Chris Adderley 5 years ago
commit 1a82f55870

@ -2,26 +2,945 @@
// Contents:
// - LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine (Size2LFB)
// - RE-M3 "Mainsail" Liquid Fuel Engine (liquidEngine1-2)
// - RE-L10 "Poodle" Liquid Fuel Engine (liquidEngine2-2)
// - RE-L10 "Poodle" Liquid Fuel Engine (liquidEngine2-2_v2)
// - RE-I5 "Skipper" Liquid Fuel Engine (engineLargeSkipper)
// Mainsail
@PART[liquidEngine1-2]
{
@author = Chris Adderley (Nertea) and riocrokite
%node_attach = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-mainsail-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-mainsail-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-mainsail-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-mainsail-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-mainsail-running
}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = MS_LowerCyl001
rotatorsName = MS_UpperCyl001
}
CONSTRAINLOOKFX
{
targetName = MS_UpperCyl001
rotatorsName = MS_LowerCyl001
}
CONSTRAINLOOKFX
{
targetName = MS_LowerCyl002
rotatorsName = MS_UpperCyl002
}
CONSTRAINLOOKFX
{
targetName = MS_UpperCyl002
rotatorsName = MS_LowerCyl002
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 1
shaderProperty = _EmissiveColor
excludedRenderer = MainsailEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderer = MainsailEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Boattail
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #999999
secondaryColor = #000000
GAMEOBJECTS
{
Mainsail_Boattail = true
Mainsail_25m = false
Mainsail_Shroud = false
Mainsail_Compact = false
}
}
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #000000
secondaryColor = #999999
GAMEOBJECTS
{
Mainsail_Boattail = false
Mainsail_25m = true
Mainsail_Shroud = true
Mainsail_Compact = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
Mainsail_Boattail = false
Mainsail_25m = false
Mainsail_Shroud = false
Mainsail_Compact = true
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Mainsail_Shroud
}
}
@PART[liquidEngine2-2]
// Poodle
@PART[liquidEngine2-2_v2]
{
%node_attach = 0.0, 0.7269405, 0.0, 0.0, 1.0, 0.0, 2
@author = Chris Adderley (Nertea) and riocrokite
%node_attach = 0.0, 0, 0.0, 0.0, 1.0, 0.0, 2
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue_small = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-poodle-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 1.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-poodle-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName= ReStock/FX/restock-fx-poodle-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = coreA
modelName = ReStock/FX/restock-fx-poodle-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = Poodle_Gimbal
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-poodle-running
}
!MODULE[FXModuleLookAtConstraint] {}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = P_Cyl_Lower001
rotatorsName = P_Cyl_Upper001
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Lower002
rotatorsName = P_Cyl_Upper002
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Lower003
rotatorsName = P_Cyl_Upper003
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Lower004
rotatorsName = P_Cyl_Upper004
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Upper001
rotatorsName =P_Cyl_Lower001
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Upper002
rotatorsName = P_Cyl_Lower002
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Upper003
rotatorsName = P_Cyl_Lower003
}
CONSTRAINLOOKFX
{
targetName = P_Cyl_Upper004
rotatorsName = P_Cyl_Lower004
}
// Compact
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Lower001
rotatorsName = P_CylCpt_Upper001
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Lower002
rotatorsName = P_CylCpt_Upper002
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Lower003
rotatorsName = P_CylCpt_Upper003
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Lower004
rotatorsName = P_CylCpt_Upper004
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Upper001
rotatorsName =P_CylCpt_Lower001
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Upper002
rotatorsName = P_CylCpt_Lower002
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Upper003
rotatorsName = P_CylCpt_Lower003
}
CONSTRAINLOOKFX
{
targetName = P_CylCpt_Upper004
rotatorsName = P_CylCpt_Lower004
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 1
shaderProperty = _EmissiveColor
excludedRenderer = PoodleEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderer = PoodleEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Poodle_Shroud
}
MODULE
{
name = ModulePartVariants
baseVariant = Size2
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #000000
secondaryColor = #999999
GAMEOBJECTS
{
Poodle_25 = true
Poodle_Compact = false
P_Cyl_Lower001 = true
P_Cyl_Lower002 = true
P_Cyl_Lower003 = true
P_Cyl_Lower004 = true
P_CylCpt_Lower001 = false
P_CylCpt_Lower002 = false
P_CylCpt_Lower003 = false
P_CylCpt_Lower004 = false
Poodle_Shroud = true
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
Poodle_25 = false
Poodle_Compact = true
P_Cyl_Lower001 = false
P_Cyl_Lower002 = false
P_Cyl_Lower003 = false
P_Cyl_Lower004 = false
P_CylCpt_Lower001 = true
P_CylCpt_Lower002 = true
P_CylCpt_Lower003 = true
P_CylCpt_Lower004 = true
Poodle_Shroud = false
}
}
}
}
// Skipper
@PART[engineLargeSkipper]
{
@author = Chris Adderley (Nertea) and riocrokite
%node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
!fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running
!fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
!fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-skipper-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-skipper-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-skipper-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-skipper-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = Skipper_Gimbal
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-skipper-running
}
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = Actutator_Bottom001
rotatorsName = Actutator_Top001
}
CONSTRAINLOOKFX
{
targetName = Actutator_Bottom002
rotatorsName = Actutator_Top002
}
CONSTRAINLOOKFX
{
targetName = Actutator_Top001
rotatorsName = Actutator_Bottom001
}
CONSTRAINLOOKFX
{
targetName = Actutator_Top002
rotatorsName = Actutator_Bottom002
}
CONSTRAINLOOKFX
{
targetName = ActutatorCpt_Bottom001
rotatorsName =ActutatorCpt_Top001
}
CONSTRAINLOOKFX
{
targetName = ActutatorCpt_Bottom002
rotatorsName = ActutatorCpt_Top002
}
CONSTRAINLOOKFX
{
targetName = ActutatorCpt_Top001
rotatorsName = ActutatorCpt_Bottom001
}
CONSTRAINLOOKFX
{
targetName = ActutatorCpt_Top002
rotatorsName = ActutatorCpt_Bottom002
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 1
shaderProperty = _EmissiveColor
excludedRenderer = SkipperEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderer = SkipperEngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Boattail
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #999999
secondaryColor = #000000
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = false
ActutatorCpt_Bottom002 = false
Actutator_Bottom001 = true
Actutator_Bottom002 = true
Skipper_GimbalMount = true
Skipper_GimbalMountCompact = false
Skipper_Compact = false
Skipper_Boattail = true
Skipper_25m = false
Skipper_Shroud = false
}
}
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #000000
secondaryColor = #999999
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = false
ActutatorCpt_Bottom002 = false
Actutator_Bottom001 = true
Actutator_Bottom002 = true
Skipper_GimbalMount = true
Skipper_GimbalMountCompact = false
Skipper_Compact = false
Skipper_Boattail = false
Skipper_25m = true
Skipper_Shroud = true
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = true
ActutatorCpt_Bottom002 = true
Actutator_Bottom001 = false
Actutator_Bottom002 = false
Skipper_GimbalMount = false
Skipper_GimbalMountCompact = true
Skipper_Compact = true
Skipper_Boattail = false
Skipper_25m = false
Skipper_Shroud = false
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Skipper_Shroud
}
}
// Twin Boar
@ -30,7 +949,7 @@
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-twinboar-1
}

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