Merge branch 'master' into comms

This commit is contained in:
2018-12-29 22:09:28 -08:00
77 changed files with 1945 additions and 1017 deletions

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@ -38,5 +38,8 @@ Localization
#LOC_Restock_variant-heat-shield-brown = Classic
#LOC_Restock_variant-heat-shield-red = Unpainted
#LOC_Restock_variant-linear-rcs-pod = Podded
#LOC_Restock_variant-linear-rcs-bare = Bare
}
}

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@ -0,0 +1,15 @@
// Patches applying art changes to 0.625m aerodynamic parts
// Contents:
// - Small Nose Cone (standardNoseCone)
@PART[standardNoseCone]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Aero/restock-nosecone-0625-1
}
}

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@ -1,6 +1,8 @@
// Patches applying art changes to 1.25m aerodynamic parts
// Contents:
// - Aerodynamic Nose Cone (noseCone)
// - Advanced Nose Cone - Type A (pointyNoseConeA)
// - Advanced Nose Cone - Type B (pointyNoseConeB)
@PART[noseCone]
{
@ -11,4 +13,228 @@
MODEL {
model = ReStock/Assets/Structural/restock-nosecone-125-1
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
125mConeBlackWhite = true
125mConeWhite = false
125mConeDark = false
125mConeOrange = false
}
}
VARIANT
{
name = Dark
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #4c4f47
secondaryColor = #4c4f47
GAMEOBJECTS
{
125mConeBlackWhite = false
125mConeWhite = false
125mConeDark = true
125mConeOrange = false
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
125mConeBlackWhite = false
125mConeWhite = true
125mConeDark = false
125mConeOrange = false
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007121
themeName = Orange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
125mConeBlackWhite = false
125mConeWhite = false
125mConeDark = false
125mConeOrange = true
}
}
}
}
@PART[pointyNoseConeA]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Structural/restock-nosecone-125-2
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = White
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
125SharpConeDark = false
125SharpConeWhite = true
125SharpConeBlackWhite = false
125SharpConeOrange = false
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
125SharpConeDark = false
125SharpConeWhite = false
125SharpConeBlackWhite = true
125SharpConeOrange = false
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007121
themeName = Orange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
125SharpConeDark = false
125SharpConeWhite = false
125SharpConeBlackWhite = false
125SharpConeOrange = true
}
}
VARIANT
{
name = Dark
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #4c4f47
secondaryColor = #4c4f47
GAMEOBJECTS
{
125SharpConeDark = true
125SharpConeWhite = false
125SharpConeBlackWhite = false
125SharpConeOrange = false
}
}
}
!MODULE[ModuleAnimateHeat] {}
}
@PART[pointyNoseConeB]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Structural/restock-nosecone-125-3
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = White
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
125mBentConeDark = false
125mBentConeWhite = true
125mBentConeBlackandWhite = false
125mBentConeOrange = false
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
125mBentConeDark = false
125mBentConeWhite = false
125mBentConeBlackandWhite = true
125mBentConeOrange = false
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007121
themeName = Orange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
125mBentConeDark = false
125mBentConeWhite = false
125mBentConeBlackandWhite = false
125mBentConeOrange = true
}
}
VARIANT
{
name = Dark
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #4c4f47
secondaryColor = #4c4f47
GAMEOBJECTS
{
125mBentConeDark = true
125mBentConeWhite = false
125mBentConeBlackandWhite = false
125mBentConeOrange = false
}
}
}
!MODULE[ModuleAnimateHeat] {}
}

View File

@ -1,8 +1,8 @@
// Patches applying art changes to 2.5m aerodynamic parts
// Contents:
// - Protective Rocket Nose Cone Mk7 (rocketNoseCone)
// - Protective Rocket Nose Cone Mk7 (rocketNoseCone_v2)
@PART[rocketNoseCone]
@PART[rocketNoseCone_v2]
{
@author = Chris Adderley (Nertea)
@ -11,4 +11,54 @@
MODEL {
model = ReStock/Assets/Structural/restock-nosecone-25-1
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = White
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
25mNoseconeBlackWhite = false
25mNoseconeWhite = true
25mNoseconeOrange = false
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
25mNoseconeBlackWhite = true
25mNoseconeWhite = false
25mNoseconeOrange = false
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007121
themeName = Orange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
25mNoseconeBlackWhite = false
25mNoseconeWhite = false
25mNoseconeOrange = true
}
}
}
}

