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https://github.com/PorktoberRevolution/ReStocked
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Merge pull request #249 from PorktoberRevolution/other-pork-engines
More content
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@ -0,0 +1,458 @@
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// ReStock+ 0.1.0
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// Pug (1.25m starter vacuum engine)
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PART
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{
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name = restock-engine-125-pug
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module = Part
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author = Porkjet and Chris Adderley (Nertea)
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MODEL
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{
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model = ReStock/Assets/Engine/restock-engine-pug-1
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}
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rescaleFactor = 1
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scale = 1
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node_attach = 0.0, 0.251, 0.0, 0.0, 1.0, 0.0, 1
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node_stack_top = 0.0, 0.251, 0.0, 0.0, 1.0, 0.0, 1
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node_stack_bottom = 0.0, -0.249, 0.0, 0.0, -1.0, 0.0, 1
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TechRequired = basicRocketry
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entryCost = 1600
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cost = 300
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category = Engine
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subcategory = 0
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title = #LOC_RestockPlus_restock-engine-pug_title
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manufacturer = #autoLOC_501638
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description = #LOC_RestockPlus_restock-engine-pug_description
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attachRules = 1,1,1,1,0
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mass = 0.2
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heatConductivity = 0.06 // half default
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skinInternalConductionMult = 4.0
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emissiveConstant = 0.8 // engine nozzles are good at radiating.
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dragModelType = default
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maximum_drag = 0.2
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minimum_drag = 0.2
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angularDrag = 2
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crashTolerance = 7
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maxTemp = 2000 // = 3600
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bulkheadProfiles = size1
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tags = #LOC_RestockPlus_restock-engine-pug_tags
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resourcePriorityUseParentInverseStage = True
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_medium
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-pug-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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modelName = ReStock/FX/restock-fx-pug-1
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transformName = fxTransformCore
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.8
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speed = 1.0 1.0
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}
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}
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}
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MODULE
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{
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name = ModuleEnginesFX
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thrustVectorTransformName = thrustTransform
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exhaustDamage = True
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ignitionThreshold = 0.1
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minThrust = 0
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maxThrust = 25
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heatProduction = 50
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EngineType = LiquidFuel
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exhaustDamageDistanceOffset = 0.34
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runningEffectName = fx-pug-running
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PROPELLANT
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{
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name = LiquidFuel
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ratio = 0.9
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DrawGauge = True
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}
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PROPELLANT
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{
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name = Oxidizer
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ratio = 1.1
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}
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atmosphereCurve
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{
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key = 0 320
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key = 1 150
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key = 2 0.001
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}
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}
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RESOURCE
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{
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name = LiquidFuel
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amount = 18
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maxAmount = 18
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}
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RESOURCE
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{
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name = Oxidizer
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amount = 22
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maxAmount = 22
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Size1
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VARIANT
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{
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name = Size1
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displayName = #LOC_Restock_variant-engine_size1
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primaryColor = #000000
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secondaryColor = #999999
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GAMEOBJECTS
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{
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LV_303 = true
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LV_303_Boattail = false
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LV_303_Compact = false
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Shroud = true
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Shroud_Compact = false
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}
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}
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VARIANT
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{
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name = Boattail
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displayName = #LOC_Restock_variant-engine_boattail
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primaryColor = #999999
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secondaryColor = #000000
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GAMEOBJECTS
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{
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LV_303 = false
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LV_303_Boattail = true
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LV_303_Compact = false
