Beginning of some parts
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8f8b5299eb
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0e9dd4d093
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@ -0,0 +1,975 @@
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// Patches applying art changes to ion engines
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// Contents:
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// - IX-6315 "Dawn" Electric Propulsion System (ionEngine)
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// Dawn
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@PART[ionEngine]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-dawn-1
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}
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@MODULE[ModuleEnginesFX]
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{
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@runningEffectName = fx-ant-running
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@fxOffset = 0, 0, 0
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}
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!MODULE[FXModuleAnimateThrottle] {}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = throttleColor
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = throttleColor
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animRate = 1
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shaderProperty = _EmissiveColor
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includedRenderer = IonEngine
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 1
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key = 1 1
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}
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greenCurve
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{
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key = 0 1
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key = 1 1
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}
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blueCurve
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{
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key = 0 1
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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}
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MODULE
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{
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name = ModuleJettison
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jettisonName = ShroudAnt
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bottomNodeName = bottom
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isFairing = True
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jettisonedObjectMass = 0.1
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jettisonForce = 5
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jettisonDirection = 0 0 1
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}
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}
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// Spider
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@PART[radialEngineMini]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-spider-1
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}
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!EFFECTS {}
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_soft
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-spider-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_mini
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volume = 0.0 0.0
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volume = 1.0 0.3
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pitch = 0.0 0.75
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pitch = 1.0 1.5
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStock/FX/restock-fx-ant-1
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transformName = fxTransform
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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}
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}
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@MODULE[ModuleEnginesFX]
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{
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@runningEffectName = fx-spider-running
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}
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@MODULE[ModuleGimbal]
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{
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@gimbalTransformName = B_Gimbal
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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{
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targetName = CylTop001
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rotatorsName = Cyl001
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop002
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rotatorsName = Cyl002
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}
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CONSTRAINLOOKFX
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{
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targetName = Cyl001
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rotatorsName = CylTop001
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}
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CONSTRAINLOOKFX
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{
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targetName = Cyl002
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rotatorsName = CylTop002
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}
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}
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!MODULE[FXModuleAnimateThrottle] {}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = heatColor
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responseSpeed = 0.005
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = throttleColor
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 0.05
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shaderProperty = _EmissiveColor
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excludedRenderer = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 1
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key = 1 1
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}
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greenCurve
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{
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key = 0 1
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key = 1 1
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}
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blueCurve
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{
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key = 0 1
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = throttleColor
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animRate = 1
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shaderProperty = _EmissiveColor
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includedRenderer = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 1
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key = 1 1
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}
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greenCurve
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{
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key = 0 1
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key = 1 1
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}
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blueCurve
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{
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key = 0 1
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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}
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}
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// Spark
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@PART[liquidEngineMini]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-spark-1
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}
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%node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 3
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@attachRules = 1,1,1,0,0
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!EFFECTS {}
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_medium
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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disengage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_soft
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loop = false
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}
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-spark-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_mini
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.75
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pitch = 1.0 0.95
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStock/FX/restock-fx-spark-core-1
