Move BlackAndWhite variants to first position on list of variants.

pull/734/head
Poodmund 5 years ago
parent 5b8395824e
commit 1eb21c043e

@ -17,31 +17,31 @@
name = ModulePartVariants
baseVariant = BlackAndWhite
useMultipleDragCubes = false
VARIANT
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
1875mNoseconeBlackWhite = false
1875mNosecone = true
1875mNoseconeBlackWhite = true
1875mNosecone = false
1875mNoseconeOrange = false
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #000000
secondaryColor = #ffffff
GAMEOBJECTS
{
1875mNoseconeBlackWhite = true
1875mNosecone = false
1875mNoseconeBlackWhite = false
1875mNosecone = true
1875mNoseconeOrange = false
}
}

@ -48,29 +48,29 @@ PART
useMultipleDragCubes = false
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
1875mNoseconeBlackWhite = false
1875mNosecone = true
1875mNoseconeBlackWhite = true
1875mNosecone = false
1875mNoseconeOrange = false
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #000000
secondaryColor = #ffffff
GAMEOBJECTS
{
1875mNoseconeBlackWhite = true
1875mNosecone = false
1875mNoseconeBlackWhite = false
1875mNosecone = true
1875mNoseconeOrange = false
}
}

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