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Shroud = false
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Shroud_Compact = false
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}
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}
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VARIANT
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{
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name = Compact
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displayName = #LOC_Restock_variant-engine_compact
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primaryColor = #ffffff
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secondaryColor = #f69449
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GAMEOBJECTS
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{
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LV_303 = false
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LV_303_Boattail = false
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LV_303_Compact = true
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Shroud = false
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Shroud_Compact = true
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}
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}
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}
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MODULE
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{
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name = ModuleJettison
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jettisonName = Shroud,Shroud_Compact
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bottomNodeName = bottom
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isFairing = True
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jettisonedObjectMass = 0.1
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jettisonForce = 0
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jettisonDirection = 0 0 1
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}
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MODULE
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{
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name = ModuleTestSubject
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useStaging = True
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useEvent = True
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situationMask = 127
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CONSTRAINT
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{
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type = REPEATABILITY
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value = ALWAYS
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prestige = Trivial
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}
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CONSTRAINT
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{
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type = REPEATABILITY
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value = BODYANDSITUATION
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prestige = Significant
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}
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CONSTRAINT
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{
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type = REPEATABILITY
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value = ONCEPERPART
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prestige = Exceptional
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = GT
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value = 4000
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prestige = Trivial
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = LT
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value = 8000
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prestige = Trivial
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = GT
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value = 2000
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prestige = Significant
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = LT
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value = 4000
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prestige = Significant
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = GT
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value = 1000
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prestige = Exceptional
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = LT
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value = 2000
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prestige = Exceptional
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}
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CONSTRAINT
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{
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type = ALTITUDE
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test = GT
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value = 0 // this just registers altitude as something to care about
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situationMask = 8
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}
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CONSTRAINT
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{
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type = ALTITUDE
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test = LT
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value = 300000
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situationMask = 16
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body = _NotSun
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}
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CONSTRAINT
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{
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type = ALTITUDE
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test = LT
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value = 600000
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situationMask = 32
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body = _NotSun
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}
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CONSTRAINT
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{
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type = SPEED
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test = GT
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value = 0
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situationMask = 8
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prestige = Trivial
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}
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CONSTRAINT
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{
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type = SPEED
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test = LT
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value = 600
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situationMask = 8
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prestige = Trivial
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}
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CONSTRAINT
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{
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type = SPEED
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test = GT
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value = 300
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situationMask = 8
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prestige = Significant
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}
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CONSTRAINT
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{
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type = SPEED
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test = LT
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value = 1200
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situationMask = 8
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prestige = Significant
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}
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CONSTRAINT
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{
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type = SPEED
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test = GT
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value = 600
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situationMask = 8
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prestige = Exceptional
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}
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CONSTRAINT
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{
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type = SPEED
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test = LT
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value = 2500
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situationMask = 8
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prestige = Exceptional
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}
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CONSTRAINT
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{
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type = SPEEDENV
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test = LT
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value = 200
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prestige = Trivial
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}
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CONSTRAINT
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||||
{
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type = SPEEDENV
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test = GT
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value = 100
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prestige = Trivial
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}
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CONSTRAINT
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{
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type = SPEEDENV
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test = LT
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value = 100
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prestige = Significant
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}
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CONSTRAINT
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{
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type = SPEEDENV
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test = GT
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value = 50
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prestige = Significant
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}
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CONSTRAINT
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{
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type = SPEEDENV
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test = LT
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value = 50
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prestige = Exceptional
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}
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CONSTRAINT
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{
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type = SPEEDENV
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test = GT
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value = 20
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prestige = Exceptional
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}
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}
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MODULE
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{
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name = ModuleSurfaceFX
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thrustProviderModuleIndex = 0
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fxMax = 0.3
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maxDistance = 30
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falloff = 1.7
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thrustTransformName = thrustTransform
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}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = heatColor
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responseSpeed = 0.005
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = throttleColor
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 0.05
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shaderProperty = _EmissiveColor
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excludedRenderers = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0
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key = 1 1
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}
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greenCurve
|
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{
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key = 0 0
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key = 1 1
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}
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blueCurve
|
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{
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key = 0 0
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = throttleColor
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animRate = 1
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shaderProperty = _EmissiveColor
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includedRenderers = EngineCore
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toggleInEditor = false
|
||||
toggleInFlight = false
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redCurve
|
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{
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key = 0 0
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||||
key = 1 1
|
||||
}
|
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greenCurve
|
||||
{
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||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
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||||
key = 0 0
|
||||
key = 1 1
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}
|
||||
}
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||||
}
|
@ -0,0 +1,587 @@
|
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// ReStock+ 0.1.0
|
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// Valiant (1.25m starter engine)
|
||||
PART
|
||||
{
|
||||
name = restock-engine-125-valiant
|
||||
module = Part
|
||||
author = Porkjet and Chris Adderley (Nertea)
|
||||
MODEL
|
||||
{
|
||||
model = ReStock/Assets/Engine/restock-engine-valiant-1
|
||||
}
|
||||
node_attach = 0.0, 0.4499999, 0.0, 0.0, 1.0, 0.0, 1
|
||||
node_stack_top = 0.0, 0.4499999, 0.0, 0.0, 1.0, 0.0, 1
|
||||
node_stack_bottom = 0.0, -0.87125, 0.0, 0.0, -1.0, 0.0, 1
|
||||
|
||||
rescaleFactor = 1
|
||||
scale = 1
|
||||
!EFFECTS {}
|
||||
EFFECTS
|
||||
{
|
||||
engage
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_vent_medium
|
||||
volume = 1.0
|
||||
pitch = 2.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
flameout
|
||||
{
|
||||
PREFAB_PARTICLE
|
||||
{
|
||||
prefabName = fx_exhaustSparks_flameout
|
||||
transformName = thrustTransform
|
||||
oneShot = true
|
||||
}
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_explosion_low
|
||||
volume = 1.0
|
||||
pitch = 2.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
fx-valiant-running
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_rocket_hard
|
||||
volume = 0.0 0.0
|
||||
volume = 1.0 1.0
|
||||
pitch = 0.0 0.2
|
||||
pitch = 1.0 1.0
|
||||
loop = true
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = turbo
|
||||
modelName = ReStock/FX/restock-fx-valiant-turbo-1
|
||||
transformName = fxTransformTurbo
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = core
|
||||
modelName = ReStock/FX/restock-fx-valiant-core-1
|
||||
transformName = fxTransformCore
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = plume
|
||||
modelName = ReStock/FX/restock-fx-valiant-plume-1
|
||||
transformName = fxTransformPlume
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
PREFAB_PARTICLE
|
||||
{
|
||||
prefabName = fx_smokeTrail_light
|
||||
transformName = smokePoint
|
||||
emission = 0.0 0.0
|
||||
emission = 0.05 0.0
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.25
|
||||
speed = 0.0 0.25
|
||||
speed = 1.0 1.0
|
||||