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@ -0,0 +1,45 @@
// Patches applying art changes to lights
// Contents:
// - Illuminator Mk1 (spotLight1)
// - Illuminator Mk2 (spotLight2)
// Spotlight
@PART[spotLight1]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-spot-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@animationName = RestockSpotLight_On
@lightName = Spot
}
}
// Floodlight
@PART[spotLight2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-flood-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@animationName = RestockFloodLight_On
@lightName = Spot
}
}

View File

@ -67,909 +67,3 @@
jettisonDirection = 0 0 1
}
}
// Spider
@PART[radialEngineMini]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-spider-1
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-spider-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 0.3
pitch = 0.0 0.75
pitch = 1.0 1.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-ant-1
transformName = fxTransform
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-spider-running
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylTop001
rotatorsName = Cyl001
}
CONSTRAINLOOKFX
{
targetName = CylTop002
rotatorsName = Cyl002
}
CONSTRAINLOOKFX
{
targetName = Cyl001
rotatorsName = CylTop001
}
CONSTRAINLOOKFX
{
targetName = Cyl002
rotatorsName = CylTop002
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// Spark
@PART[liquidEngineMini]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-spark-1
}
%node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 3
@attachRules = 1,1,1,0,0
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-spark-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.75
pitch = 1.0 0.95
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-spark-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-spark-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-spark-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = CylBot001
rotatorsName = CylTop001
}
CONSTRAINLOOKFX
{
targetName = CylBot002
rotatorsName = CylTop002
}
CONSTRAINLOOKFX
{
targetName = CylTop001
rotatorsName = CylBot001
}
CONSTRAINLOOKFX
{
targetName = CylTop002
rotatorsName = CylBot002
}
CONSTRAINLOOKFX
{
targetName = CylBot003
rotatorsName = CylTop003
}
CONSTRAINLOOKFX
{
targetName = CylBot004
rotatorsName = CylTop004
}
CONSTRAINLOOKFX
{
targetName = CylTop003
rotatorsName = CylBot003
}
CONSTRAINLOOKFX
{
targetName = CylTop004
rotatorsName = CylBot004
}
CONSTRAINLOOKFX
{
targetName = CylBot005
rotatorsName = CylTop005
}
CONSTRAINLOOKFX
{
targetName = CylBot006
rotatorsName = CylTop006
}
CONSTRAINLOOKFX
{
targetName = CylTop005
rotatorsName = CylBot005
}
CONSTRAINLOOKFX
{
targetName = CylTop006
rotatorsName = CylBot006
}
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
}
MODULE
{
name = ModulePartVariants
baseVariant = Size0
VARIANT
{
name = Size0
displayName = #LOC_Restock_variant-engine_size0
primaryColor = #999999
secondaryColor = #da8544
GAMEOBJECTS
{
SparkBasic = true
CylBot001 = false
CylBot002 = false
CylBot003 = true
CylBot004 = true
CylBot005 = false
CylBot006 = false
SparkCompact = false
SparkBoattail = false
AdditionalColliders = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #da8544
secondaryColor = #999999
GAMEOBJECTS
{
SparkBasic = false
CylBot001 = false
CylBot002 = false
CylBot003 = false
CylBot004 = false
CylBot005 = true
CylBot006 = true
SparkCompact = false
SparkBoattail = true
AdditionalColliders = true
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
secondaryColor = #555555
GAMEOBJECTS
{
SparkBasic = false
CylBot001 = true
CylBot002 = true
CylBot003 = false
CylBot004 = false
CylBot005 = false
CylBot006 = false
SparkCompact = true
SparkBoattail = false
AdditionalColliders = true
}
}
}
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-spark-running
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.0005
shaderProperty = _EmissiveColor
excludedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
@MODULE[ModuleJettison]
{
@jettisonName = ShroudSparkBasic
}
}
// Twitch
@PART[smallRadialEngine]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-twitch-1
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-twitch-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.8
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-spark-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-spark-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-spark-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
MODULE
{
name = FXModuleLookAtConstraint
// Ringed
CONSTRAINLOOKFX
{
targetName = CyBotRad001
rotatorsName = CylTopRad001
}
CONSTRAINLOOKFX
{
targetName = CyBotRad002
rotatorsName = CylTopRad002
}
CONSTRAINLOOKFX
{
targetName = CylTopRad001
rotatorsName = CyBotRad001
}
CONSTRAINLOOKFX
{
targetName = CylTopRad002
rotatorsName = CyBotRad002
}
}
@MODULE[ModuleEnginesFX]
{
runningEffectName = fx-twitch-running
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// Puff
@PART[omsEngine]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-puff-1
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-puff-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 0.5
pitch = 0.0 0.5
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-puff-1
transformName = fxTransform
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
MODULE
{
name = FXModuleLookAtConstraint
// Ringed
CONSTRAINLOOKFX
{
targetName = Cyl005
rotatorsName = CylTop005
}
CONSTRAINLOOKFX
{
targetName = Cyl006
rotatorsName = CylTop006
}
CONSTRAINLOOKFX
{
targetName = CylTop005
rotatorsName = Cyl005
}
CONSTRAINLOOKFX
{
targetName = CylTop006
rotatorsName = Cyl006
}
}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-puff-running
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderer = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}