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transformName = fxTransformCore
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = plume
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modelName = ReStock/FX/restock-fx-spark-plume-1
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transformName = fxTransformPlume
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = turbo
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modelName = ReStock/FX/restock-fx-spark-turbo-1
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transformName = fxTransformTurbo
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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}
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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// Basic
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CONSTRAINLOOKFX
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{
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targetName = CylBot001
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rotatorsName = CylTop001
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot002
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rotatorsName = CylTop002
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop001
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rotatorsName = CylBot001
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop002
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rotatorsName = CylBot002
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot003
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rotatorsName = CylTop003
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot004
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rotatorsName = CylTop004
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop003
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rotatorsName = CylBot003
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop004
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rotatorsName = CylBot004
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot005
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rotatorsName = CylTop005
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot006
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rotatorsName = CylTop006
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop005
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rotatorsName = CylBot005
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop006
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rotatorsName = CylBot006
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}
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}
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@MODULE[ModuleGimbal]
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{
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@gimbalTransformName = B_Gimbal
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Size0
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VARIANT
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{
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name = Size0
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displayName = #LOC_Restock_variant-engine_size0
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primaryColor = #999999
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secondaryColor = #da8544
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GAMEOBJECTS
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{
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SparkBasic = true
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CylBot001 = false
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CylBot002 = false
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CylBot003 = true
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CylBot004 = true
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CylBot005 = false
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CylBot006 = false
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SparkCompact = false
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SparkBoattail = false
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AdditionalColliders = false
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}
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}
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VARIANT
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{
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name = Boattail
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displayName = #LOC_Restock_variant-engine_boattail
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primaryColor = #da8544
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secondaryColor = #999999
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GAMEOBJECTS
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{
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SparkBasic = false
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CylBot001 = false
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CylBot002 = false
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CylBot003 = false
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CylBot004 = false
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CylBot005 = true
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CylBot006 = true
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SparkCompact = false
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SparkBoattail = true
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AdditionalColliders = true
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}
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}
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VARIANT
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{
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name = Compact
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displayName = #LOC_Restock_variant-engine_compact
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primaryColor = #999999
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secondaryColor = #555555
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GAMEOBJECTS
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{
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SparkBasic = false
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CylBot001 = true
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CylBot002 = true
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CylBot003 = false
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CylBot004 = false
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CylBot005 = false
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CylBot006 = false
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SparkCompact = true
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SparkBoattail = false
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AdditionalColliders = true
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}
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}
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}
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@MODULE[ModuleEnginesFX]
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{
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%runningEffectName = fx-spark-running
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}
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!MODULE[FXModuleAnimateThrottle] {}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = heatColor
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responseSpeed = 0.005
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = throttleColor
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 0.0005
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shaderProperty = _EmissiveColor
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excludedRenderer = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 1
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key = 1 1
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}
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greenCurve
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{
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key = 0 1
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key = 1 1
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}
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blueCurve
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{
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key = 0 1
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = throttleColor
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animRate = 1
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shaderProperty = _EmissiveColor
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includedRenderer = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 1
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key = 1 1
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}
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greenCurve
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{
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key = 0 1
