Merge branch 'Wheels' into develop

This commit is contained in:
2020-01-30 18:45:48 -08:00
31 changed files with 1152 additions and 2 deletions

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using UnityEngine;
namespace Restock.Constraints
{
[System.Serializable]
public class CopyPositionConstraint : IConstraint
{
private readonly string moversName;
private readonly string targetName;
private readonly bool local = false;
// Cached components
private readonly Transform mover;
private readonly Transform target;
public CopyPositionConstraint(ConfigNode node, Part p)
{
node.TryGetValue("rotatorsName", ref moversName);
node.TryGetValue("targetName", ref targetName);
mover = p.FindModelTransform(moversName);
target = p.FindModelTransform(targetName);
}
public void Update()
{
if (mover == null || target == null) return;
if (local)
{
mover.localPosition = target.localPosition;
}
else
{
mover.position = target.position;
}
}
}
}

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using UnityEngine;
namespace Restock.Constraints
{
[System.Serializable]
public class CopyRotationConstraint : IConstraint
{
private readonly string rotatorsName;
private readonly string targetName;
private readonly bool local = false;
// Cached components
private readonly Transform target;
private readonly Transform rotator;
public CopyRotationConstraint(ConfigNode node, Part p)
{
node.TryGetValue("rotatorsName", ref rotatorsName);
node.TryGetValue("targetName", ref targetName);
rotator = p.FindModelTransform(rotatorsName);
target = p.FindModelTransform(targetName);
}
public void Update()
{
if (rotator == null || target == null) return;
if (local)
{
rotator.localRotation = target.localRotation;
}
else
{
rotator.rotation = target.rotation;
}
}
}
}

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using System;
using UnityEngine;
namespace Restock.Constraints
{
public interface IConstraint
{
void Update();
}
}

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using UnityEngine;
namespace Restock.Constraints
{
[System.Serializable]
public class LookAtConstraint : IConstraint
{
private readonly string rotatorsName;
private readonly string targetName;
// Cached components
private readonly Transform target;
private readonly Transform rotator;
public LookAtConstraint(ConfigNode node, Part p)
{
node.TryGetValue("rotatorsName", ref rotatorsName);
node.TryGetValue("targetName", ref targetName);
rotator = p.FindModelTransform(rotatorsName);
target = p.FindModelTransform(targetName);
}
public void Update()
{
if (rotator == null || target == null) return;
var lookPos = target.position - rotator.position;
var rotation = Quaternion.LookRotation(lookPos, target.up);
rotator.rotation = rotation;
}
}
}

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using System.Collections.Generic;
using System.Linq;
using Restock.Constraints;
namespace Restock
{
public class ModuleRestockConstraints : PartModule
{
public List<IConstraint> constraints;
public override void OnLoad(ConfigNode node)
{
base.OnLoad(node);
constraints = new List<IConstraint>();
var cnodes = node.GetNodes();
this.Log($"Loading {cnodes.Length} constraints");
foreach (var cnode in cnodes)
{
switch (cnode.name)
{
//LookAtConstraint
case "CONSTRAINLOOKFX":
case "LOOKATCONSTRAINT":
constraints.Add(new LookAtConstraint(cnode, this.part));
break;
//CopyPositionConstraint
case "COPYPOSITIONCONSTRAINT":
constraints.Add(new CopyPositionConstraint(cnode, this.part));
break;
//CopyRotationConstraint
case "COPYROTATIONCONSTRAINT":
constraints.Add(new CopyRotationConstraint(cnode, this.part));
break;
//Unknown
default:
this.LogError($"Unknown constraint type \"{cnode.name}\"");
break;
}
}
this.Log($"Loaded {constraints.Count} constraints");
}
public override void OnStart(StartState state)
{
if (HighLogic.LoadedSceneIsFlight || HighLogic.LoadedSceneIsEditor)
{
if (constraints == null || constraints.Count == 0)
{
ConfigNode cfg;
foreach (UrlDir.UrlConfig pNode in GameDatabase.Instance.GetConfigs("PART"))
{
if (pNode.name.Replace("_", ".") == part.partInfo.name)
{
cfg = pNode.config;
ConfigNode node = cfg.GetNodes("MODULE").Single(n => n.GetValue("name") == moduleName);
OnLoad(node);
}
}
}
}
}
void LateUpdate()
{
if (constraints == null) return;
foreach (var constraint in constraints)
{
constraint.Update();
}
}
}
}

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@ -44,6 +44,10 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Constraints\CopyPositionConstraint.cs" />
<Compile Include="Constraints\CopyRotationConstraint.cs" />
<Compile Include="Constraints\IConstraint.cs" />
<Compile Include="Constraints\LookAtConstraint.cs" />
<Compile Include="InstallChecker.cs" />
<Compile Include="MaterialModifiers\ColorPropertyMaterialModifier.cs" />
<Compile Include="MaterialModifiers\FloatPropertyMaterialModifier.cs" />
@ -55,6 +59,7 @@
<Compile Include="ModuleRestockDepthMask.cs" />
<Compile Include="ModuleRestockHeatEffects.cs" />
<Compile Include="ModuleRestockISRUAnimation.cs" />
<Compile Include="ModuleRestockConstraints.cs" />
<Compile Include="ModuleRestockModifyFairingMaterials.cs" />
<Compile Include="ModuleRestockModifyMaterials.cs" />
<Compile Include="PartModuleExtensions.cs" />