Merge pull request #135 from PorktoberRevolution/command-pods

Command pods
This commit is contained in:
Chris Adderley 2019-01-11 22:16:55 -08:00 committed by GitHub
commit 28ddbcd388
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42 changed files with 900 additions and 829 deletions

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@ -1,10 +1,14 @@
// Patches applying art changes to crewed command parts
// Contents:
// - PPD-12 Cupola Module (cupola)
// - Mk1-3 Command Pod (mk1-3pod)
// - Mk1 Lander Can (landerCabinSmall)
// - Mk2 Lander Can (mk2LanderCabin_v2)
// Cupola
@PART[cupola]:FOR[zzzzStationParts]
@PART[cupola]
{
@author = Chris Adderley
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
!MODULE[ModuleAnimateGeneric] {}
@ -23,3 +27,78 @@
rotation = 0, 0, 0
}
}
@PART[mk1-3pod]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
!MODULE[ModuleAnimateGeneric] {}
MODEL
{
model = ReStock/Assets/Command/restock-mk1-3-pod
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
}
@PART[landerCabinSmall]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
!MODULE[ModuleAnimateGeneric] {}
MODEL
{
model = ReStock/Assets/Command/restock-mk1-lander
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
}
@PART[mk2LanderCabin_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
!MODULE[ModuleAnimateGeneric] {}
MODEL
{
model = ReStock/Assets/Command/restock-mk2-lander
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleAnimateGeneric]
{
@animationName = DoorsOpen
}
@MODULE[ModulePartVariants]
{
@VARIANT[Rover]
{
@disabledAnimations = DoorsOpen
!GAMEOBJECTS {}
GAMEOBJECTS
{
Mk2RoverMode = true
Mk2LanderMode = false
COLLIDERS_ROVER = true
COLLIDERS_LANDER = false
}
}
@VARIANT[Lander]
{
!GAMEOBJECTS {}
GAMEOBJECTS
{
Mk2RoverMode = false
Mk2LanderMode = true
COLLIDERS_ROVER = true
COLLIDERS_LANDER = true
}
}
}
}

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@ -138,16 +138,6 @@
dependOnEngineState = True
dependOnThrottle = True
}
@MODULE[ModuleJettison],0
{
@jettisonName = ShroudA
}
@MODULE[ModuleJettison],1
{
@jettisonName = ShroudB
}
}
// Vector
@ -272,7 +262,6 @@
NODES
{
node_stack_top = 0.0,0.0,0.0 , 0.0, 1.0, 0.0, 1
node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
}
}
VARIANT
@ -296,7 +285,6 @@
NODES
{
node_stack_top = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2
node_attach = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2
}
}
VARIANT
@ -320,7 +308,6 @@
NODES
{
node_stack_top = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2
node_attach = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 1
}
}
VARIANT
@ -344,7 +331,6 @@
NODES
{
node_stack_top = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
node_attach = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
}
}
}
@ -431,7 +417,6 @@
}
// Terrier
@PART[liquidEngine3_v2]
{
@ -522,7 +507,6 @@
@bulkheadProfiles = srf, size1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
@ -538,9 +522,7 @@
LV_909_Boattail = false
LV_909_Basic = true
LV_909_Compact = false
}
}
VARIANT
{
@ -553,9 +535,7 @@
LV_909_Boattail = true
LV_909_Basic = false
LV_909_Compact = false
}
}
VARIANT
{
@ -569,7 +549,6 @@
LV_909_Basic = false
LV_909_Compact = true
}
}
}
@MODULE[ModuleEngines]
@ -692,7 +671,6 @@
!sound_explosion_low = DELETE
!EFFECTS {}
EFFECTS
{
engage
@ -808,7 +786,6 @@
LV_T30_Boattail = false
ShroudT30 = true
}
}
VARIANT
{
@ -823,7 +800,6 @@
LV_T30_Boattail = true
ShroudT30 = true
}
}
VARIANT
{
@ -838,7 +814,6 @@
LV_T30_Boattail = false
ShroudT30 = true
}
}
}
@MODULE[ModuleEngines]
@ -936,10 +911,8 @@
key = 1 1
}
}
}
// Swivel
@PART[liquidEngine2]
{
@ -1071,7 +1044,6 @@
Gimbal_Boattail = false
Gimbal_Compact = false
}
}
VARIANT
{
@ -1088,7 +1060,6 @@
Gimbal_Boattail = true
Gimbal_Compact = false
}
}
VARIANT
{
@ -1105,7 +1076,6 @@
Gimbal_Boattail = false
Gimbal_Compact = true
}
}
}
MODULE
@ -1191,7 +1161,6 @@
targetName = Piston06Anchor
rotatorsName = Piston06Target
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
@ -1271,7 +1240,4 @@
key = 1 1
}
}
}

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@ -108,6 +108,18 @@
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = flame
modelName = ReStock/FX/restock-fx-mainsail-flame-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{

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@ -3,6 +3,10 @@
- Initial release
- Parts included:
- Command
- Mk1 Command Pod (Porkjet/Nertea)
- Mk1-3 Command Pod (Nertea)
- Mk1 Lander Can (Nertea)
- Mk2 Lander Can (Nertea)
- PPD-12 Cupola Module (Nertea)
- PPD-10 Hitchhiker Storage Container (Nertea)
- Control
@ -16,9 +20,10 @@
- Clamp-O-Tron Sr. Docking Port (Nertea)
- Clamp-O-Tron Shielded Port (Nertea)
- Aero
- Small Nose Cone (Nertea)
- Aerodynamic Nose Cone (Nertea)
- Advanced Nose Cone - Type A
- Advanced Nose Cone - Type B
- Advanced Nose Cone - Type A (Nertea)
- Advanced Nose Cone - Type B (Nertea)
- Protective Rocket Nose Cone Mk7 (Nertea)
- Thermal
- Heat Shield (0.625m) (Nertea)
@ -26,6 +31,9 @@
- Heat Shield (2.5m) (Nertea)
- Heat Shield (3.75m) (Nertea)
- Payload
- AE-FF1 Airstream Protective Shell (1.25m) (Nertea)
- AE-FF2 Airstream Protective Shell (2.5m) (Nertea)
- AE-FF3 Airstream Protective Shell (3.75m) (Nertea)
- Service Bay (1.25m) (Nertea)
- Service Bay (2.5m) (Nertea)
- Structural
@ -74,6 +82,9 @@
- LV-T45 "Swivel" Liquid Fuel Engine (Porkjet/Nertea)
- LV-T30 "Reliant" Liquid Fuel Engine (Porkjet/Nertea)
- S3 KS-25 "Vector" Liquid Fuel Engine (Nertea)
- RE-L10 "Poodle" Liquid Fuel Engine (riocrokite/Nertea)
- LV-T45 "Skipper" Liquid Fuel Engine (riocrokite/Nertea)
- LV-T30 "Mainsail" Liquid Fuel Engine (riocrokite/Nertea)
- LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine (Nertea)
- Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine (Nertea)
- S3 KS-25x4 "Mammoth" Liquid Fuel Engine (Nertea)
@ -94,9 +105,12 @@
- Mystery Goo™ Containment Unit (Andrew Cassidy)
- SC-9001 Science Jr. (Andrew Cassidy)
- Engines are all surface attachable
- 'Dark' variant for 1.25m tanks has been completely reworked
- 'Dark' variant for several 1.25m tank/nosecones has been added
- New (old) 'Metallic' variant for Rockomax Brand Adapter and FL-A5 Adapter
- New 'Metallic' variant for 2.5m tanks
- New Unpainted, Black variants for heat shields
- New Bare variant for Linear RCS
- Engines have a basic and a compact variant
- Most engines have a basic and a compact variant
- Most atmospheric engines also have a boattail variant
- New plumes/FX for all redone engines