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key = 1 1
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}
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blueCurve
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||||
{
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key = 0 1
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key = 1 1
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}
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alphaCurve
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||||
{
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key = 0 0
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key = 1 1
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}
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}
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@MODULE[ModuleJettison]
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{
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@jettisonName = ShroudSparkBasic
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}
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}
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// Twitch
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@PART[smallRadialEngine]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-twitch-1
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}
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!EFFECTS {}
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EFFECTS
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{
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engage
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||||
{
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AUDIO
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||||
{
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channel = Ship
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||||
clip = sound_vent_medium
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||||
volume = 1.0
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||||
pitch = 2.0
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loop = false
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||||
}
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}
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disengage
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{
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AUDIO
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||||
{
|
||||
channel = Ship
|
||||
clip = sound_vent_soft
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
flameout
|
||||
{
|
||||
PREFAB_PARTICLE
|
||||
{
|
||||
prefabName = fx_exhaustSparks_flameout_2
|
||||
transformName = thrustTransform
|
||||
oneShot = true
|
||||
}
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_explosion_low
|
||||
volume = 1.0
|
||||
pitch = 2.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
fx-twitch-running
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_rocket_mini
|
||||
volume = 0.0 0.0
|
||||
volume = 1.0 1.0
|
||||
pitch = 0.0 0.8
|
||||
pitch = 1.0 1.0
|
||||
loop = true
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = turbo
|
||||
modelName = ReStock/FX/restock-fx-spark-turbo-1
|
||||
transformName = fxTransformTurbo
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = core
|
||||
modelName = ReStock/FX/restock-fx-spark-core-1
|
||||
transformName = fxTransformCore
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = plume
|
||||
modelName = ReStock/FX/restock-fx-spark-plume-1
|
||||
transformName = fxTransformPlume
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleLookAtConstraint
|
||||
|
||||
// Ringed
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CyBotRad001
|
||||
rotatorsName = CylTopRad001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CyBotRad002
|
||||
rotatorsName = CylTopRad002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTopRad001
|
||||
rotatorsName = CyBotRad001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTopRad002
|
||||
rotatorsName = CyBotRad002
|
||||
}
|
||||
}
|
||||
@MODULE[ModuleEnginesFX]
|
||||
{
|
||||
runningEffectName = fx-twitch-running
|
||||
}
|
||||
@MODULE[ModuleGimbal]
|
||||
{
|
||||
@gimbalTransformName = B_Gimbal
|
||||
}
|
||||
!MODULE[FXModuleAnimateThrottle] {}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleThrottleEffects
|
||||
fxModuleNames = heatColor
|
||||
responseSpeed = 0.005
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleThrottleEffects
|
||||
fxModuleNames = throttleColor
|
||||
responseSpeed = 1.0
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = heatColor
|
||||
animRate = 0.05
|
||||
shaderProperty = _EmissiveColor
|
||||
excludedRenderer = EngineCore
|
||||
toggleInEditor = false
|
||||
toggleInFlight = false
|
||||
redCurve
|
||||
{
|
||||
key = 0 1
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 1
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 1
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = throttleColor
|
||||
animRate = 1
|
||||
shaderProperty = _EmissiveColor
|
||||
includedRenderer = EngineCore
|
||||
toggleInEditor = false
|
||||
toggleInFlight = false
|
||||
redCurve
|
||||
{
|
||||
key = 0 1
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 1
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 1
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Puff
|
||||
@PART[omsEngine]
|
||||
{
|
||||
@author = Chris Adderley (Nertea)
|
||||
|
||||
!mesh = DELETE
|
||||
!MODEL {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/Engine/restock-engine-puff-1
|
||||
}
|
||||
!EFFECTS {}
|
||||
EFFECTS
|
||||
{
|
||||
engage
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_vent_soft
|
||||
volume = 1.0
|
||||
pitch = 2.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
flameout
|
||||
{
|
||||
PREFAB_PARTICLE
|
||||
{
|
||||
prefabName = fx_exhaustSparks_flameout_2
|
||||
transformName = thrustTransform
|
||||
oneShot = true
|
||||
}
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_explosion_low
|
||||
volume = 1.0
|
||||
pitch = 2.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
fx-puff-running
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_rocket_mini
|
||||
volume = 0.0 0.0
|
||||
volume = 1.0 0.5
|
||||
pitch = 0.0 0.5
|
||||
pitch = 1.0 1.0
|
||||
loop = true
|
||||
}
|
||||
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = plume
|
||||
modelName = ReStock/FX/restock-fx-puff-1
|
||||
transformName = fxTransform
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleLookAtConstraint
|
||||
|
||||
// Ringed
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Cyl005
|
||||
rotatorsName = CylTop005
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Cyl006
|
||||
rotatorsName = CylTop006
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop005
|
||||
rotatorsName = Cyl005
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop006
|
||||
rotatorsName = Cyl006
|
||||
}
|
||||
|
||||
}
|
||||
@MODULE[ModuleEnginesFX]
|
||||
{
|
||||
@runningEffectName = fx-puff-running
|
||||
}
|
||||
|
||||
!MODULE[FXModuleAnimateThrottle] {}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleThrottleEffects
|
||||
fxModuleNames = heatColor
|
||||
responseSpeed = 0.005
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleThrottleEffects
|
||||
fxModuleNames = throttleColor
|
||||
responseSpeed = 1.0
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = heatColor
|
||||
animRate = 0.05
|
||||
shaderProperty = _EmissiveColor
|
||||
excludedRenderer = EngineCore
|
||||
toggleInEditor = false
|
||||
toggleInFlight = false
|
||||
redCurve
|
||||
{
|
||||
key = 0 1
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 1
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 1
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = throttleColor
|
||||
animRate = 1
|
||||
shaderProperty = _EmissiveColor
|
||||
includedRenderer = EngineCore
|
||||
toggleInEditor = false
|
||||
toggleInFlight = false
|
||||
redCurve
|
||||
{
|
||||
key = 0 1
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 1
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 1
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
// Patches applying art changes to Xenon fuel tanks
|
||||
// Contents:
|
||||
// - PB-X150 Xenon Container (xenonTank)
|
||||
// - PB-X750 Xenon Container (xenonTankLarge)
|
||||
// - PB-X50R Xenon Container (xenonTankRadial)
|
||||
|
||||
// Tiny Xenon tank
|
||||
@PART[xenonTank]
|
||||
{
|
||||
@author = Chris Adderley (Nertea)
|
||||
|
||||
!mesh = DELETE
|
||||
!MODEL {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/FuelTank/restock-fueltank-xenon-0625-1
|
||||
}
|
||||
}
|
||||
|
||||
// Small Xenon tank
|
||||
@PART[xenonTankLarge]
|
||||
{
|
||||
@author = Chris Adderley (Nertea)
|
||||
|
||||
!mesh = DELETE
|
||||
!MODEL {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/FuelTank/restock-fueltank-xenon-125-1
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Radial Xenon tank
|
||||
@PART[xenonTankRadial]
|
||||
{
|
||||
@author = Chris Adderley (Nertea)
|
||||
|
||||
//!mesh = DELETE
|
||||
//!MODEL {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/FuelTank/restock-fueltank-xenon-radial-1
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue