Merge pull request #952 from PorktoberRevolution/master

Release 1.3.2
This commit is contained in:
Chris Adderley 2021-06-16 21:45:03 -07:00 committed by GitHub
commit 29f4ec73cd
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GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 48 additions and 27 deletions

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@ -149,8 +149,8 @@
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 0.3875,0.7436,0.7686, 0.3875,0.7436,0.7686, 1.44,0.9625,0.1822, 1.44,0.964,0.3017, 0.3875,0.7436,0.7686, 0.3875,0.7436,0.7686, 0,-0.05126,0, 1.355,0.2838,1.355
cube = Clean, 0.1825,0.4643,0.7229, 0.1825,0.4643,0.7229, 1.274,0.9542,0.1829, 1.274,0.9475,0.2177, 0.1825,0.4628,0.7229, 0.1825,0.4658,0.7229, 0,0.005576,-1.994E-09, 1.275,0.1702,1.275
cube = Fairing, 0.3875,0.7461,0.7686, 0.3875,0.7461,0.7686, 1.435,0.9658,0.1822, 1.435,0.9675,0.3017, 0.3875,0.7461,0.7686, 0.3875,0.7461,0.7686, 0,-0.05126,0, 1.355,0.2838,1.355
cube = Clean, 0.181,0.468,0.7344, 0.181,0.468,0.7344, 1.27,0.9574,0.1829, 1.27,0.9507,0.2177, 0.181,0.4664,0.7344, 0.181,0.4695,0.7344, 0,0.005576,-1.994E-09, 1.275,0.1702,1.275
}
}
@ -216,10 +216,11 @@
excludedRenderer = HeatShield25Fairing
excludedRenderer = HeatShieldInternals
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 1.436,0.7472,1.355, 1.436,0.7472,1.355, 5.341,0.9614,0.259, 5.341,0.9714,0.4709, 1.436,0.7472,1.355, 1.436,0.7471,1.355, 0,-0.1004,0, 2.609,0.5505,2.609
cube = Clean, 0.7091,0.4621,1.346, 0.7091,0.4621,1.346, 4.998,0.9524,0.2587, 4.998,0.9466,0.3249, 0.7091,0.4605,1.346, 0.7091,0.4638,1.346, 0,0.01104,0, 2.525,0.3277,2.525
cube = Fairing, 1.436,0.7497,1.366, 1.436,0.7497,1.366, 5.323,0.9648,0.259, 5.323,0.9747,0.4709, 1.436,0.7497,1.366, 1.436,0.7497,1.366, 0,-0.1004,0, 2.609,0.5505,2.609
cube = Clean, 0.7025,0.4649,1.357, 0.7025,0.4649,1.357, 4.982,0.9555,0.2587, 4.982,0.9499,0.327, 0.7025,0.4634,1.357, 0.7025,0.4665,1.357, 0,0.01104,-3.947E-09, 2.525,0.3277,2.525
}
}
@ -233,11 +234,6 @@
{
model = ReStock/Assets/Aero/restock-heatshield-375-1
}
DRAG_CUBE
{
cube = Fairing, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 12.48,0.9608,0.3456, 12.48,0.9621,0.6953, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 0,-0.1559,0, 3.99,0.8369,3.99
cube = Clean, 1.563,0.4576,1.952, 1.563,0.4576,1.952, 11.03,0.9547,0.3365, 11.03,0.9465,0.4361, 1.563,0.456,1.952, 1.563,0.459,1.952, 0,0.01101,0, 3.75,0.4864,3.75
}
@MODULE[ModuleJettison]
{
@jettisonName = HeatShield375Fairing
@ -289,6 +285,12 @@
excludedRenderer = HeatShield375Fairing
excludedRenderer = HeatShield375Internal
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 12.44,0.9645,0.3456, 12.44,0.9656,0.6994, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 0,-0.1559,0, 3.99,0.8369,3.99
cube = Clean, 1.549,0.4589,1.967, 1.549,0.4589,1.967, 10.99,0.9578,0.3365, 10.99,0.9498,0.4388, 1.549,0.4573,1.967, 1.549,0.4603,1.967, 0,0.01101,-3.936E-09, 3.75,0.4864,3.75
}
}
// Heat Shield (10m)
@ -305,4 +307,10 @@
{
@animationName = Inflate
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = A, 19.07,0.4872,8.728, 19.07,0.4871,8.728, 72.75,0.8279,2.352, 71.74,0.8437,2.415, 18.75,0.4822,9.129, 18.75,0.5195,9.129, -4.768E-07,0.9913,4.768E-07, 8.528,3.025,9.074
cube = B, 5.042,0.7795,4.677, 5.042,0.7795,4.677, 4.271,0.8684,4.235, 3.585,0.6972,0.9259, 5.008,0.7754,4.212, 5.008,0.7758,4.212, -4.768E-07,2.057,0, 6.815,4.172,5.902
}
}

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@ -63,4 +63,10 @@
excludedRenderer = HeatShield1875Fairing
excludedRenderer = HeatShieldInternals
}
!DRAG_CUBE {}
DRAG_CUBE
{
cube = Fairing, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 2.992,0.9648,0.2187, 2.992,0.9747,0.3773, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 0,-0.07528,0, 1.957,0.4129,1.957
cube = Clean, 0.3952,0.4649,1.043, 0.3952,0.4649,1.043, 2.804,0.9555,0.2203, 2.804,0.9499,0.271, 0.3952,0.4634,1.043, 0.3952,0.4665,1.043, 0,0.008278,-2.96E-09, 1.894,0.2458,1.894
}
}

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@ -89,6 +89,7 @@
@name = ModuleEnginesFX
%runningEffectName = fx-pollux-running
}
MODULE
{
name = FXModuleThrottleEffects

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@ -1,10 +0,0 @@
// Disables Restock patches for stock parts.
// IMPORTANT NOTE: YOU WILL ALSO NEED TO WHITELIST THE PARTS' ART ASSETS
// To use, uncomment the following @PART entry, and change yourPartName to the part that you want Restock to leave alone :(.
// Make a copy with an appropriate value for yourPartName
// @PART[yourPartName]:BEFORE[000_ReStock]
//{
// RestockIgnore = True
//}

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@ -6,14 +6,14 @@
{
"MAJOR":1,
"MINOR":3,
"PATCH":1,
"PATCH":2,
"BUILD":0
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":11,
"PATCH":1
"PATCH":2
},
"KSP_VERSION_MIN":{
"MAJOR":1,

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@ -1,3 +1,9 @@
v1.3.2
------
- Fixed collider location inconsistency with stock for 1.25m heatshield (#914)
- Fixed drag cubes (and occlusion) for 1.875m heatshield (#923)
- Added new FX transform nodes for Poodle
v1.3.1
------
- Fixed small linear RCS collider

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@ -1,5 +1,5 @@
=============
RESTOCK 1.3.1
RESTOCK 1.3.2
=============
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.

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@ -347,4 +347,9 @@ PART
nodeEnabled = True
attachNodeName = bottom
}
DRAG_CUBE
{
cube = Fairing, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 2.992,0.9648,0.2187, 2.992,0.9747,0.3773, 0.8075,0.7497,1.049, 0.8075,0.7497,1.049, 0,-0.07528,0, 1.957,0.4129,1.957
cube = Clean, 0.3952,0.4649,1.043, 0.3952,0.4649,1.043, 2.804,0.9555,0.2203, 2.804,0.9499,0.271, 0.3952,0.4634,1.043, 0.3952,0.4665,1.043, 0,0.008278,-2.96E-09, 1.894,0.2458,1.894
}
}

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@ -19,7 +19,7 @@
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalTransformName = Gimbal
gimbalRange = 3
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true

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@ -6,14 +6,14 @@
{
"MAJOR":1,
"MINOR":3,
"PATCH":1,
"PATCH":2,
"BUILD":0
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":11,
"PATCH":1
"PATCH":2
},
"KSP_VERSION_MIN":{
"MAJOR":1,

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@ -1,3 +1,8 @@
v1.3.2
------
- Fixed drag cubes (and occlusion) for 1.875m heatshield (#923)
- Fixed SRB gimbal patch not functioning correctly on MH Pollux (#951)
v1.3.1
------
- Updated French localization (vinix38)

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@ -1,5 +1,5 @@
==============
RESTOCK+ 1.3.1
RESTOCK+ 1.3.2
==============
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
@ -21,7 +21,7 @@ DEPENDENCIES
============
Required:
- Restock (1.3.1)
- Restock (1.3.2)
- ModuleManager (4.1.4)
=============