Parts/Command/advancedSasModuleLarge/
Squad/Parts/Command/cupola/
Squad/Parts/Command/hitchhikerStorageContainer/
@ -63,7 +57,6 @@ Squad/Parts/Engine/Size3AdvancedEngine/
Squad/Parts/Engine/Size3EngineCluster/
Squad/Parts/Engine/solidBoosterBACC/
Squad/Parts/Engine/solidBoosterSep/
Squad/Parts/Engine/vernorEngine/
Squad/Parts/FuelTank/FoilTanks/
Squad/Parts/FuelTank/fuelTankOscarB/
Squad/Parts/FuelTank/RCSFuelTankR1/
@ -97,7 +90,6 @@ Squad/Parts/Utility/dockingPortSr/
Squad/Parts/Utility/decouplerRadialHDM/
Squad/Parts/Utility/decouplerRadialTT-38K/
Squad/Parts/Utility/decouplerRadialTT-70/
Squad/Parts/Utility/linearRCS/
Squad/Parts/Utility/parachuteMk1/
Squad/Parts/Utility/parachuteMk12-R/
Squad/Parts/Utility/parachuteMk16-XL/

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@ -9,7 +9,7 @@ PART
scale = 1
MODEL
{
model = ReStock/Assets/Engine/restock-srb-castor-1
model = ReStock/Assets/Engine/restock-engine-srb-pollux-1
}
EFFECTS
{

@ -175,7 +175,7 @@ PART
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
@ -184,6 +184,10 @@ PART
LargeNuke25Ring = true
Cherenkov_ShroudLong = true
Cherenkov_ShroudShort = false
Cherenkov_ShroudLongWhite = true
Cherenkov_ShroudShortWhite = false
Cherenkov_ShroudLongOrange = false
Cherenkov_ShroudShortOrange = false
}
NODES
{
@ -193,7 +197,7 @@ PART
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
@ -202,6 +206,55 @@ PART
LargeNuke25Ring = false
Cherenkov_ShroudLong = false
Cherenkov_ShroudShort = true
Cherenkov_ShroudLongWhite = false
Cherenkov_ShroudShortWhite = true
Cherenkov_ShroudLongOrange = false
Cherenkov_ShroudShortOrange = false
}
NODES
{
node_stack_top = 0.0, 1.982, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Size2_Alternate
displayName = #LOC_Restock_variant-engine_size2_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
LargeNukeCompact = false
LargeNuke25Ring = true
Cherenkov_ShroudLong = true
Cherenkov_ShroudShort = false
Cherenkov_ShroudLongWhite = false
Cherenkov_ShroudShortWhite = false
Cherenkov_ShroudLongOrange = true
Cherenkov_ShroudShortOrange = false
}
NODES
{
node_stack_top = 0.0, 2.4118, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #6f6e6d
GAMEOBJECTS
{
LargeNukeCompact = true
LargeNuke25Ring = false
Cherenkov_ShroudLong = false
Cherenkov_ShroudShort = true
Cherenkov_ShroudLongWhite = false
Cherenkov_ShroudShortWhite = false
Cherenkov_ShroudLongOrange = false
Cherenkov_ShroudShortOrange = true
}
NODES
{

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