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https://github.com/PorktoberRevolution/ReStocked
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Prototype Wheel-2 config and add model
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Submodule Assets/CineboxAndrew updated: f357fa8e99...26a374668c
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// Patches applying art changes to
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// Patches applying art changes to wheels
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// Contents:
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+PART[roverWheel2]
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// LT-2 Landing Strut
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+PART[roverWheel1]:HAS[~RestockIgnore[*]]:FOR[ReStock]
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{
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@name = roverWheel2_interim
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@author = Andrew Cassidy
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@name = restock-wheel-2
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!mesh = DELETE
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MODEL
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{
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model = ReStock/Assets/Ground/restock-wheel-1
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model = ReStock/Assets/Ground/restock-wheel-2
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}
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@MODULE[ModuleWheelSuspension] {
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@suspensionTransformName = SuspensionPivot
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}
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@MODULE[ModuleWheelSteering] {
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@steeringTransformName = SteeringPivot
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}
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@MODULE[ModuleWheelDamage] {
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@damagedTransformName = WheelBusted
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@undamagedTransformName = Wheel
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}
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!MODULE[FXModuleLookAtConstraint]
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MODULE
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{
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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{
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targetName = Suspension1
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rotatorsName = Suspension2
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rotatorsName = Link1
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targetName = Link1Target
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}
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CONSTRAINLOOKFX
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{
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targetName = Suspension2
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rotatorsName = Suspension1
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rotatorsName = Link2
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targetName = Link2Target
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}
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}
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@MODULE[ModuleWheelDamage]
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MODULE
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{
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@damagedTransformName = BustedWheel
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@undamagedTransformName = Wheel
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name = FXModuleConstrainPosition
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matchRotation = true
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matchPosition = false
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CONSTRAINFX
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{
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moversName = LowerBracket
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targetName = Base
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}
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CONSTRAINFX
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{
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moversName = SteeringPivotFollower
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targetName = SteeringPivot
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}
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CONSTRAINFX
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{
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moversName = WheelPivotFollower
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targetName = WheelPivot
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}
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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{
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rotatorsName = ShockCylinder
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targetName = ShockPiston
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = ShockPiston
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targetName = ShockCylinder
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = SteeringPiston1
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targetName = SteeringCylinder1
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = SteeringCylinder1
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targetName = SteeringPiston1
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = SteeringPiston2
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targetName = SteeringCylinder2
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = SteeringCylinder2
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targetName = SteeringPiston2
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}
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}
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}
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