View File

@ -2,7 +2,7 @@
// Contents:
// - LV-1 "Ant" Liquid Fuel Engine (microEngine)
// - LV-1R "Spider" Liquid Fuel Engine (radialEngineMini)
// - 48-7S "Spark" Liquid Fuel Engine (liquidEngineMini)
// - 48-7S "Spark" Liquid Fuel Engine (liquidEngineMini_v2)
// - 24-77 "Twitch" Liquid Fuel Engine (smallRadialEngine)
// - O-10 "Puff" MonoPropellant Fuel Engine (omsEngine)
@ -350,7 +350,7 @@
}
// Spark
@PART[liquidEngineMini]
@PART[liquidEngineMini_v2]
{
@author = Chris Adderley (Nertea)
@ -524,6 +524,7 @@
{
@gimbalTransformName = B_Gimbal
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants

View File

@ -2,7 +2,7 @@
// Contents:
// - LV-N "Nerv" Atomic Rocket Motor (nuclearEngine)
// - S3 KS-25 "Vector" Liquid Fuel Engine (SSME)
// - LV-909 "Terrier" Liquid Fuel Engine (liquidEngine3)
// - LV-909 "Terrier" Liquid Fuel Engine (liquidEngine3_v2)
// - LV-T45 "Swivel" Liquid Fuel Engine (liquidEngine2)
// - LV-T30 "Reliant" Liquid Fuel Engine (liquidEngine)
@ -12,7 +12,7 @@
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-nerv-1
}
@ -156,7 +156,7 @@
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-vector-1
}
@ -433,18 +433,17 @@
// Terrier
@PART[liquidEngine3]
@PART[liquidEngine3_v2]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-terrier-1
}
%rescaleFactor = 1
%node_attach = 0.0, 23.0, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue = DELETE
@ -521,8 +520,9 @@
}
@bulkheadProfiles = srf, size1
@node_stack_top = 0.0, 28.75, 0.0, 0.0, 1.0, 0.0, 1
@node_stack_bottom = 0.0, -47.281375, 0.0, 0.0, -1.0, 0.0, 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants

View File

@ -0,0 +1,60 @@
// Patches applying art changes to RCS blocks
// Contents:
// - RV-105 RCS Thruster Block (RCSBlock)
// - Place-Anywhere 7 Linear RCS Port (linearRcs)
// RCS block
@PART[RCSBlock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Control/restock-rcs-block-1
}
}
// Linear RCS port
@PART[linearRcs]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Control/restock-rcs-linear-1
}
MODULE
{
name = ModulePartVariants
baseVariant = Pod
VARIANT
{
name = Pod
displayName = #LOC_Restock_variant-linear-rcs-pod
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
RCSLinear = true
RCSLinearBase = false
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-linear-rcs-bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
RCSLinear = false
RCSLinearBase = true
}
}
}
}

View File

@ -1,9 +1,9 @@
// Patches applying art changes to 1.25m SRB engines
// Contents:
// - Kickback (MassiveBooster)
// - Thumper (solidBooster1-1)
// - Hammer (solidBooster)
// - Flea (solidBooster_sm_v2)
// - S1 SRB-KD25k "Kickback" Solid Fuel Booster (MassiveBooster)
// - BACC "Thumper" Solid Fuel Booster (solidBooster1-1)
// - RT-10 "Hammer" Solid Fuel Booster (solidBooster_v2)
// - RT-5 "Flea" Solid Fuel Booster (solidBooster_sm_v2)
// - Separatron I (sepMotor1)
// Kickback
@ -426,6 +426,10 @@
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = ShroudSRB
}
}
// Flea
@ -566,6 +570,10 @@
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = ShroudSRB
}
}
// Separatron
@PART[sepMotor1] {

View File

@ -7,7 +7,7 @@
@PART[fuelTankSmallFlat]
{
@author = Porkjet
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
@ -15,11 +15,72 @@
model = ReStock/Assets/FuelTank/restock-fueltank-125-4
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = Dark
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #4c4f47
secondaryColor = #4c4f47
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-dark
_BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
shader = KSP/Bumped Specular
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1
_BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
shader = KSP/Bumped Specular
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-white
_BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
shader = KSP/Specular
}
}
VARIANT
{
name = GrayAndOrange
displayName = #autoLOC_8007121
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-orange
_BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
shader = KSP/Specular
}
}
}
}
@PART[fuelTankSmall]
{
@author = Porkjet
@author = Porkjet and Chris Adderley (Nertea)
// @node_stack_top = 0.0, 5.5525, 0.0, 0.0, 1.0, 0.0
// @node_stack_bottom = 0.0, -5.5525, 0.0, 0.0, -1.0, 0.0
// @node_attach = 6.2625, 0.0, 0.0, 1.0, 0.0, 0.0, 1
@ -30,11 +91,72 @@
}
%rescaleFactor = 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = Dark
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #4c4f47
secondaryColor = #4c4f47
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-dark
_BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
shader = KSP/Bumped Specular
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1
_BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
shader = KSP/Bumped Specular
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-white
_BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
shader = KSP/Specular
}
}
VARIANT
{
name = GrayAndOrange
displayName = #autoLOC_8007121
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-orange
_BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
shader = KSP/Specular
}
}
}
}
@PART[fuelTank]
{
@author = Porkjet
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
@ -43,6 +165,67 @@
}
%rescaleFactor = 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = Dark
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #4c4f47
secondaryColor = #4c4f47
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-dark
_BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
shader = KSP/Bumped Specular
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1
_BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
shader = KSP/Bumped Specular
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-white
_BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
shader = KSP/Specular
}
}
VARIANT
{
name = GrayAndOrange
displayName = #autoLOC_8007121
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-orange
_BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
shader = KSP/Specular
}
}
}
// @node_stack_top = 0.0, 9.81725, 0.0, 0.0, 1.0, 0.0
// @node_stack_bottom = 0.0, -9.12500, 0.0, 0.0, -1.0, 0.0
// @node_attach = 6.2625, 0.0, 0.0, 1.0, 0.0, 0.0, 1
@ -50,7 +233,7 @@
@PART[fuelTank_long]
{
@author = Porkjet
@author = Porkjet and Chris Adderley (Nertea)
// @node_stack_top = 0.0, 18.75, 0.0, 0.0, 1.0, 0.0
// @node_stack_bottom = 0.0, -18.87500, 0.0, 0.0, -1.0, 0.0
// @node_attach = 6.2625, 0.0, 0.0, 1.0, 0.0, 0.0, 1
@ -60,5 +243,66 @@
model = ReStock/Assets/FuelTank/restock-fueltank-125-1
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = Dark
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #4c4f47
secondaryColor = #4c4f47
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-dark
_BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
shader = KSP/Bumped Specular
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1
_BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
shader = KSP/Bumped Specular
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-white
_BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
shader = KSP/Specular
}
}
VARIANT
{
name = GrayAndOrange
displayName = #autoLOC_8007121
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-orange
_BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
shader = KSP/Specular
}
}
}
%rescaleFactor = 1
}

View File

@ -26,31 +26,18 @@
scale = 1,-1,1
rotation = 0, 0, 0
}
@MODULE[ModulePartVariants]
{
baseVariant = White
!primaryColor = DELETE
!secondaryColor = DELETE
!baseDisplayName = DELETE
!baseThemeName = DELETE
@VARIANT[Orange]
{
!TEXTURE {}
!GAMEOBJECTS {}
GAMEOBJECTS
{
25TankTinyGrey = false
25TankTinyOrange = true
25TankTinyWhite = false
}
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = White
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
themeName = White
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
25TankTinyGrey = false
@ -58,6 +45,21 @@
25TankTinyWhite = true
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #f49841
secondaryColor = #4c4f47
GAMEOBJECTS
{
25TankTinyGrey = false
25TankTinyOrange = true
25TankTinyWhite = false
}
}
VARIANT
{
name = Metallic
@ -97,31 +99,18 @@
scale = 1,-1,1
rotation = 0, 0, 0
}
@MODULE[ModulePartVariants]
{
baseVariant = White
!primaryColor = DELETE
!secondaryColor = DELETE
!baseDisplayName = DELETE
!baseThemeName = DELETE
@VARIANT[Orange]
{
!TEXTURE {}
!GAMEOBJECTS {}
GAMEOBJECTS
{
25TankMedGrey = false
25TankMedOrange = true
25TankMedWhite = false
}
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = White
displayName = #autoLOC_8007122
name = BlackAndWhite
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
primaryColor = #ffffff
secondaryColor = #000000
displayName = #autoLOC_8007122
GAMEOBJECTS
{
25TankMedGrey = false
@ -129,6 +118,21 @@
25TankMedWhite = true
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #f49841
secondaryColor = #4c4f47
GAMEOBJECTS
{
25TankMedGrey = false
25TankMedOrange = true
25TankMedWhite = false
}
}
VARIANT
{
name = Metallic
@ -167,31 +171,18 @@
scale = 1,-1,1
rotation = 0, 0, 0
}
@MODULE[ModulePartVariants]
!MODULE[ModulePartVariants] {}
MODULE
{
baseVariant = White
!primaryColor = DELETE
!secondaryColor = DELETE
!baseDisplayName = DELETE
!baseThemeName = DELETE
@VARIANT[Orange]
{
!TEXTURE {}
!GAMEOBJECTS {}
GAMEOBJECTS
{
25TankSmallGrey = false
25TankSmallOrange = true
25TankSmallWhite = false
}
}
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = White
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
25TankSmallGrey = false
@ -199,6 +190,21 @@
25TankSmallWhite = true
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #f49841
secondaryColor = #4c4f47
GAMEOBJECTS
{
25TankSmallGrey = false
25TankSmallOrange = true
25TankSmallWhite = false
}
}
VARIANT
{
name = Metallic
@ -237,12 +243,18 @@
scale = 1,-1,1
rotation = 0, 0, 0
}
@MODULE[ModulePartVariants]
!MODULE[ModulePartVariants] {}
MODULE
{
@VARIANT[White]
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
!TEXTURE {}
!GAMEOBJECTS {}
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
25TankLargeGrey = false
@ -250,17 +262,23 @@
25TankLargeWhite = true
}
}
@VARIANT[Orange]
VARIANT
{
!TEXTURE {}
!GAMEOBJECTS {}
name = Orange
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #f49841
secondaryColor = #4c4f47
GAMEOBJECTS
{
25TankLargeGrey = false
25TankLargeOrange = true
25TankLargeWhite = false
25TankLargeGrey = false
25TankLargeOrange = true
25TankLargeWhite = false
}
}
VARIANT
{
name = Metallic

View File

@ -0,0 +1,26 @@
// Patches applying art changes to Mk2 Fuselage Parts
// Contents:
// - Mk2 Liquid Fuel Fuselage Short (mk2FuselageShortLiquid)
// - Mk2 Rocket Fuel Fuselage Short (mk2FuselageShortLFO)
// - Mk2 Monopropellant Tank (mk2FuselageShortMono)
@PART[mk2FuselageShortLiquid|mk2FuselageShortLFO|mk2FuselageShortMono]:FOR[Restock]
{
@author = Porkjet and blowfish
MODULE
{
name = ModuleRestockModifyMaterials
MATERIAL
{
shader = KSP/Bumped Specular
TEXTURE_PROPERTY
{
name = _BumpMap
textureUrl = Restock/Assets/FuelTank/restock-fueltank-mk2-short-n
isNormalMap = true
}
}
}
}

View File

@ -0,0 +1,72 @@
// Patches applying art changes to RCS tanks
// Contents:
// - Stratus-V Roundified Monopropellant Tank (radialRCSTank)
// - Stratus-V Cylindrified Monopropellant Tank (rcsTankRadialLong)
// - FL-R10 RCS Fuel Tank (rcsTankMini)
// - FL-R25 RCS Fuel Tank (RCSFuelTank)
// - FL-R1 RCS Fuel Tank (RCSTank1-2)
// Spherical Radial Tank
@PART[radialRCSTank]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-rcs-radial-1
}
}
// Capsule Radial Tank
@PART[rcsTankRadialLong]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-rcs-radial-2
}
}
// 0.625m Tank
@PART[rcsTankMini]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-rcs-0625-1
}
}
// 1.25m Tank
@PART[RCSFuelTank]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-rcs-125-1
}
}
// 2.5m Tank
@PART[RCSTank1-2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-rcs-25-1
}
!MODULE[ModulePartVariants] {}
}

View File

@ -12,6 +12,58 @@
MODEL {
model = ReStock/Assets/Structural/restock-adapter-125-0625-1
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
125mAdapterTallOrange = false
125mAdapterTallWhite = true
125mAdapterTallDark = false
}
}
VARIANT
{
name = GrayAndOrange
displayName = #autoLOC_8007121
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
125mAdapterTallOrange = true
125mAdapterTallWhite = false
125mAdapterTallDark = false
}
}
VARIANT
{
name = Dark
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #4c4f47
secondaryColor = #4c4f47
GAMEOBJECTS
{
125mAdapterTallOrange = false
125mAdapterTallWhite = false
125mAdapterTallDark = true
}
}
}
}
@PART[adapterSmallMiniShort]
@ -23,4 +75,72 @@
MODEL {
model = ReStock/Assets/Structural/restock-adapter-125-0625-2
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
125mAdapterShortOrange = false
125mAdapterShortWhite = true
125mAdapterShortDark = false
125mAdapterShortMetal = false
}
}
VARIANT
{
name = GrayAndOrange
displayName = #autoLOC_8007121
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
125mAdapterShortOrange = true
125mAdapterShortWhite = false
125mAdapterShortDark = false
125mAdapterShortMetal = false
}
}
VARIANT
{
name = Dark
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #4c4f47
secondaryColor = #4c4f47
GAMEOBJECTS
{
125mAdapterShortOrange = false
125mAdapterShortWhite = false
125mAdapterShortDark = true
125mAdapterShortMetal = false
}
}
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
GAMEOBJECTS
{
125mAdapterShortOrange = false
125mAdapterShortWhite = false
125mAdapterShortDark = false
125mAdapterShortMetal = true
}
}
}
}

View File

@ -12,7 +12,40 @@
MODEL {
model = ReStock/Assets/Structural/restock-adapter-25-125-1
}
!MODULE[ModulePartVariants] {}
%rescaleFactor = 1
MODULE
{
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
25mAdapterTallOrange = false
25mAdapterTallWhite = true
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #f49841
secondaryColor = #4c4f47
GAMEOBJECTS
{
25mAdapterTallOrange = true
25mAdapterTallWhite = false
}
}
}
}
@PART[largeAdapter2] {
@ -24,4 +57,54 @@
model = ReStock/Assets/Structural/restock-adapter-25-125-2
}
%rescaleFactor = 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
25mAdapterShortOrange = false
25mAdapterShortWhite = true
25mAdapterShortMetal = false
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #f49841
secondaryColor = #4c4f47
GAMEOBJECTS
{
25mAdapterShortOrange = true
25mAdapterShortWhite = false
25mAdapterShortMetal = false
}
}
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
GAMEOBJECTS
{
25mAdapterShortOrange = false
25mAdapterShortWhite = false
25mAdapterShortMetal = true
}
}
}
}

View File

@ -1,14 +1,75 @@
// Patches applying art changes to 3.75m structural parts
// Contents:
// - Kerbodyne ADTP-2-3 (Size3to2Adapter)
// - Kerbodyne ADTP-2-3 (Size3to2Adapter_v2)
@PART[Size3to2Adapter] {
@PART[Size3To2Adapter_v2] {
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/FuelTank/restock-adapter-375-solid-1
model = ReStock/Assets/FuelTank/restock-adapter-375-fueled-1
}
MODEL
{
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
scale = 1.0, 1.0, 1.0
position = 0.0, 1.148, 0.0
}
MODEL
{
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-375-orange
scale = 1.0, -1.0, 1.0
position = 0.0, -1.098, 0.0
}
%rescaleFactor = 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
375mAdapterBlackWhite = true
375mAdapterWhite = false
375mAdapterOrange = false
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
375mAdapterBlackWhite = false
375mAdapterWhite = true
375mAdapterOrange = false
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #f49841
secondaryColor = #f49841
GAMEOBJECTS
{
375mAdapterBlackWhite = false
375mAdapterWhite = false
375mAdapterOrange = true
}
}
}
}

View File

@ -1,4 +1,4 @@
0.1.0
0.1.0
-----
- Initial release
- Parts included:
@ -7,6 +7,8 @@
- PPD-10 Hitchhiker Storage Container (Nertea)
- Control
- .625m reaction wheel (Andrew Cassidy)
- RV-105 RCS Thruster Block (Nertea)
- Place-Anywhere 7 Linear RCS Port (Nertea)
- Coupling
- Inline Clamp-O-Tron (Passinglurker)
- Clamp-O-Tron Jr. Docking Port (Nertea)
@ -15,6 +17,8 @@
- Clamp-O-Tron Shielded Port (Nertea)
- Aero
- Aerodynamic Nose Cone (Nertea)
- Advanced Nose Cone - Type A
- Advanced Nose Cone - Type B
- Protective Rocket Nose Cone Mk7 (Nertea)
- Thermal
- Heat Shield (0.625m) (Nertea)
@ -35,10 +39,10 @@
- Kerbodyne ADTP-2-3 (Nertea)
- Fuel Tanks
- Oscar-B Fuel Tank (Beale)
- FL-T200 Fuel Tank Porkjet
- FL-T400 Fuel Tank Porkjet
- FL-T800 Fuel Tank Porkjet
- FL-T100 Fuel Tank Porkjet
- FL-T200 Fuel Tank (Porkjet/Nertea)
- FL-T400 Fuel Tank (Porkje/Nertea)
- FL-T800 Fuel Tank (Porkjet/Nertea)
- FL-T100 Fuel Tank (Porkjet/Nertea)
- Rockomax Jumbo-64 Fuel Tank (Nertea)
- Rockomax X200-16 Fuel Tank (Nertea)
- Rockomax X200-32 Fuel Tank (Nertea)
@ -49,12 +53,17 @@
- PB-X150 Xenon Container (Nertea)
- PB-X750 Xenon Container (Nertea)
- PB-X50R Xenon Container (Nertea)
- Stratus-V Roundified Monopropellant Tank (Nertea)
- Stratus-V Cylindrified Monopropellant Tank (Nertea)
- FL-R10 RCS Fuel Tank (Nertea)
- FL-R25 RCS Fuel Tank (Nertea)
- FL-R1 RCS Fuel Tank (Nertea)
- Engines
- Separatron I (Nertea)
- Flea (Nertea)
- Hammer (Nertea)
- Thumper (Nertea)
- Kickback (Nertea)
- RT-5 "Flea" Solid Fuel Booster (Nertea)
- RT-10 "Hammer" Solid Fuel Booster (Nertea)
- BACC "Thumper" Solid Fuel Booster (Nertea)
- S1 SRB-KD25k "Kickback" Solid Fuel Booster (Nertea)
- LV-1 "Ant" Liquid Fuel Engine (Nertea)
- LV-1R "Spider" Liquid Fuel Engine (Nertea)
- 48-7S "Spark" Liquid Fuel Engine (Nertea)
@ -87,6 +96,7 @@
- Engines are all surface attachable
- New 'Metallic' variant for 2.5m tanks
- New Unpainted, Black variants for heat shields
- New Bare variant for Linear RCS
- Engines have a basic and a compact variant
- Most atmospheric engines also have a boattail variant
- New plumes/FX for all redone engines

View File

@ -1,7 +1,7 @@
// Adds gimballing to SRBs
// Kickback
@PART[MassiveBooster] {
@PART[MassiveBooster]:NEEDS[!BetterSRBs] {
MODULE
{
name = ModuleGimbal
@ -11,7 +11,7 @@
}
// Thumper
@PART[solidBooster1-1] {
@PART[solidBooster1-1]:NEEDS[!BetterSRBs] {
MODULE
{
@ -22,7 +22,7 @@
}
// Hammer
@PART[solidBooster] {
@PART[solidBooster]:NEEDS[!BetterSRBs] {
MODULE
{
name = ModuleGimbal
@ -32,7 +32,7 @@
}
// Flea
@PART[solidBooster_sm] {
@PART[solidBooster_sm]:NEEDS[!BetterSRBs] {
MODULE
{
name = ModuleGimbal