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https://github.com/PorktoberRevolution/ReStocked
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Remove debug messages from module
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@ -114,7 +114,6 @@ namespace Restock
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{
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if (length > _girderSegments)
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{
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Debug.Log("lengthening to: " + length);
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for (int i = _girderSegments; i < length; i++)
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{
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var offset = Vector3.down * base.initialHeight * i;
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@ -125,6 +124,7 @@ namespace Restock
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}
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_girderNormals.AddRange(girderSegmentMesh.normals);
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_girderUVs.AddRange(girderSegmentMesh.uv);
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if (_girderHasTangents) _girderTangents.AddRange(girderSegmentMesh.tangents);
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if (_girderHasColors) _girderColors.AddRange(girderSegmentMesh.colors32);
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@ -137,20 +137,16 @@ namespace Restock
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}
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else
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{
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Debug.Log("shortening to: " + length);
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var startIndex = length * _girderVertCount;
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var count = (_girderSegments - length) * _girderVertCount;
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Debug.Log("removing verts");
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_girderVerts.RemoveRange(startIndex, count);
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_girderNormals.RemoveRange(startIndex, count);
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_girderUVs.RemoveRange(startIndex, count);
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if (_girderHasTangents) _girderTangents.RemoveRange(startIndex, count);
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if (_girderHasColors) _girderColors.RemoveRange(startIndex, count);
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Debug.Log("removing tris");
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_girderTris.RemoveRange(length * _girderTriCount, (_girderSegments - length) * _girderTriCount);
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}
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Debug.Log("vertex count: "+ _girderVerts.Count);
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girderMesh.Clear();
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