localOffset = 0, 0, 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TechRequired = basicRocketry
|
||||
entryCost = 1500
|
||||
cost = 500
|
||||
category = Engine
|
||||
subcategory = 0
|
||||
title = #LOC_RestockPlus_restock-engine-valiant_title
|
||||
manufacturer = #autoLOC_501638
|
||||
description = #LOC_RestockPlus_restock-engine-valiant_description
|
||||
attachRules = 1,1,1,1,0
|
||||
mass = 0.75
|
||||
heatConductivity = 0.06 // half default
|
||||
skinInternalConductionMult = 4.0
|
||||
emissiveConstant = 0.8 // engine nozzles are good at radiating.
|
||||
dragModelType = default
|
||||
maximum_drag = 0.2
|
||||
minimum_drag = 0.2
|
||||
angularDrag = 2
|
||||
crashTolerance = 7
|
||||
maxTemp = 2000 // = 3600
|
||||
bulkheadProfiles = size1
|
||||
tags = #LOC_RestockPlus_restock-engine-valiant_tags
|
||||
MODULE
|
||||
{
|
||||
name = ModuleEnginesFX
|
||||
thrustVectorTransformName = thrustTransform
|
||||
exhaustDamage = True
|
||||
ignitionThreshold = 0.1
|
||||
minThrust = 0
|
||||
maxThrust = 100
|
||||
heatProduction = 200
|
||||
fxOffset = 0, 0, -0.05
|
||||
EngineType = LiquidFuel
|
||||
runningEffectName = fx-valiant-running
|
||||
exhaustDamageDistanceOffset = 0.79
|
||||
PROPELLANT
|
||||
{
|
||||
name = LiquidFuel
|
||||
ratio = 0.9
|
||||
DrawGauge = True
|
||||
}
|
||||
PROPELLANT
|
||||
{
|
||||
name = Oxidizer
|
||||
ratio = 1.1
|
||||
}
|
||||
atmosphereCurve
|
||||
{
|
||||
key = 0 270
|
||||
key = 1 240
|
||||
key = 7 0.001
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModulePartVariants
|
||||
baseVariant = Size1
|
||||
VARIANT
|
||||
{
|
||||
name = Size1
|
||||
displayName = #LOC_Restock_variant-engine_size1
|
||||
primaryColor = #000000
|
||||
secondaryColor = #999999
|
||||
GAMEOBJECTS
|
||||
{
|
||||
LV_T15 = true
|
||||
LV_T15_Boattail = false
|
||||
LV_T15_Compact = false
|
||||
Shroud = true
|
||||
Shroud_Compact = false
|
||||
EngineCompact = false
|
||||
Engine = true
|
||||
MovingPartsCompactT15 = false
|
||||
MovingParts = true
|
||||
Piston001Lower = true
|
||||
Piston002Lower = true
|
||||
Piston003Lower = false
|
||||
Piston004Lower = false
|
||||
Piston001Upper = true
|
||||
Piston002Upper = true
|
||||
Piston003Upper = false
|
||||
Piston004Upper = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Boattail
|
||||
displayName = #LOC_Restock_variant-engine_boattail
|
||||
primaryColor = #999999
|
||||
secondaryColor = #000000
|
||||
GAMEOBJECTS
|
||||
{
|
||||
LV_T15 = false
|
||||
LV_T15_Boattail = true
|
||||
LV_T15_Compact = false
|
||||
Shroud = false
|
||||
Shroud_Compact = false
|
||||
EngineCompact = false
|
||||
Engine = true
|
||||
MovingPartsCompactT15 = false
|
||||
MovingParts = false
|
||||
Piston001Lower = false
|
||||
Piston002Lower = false
|
||||
Piston003Lower = false
|
||||
Piston004Lower = false
|
||||
Piston001Upper = false
|
||||
Piston002Upper = false
|
||||
Piston003Upper = false
|
||||
Piston004Upper = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Compact
|
||||
displayName = #LOC_Restock_variant-engine_compact
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #f69449
|
||||
GAMEOBJECTS
|
||||
{
|
||||
LV_T15 = false
|
||||
LV_T15_Boattail = false
|
||||
LV_T15_Compact = true
|
||||
Shroud = false
|
||||
Shroud_Compact = true
|
||||
EngineCompact = true
|
||||
Engine = false
|
||||
MovingPartsCompactT15 = true
|
||||
MovingParts = false
|
||||
Piston001Lower = false
|
||||
Piston002Lower = false
|
||||
Piston003Lower = true
|
||||
Piston004Lower = true
|
||||
Piston001Upper = false
|
||||
Piston002Upper = false
|
||||
Piston003Upper = true
|
||||
Piston004Upper = true
|
||||
}
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleGimbal
|
||||
gimbalTransformName = Gimbal
|
||||
gimbalRange = 5
|
||||
gimbalResponseSpeed = 15
|
||||
useGimbalResponseSpeed = true
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleLookAtConstraint
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Piston001Lower
|
||||
rotatorsName = Piston001Upper
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Piston001Upper
|
||||
rotatorsName = Piston001Lower
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Piston002Lower
|
||||
rotatorsName = Piston002Upper
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Piston002Upper
|
||||
rotatorsName = Piston002Lower
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Piston003Lower
|
||||
rotatorsName = Piston003Upper
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Piston003Upper
|
||||
rotatorsName = Piston003Lower
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Piston004Lower
|
||||
rotatorsName = Piston004Upper
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Piston004Upper
|
||||
rotatorsName = Piston004Lower
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleJettison
|
||||
jettisonName = Shroud,Shroud_Compact
|
||||
bottomNodeName = bottom
|
||||
isFairing = True
|
||||
jettisonedObjectMass = 0.1
|
||||
jettisonForce = 0
|
||||
jettisonDirection = 0 0 1
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleAlternator
|
||||
RESOURCE
|
||||
{
|
||||
name = ElectricCharge
|
||||
rate = 6.0
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleSurfaceFX
|
||||
thrustProviderModuleIndex = 0
|
||||
fxMax = 0.5
|
||||
maxDistance = 30
|
||||
falloff = 1.7
|
||||
thrustTransformName = thrustTransform
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleTestSubject
|
||||
useStaging = True
|
||||
useEvent = True
|
||||
situationMask = 127
|
||||
CONSTRAINT
|
||||
{
|
||||
type = REPEATABILITY
|
||||
value = ALWAYS
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = REPEATABILITY
|
||||
value = BODYANDSITUATION
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = REPEATABILITY
|
||||
value = ONCEPERPART
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = GT
|
||||
value = 4000
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = LT
|
||||
value = 8000
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = GT
|
||||
value = 2000
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = LT
|
||||
value = 4000
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = GT
|
||||
value = 1000
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = LT
|
||||
value = 2000
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDE
|
||||
test = GT
|
||||
value = 0 // this just registers altitude as something to care about
|
||||
situationMask = 8
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDE
|
||||
test = LT
|
||||
value = 300000
|
||||
situationMask = 16
|
||||
body = _NotSun
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDE
|
||||
test = LT
|
||||
value = 600000
|
||||
situationMask = 32
|
||||
body = _NotSun
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = GT
|
||||
value = 0
|
||||
situationMask = 8
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = LT
|
||||
value = 600
|
||||
situationMask = 8
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = GT
|
||||
value = 300
|
||||
situationMask = 8
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = LT
|
||||
value = 1200
|
||||
situationMask = 8
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = GT
|
||||
value = 600
|
||||
situationMask = 8
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = LT
|
||||
value = 2500
|
||||
situationMask = 8
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = LT
|
||||
value = 200
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = GT
|
||||
value = 100
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = LT
|
||||
value = 100
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = GT
|
||||
value = 50
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = LT
|
||||
value = 50
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = GT
|
||||
value = 20
|
||||
prestige = Exceptional
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleThrottleEffects
|
||||
fxModuleNames = heatColor
|
||||
responseSpeed = 0.005
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleThrottleEffects
|
||||
fxModuleNames = throttleColor
|
||||
responseSpeed = 1.0
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = heatColor
|
||||
animRate = 0.05
|
||||
shaderProperty = _EmissiveColor
|
||||
excludedRenderers = EngineCore
|
||||
toggleInEditor = false
|
||||
toggleInFlight = false
|
||||
redCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = throttleColor
|
||||
animRate = 1
|
||||
shaderProperty = _EmissiveColor
|
||||
includedRenderers = EngineCore
|
||||
toggleInEditor = false
|
||||
toggleInFlight = false
|
||||
redCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user