Disable variant-based drag cubes for service bays; 2 spaces

This commit is contained in:
DMagic1 2019-02-12 18:56:08 -05:00
parent 975f9a3674
commit 38e23bc33b

View File

@ -9,73 +9,67 @@
!mesh = DELETE !mesh = DELETE
!MODEL {} !MODEL {}
MODEL { MODEL
{
model = ReStock/Assets/Payload/restock-service-bay-125-1 model = ReStock/Assets/Payload/restock-service-bay-125-1
} }
@MODULE[ModuleAnimateGeneric] @MODULE[ModuleAnimateGeneric]
{ {
@animationName = DoorsOpen @animationName = DoorsOpen
} }
@MODULE[ModuleSeeThroughObject] @MODULE[ModuleSeeThroughObject]
{ {
@transformName = NewBay125 @transformName = NewBay125
} }
MODULE MODULE
{ {
name = ModulePartVariants name = ModulePartVariants
baseVariant = Opaque useMultipleDragCubes = false
VARIANT baseVariant = Opaque
{
name = Opaque
displayName = #LOC_Restock_variant-service-bay-opaque
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
ServiceBay125_Opaque = true
ServiceBay125 = false
ServiceBay125_Transparent = false
FloorColliders = true
}
}
VARIANT VARIANT
{ {
name = Transparent name = Opaque
displayName = #LOC_Restock_variant-service-bay-transparent displayName = #LOC_Restock_variant-service-bay-opaque
primaryColor = #ffffff primaryColor = #ffffff
secondaryColor = #999999 secondaryColor = #ffffff
GAMEOBJECTS GAMEOBJECTS
{ {
ServiceBay125_Opaque = false ServiceBay125_Opaque = true
ServiceBay125 = false ServiceBay125 = false
ServiceBay125_Transparent = true ServiceBay125_Transparent = false
FloorColliders = true FloorColliders = true
} }
}
}
VARIANT VARIANT
{ {
name = Hollow name = Transparent
displayName = #LOC_Restock_variant-service-bay-hollow displayName = #LOC_Restock_variant-service-bay-transparent
primaryColor = #ffffff primaryColor = #ffffff
secondaryColor = #000000 secondaryColor = #999999
GAMEOBJECTS GAMEOBJECTS
{ {
ServiceBay125_Opaque = false ServiceBay125_Opaque = false
ServiceBay125 = true ServiceBay125 = false
ServiceBay125_Transparent = false ServiceBay125_Transparent = true
FloorColliders = false FloorColliders = true
} }
}
} VARIANT
{
name = Hollow
displayName = #LOC_Restock_variant-service-bay-hollow
} primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
ServiceBay125_Opaque = false
ServiceBay125 = true
ServiceBay125_Transparent = false
FloorColliders = false
}
}
}
} }
@PART[ServiceBay_250] @PART[ServiceBay_250]
@ -84,7 +78,8 @@
!mesh = DELETE !mesh = DELETE
!MODEL {} !MODEL {}
MODEL { MODEL
{
model = ReStock/Assets/Payload/restock-service-bay-25-1 model = ReStock/Assets/Payload/restock-service-bay-25-1
} }
@MODULE[ModuleAnimateGeneric] @MODULE[ModuleAnimateGeneric]
@ -94,105 +89,100 @@
@MODULE[ModuleSeeThroughObject] @MODULE[ModuleSeeThroughObject]
{ {
@transformName = NewBay25 @transformName = NewBay25
} }
MODULE MODULE
{ {
name = ModulePartVariants name = ModulePartVariants
baseVariant = Opaque useMultipleDragCubes = false
VARIANT baseVariant = Opaque
{
name = Opaque
displayName = #LOC_Restock_variant-service-bay-opaque
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
ServiceBay25_Opaque = true
ServiceBay25 = false
ServiceBay25_Transparent = false
FloorColliders = true
}
}
VARIANT VARIANT
{ {
name = Transparent name = Opaque
displayName = #LOC_Restock_variant-service-bay-transparent displayName = #LOC_Restock_variant-service-bay-opaque
primaryColor = #ffffff primaryColor = #ffffff
secondaryColor = #999999 secondaryColor = #999999
GAMEOBJECTS GAMEOBJECTS
{ {
ServiceBay25_Opaque = false ServiceBay25_Opaque = true
ServiceBay25 = false ServiceBay25 = false
ServiceBay25_Transparent = true ServiceBay25_Transparent = false
FloorColliders = true FloorColliders = true
} }
}
}
VARIANT VARIANT
{ {
name = Hollow name = Transparent
displayName = #LOC_Restock_variant-service-bay-hollow displayName = #LOC_Restock_variant-service-bay-transparent
primaryColor = #ffffff primaryColor = #ffffff
secondaryColor = #000000 secondaryColor = #999999
GAMEOBJECTS GAMEOBJECTS
{ {
ServiceBay25_Opaque = false ServiceBay25_Opaque = false
ServiceBay25 = true ServiceBay25 = false
ServiceBay25_Transparent = false ServiceBay25_Transparent = true
FloorColliders = false FloorColliders = true
} }
}
VARIANT
{
name = Hollow
displayName = #LOC_Restock_variant-service-bay-hollow
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
ServiceBay25_Opaque = false
ServiceBay25 = true
ServiceBay25_Transparent = false
FloorColliders = false
}
}
}
} MODULE
{
name = FXModuleLookAtConstraint
}
MODULE // Ringed
{ CONSTRAINLOOKFX
name = FXModuleLookAtConstraint {
targetName = CylBottom001
// Ringed rotatorsName = CylTop001
CONSTRAINLOOKFX }
{ CONSTRAINLOOKFX
targetName = CylBottom001 {
rotatorsName = CylTop001 targetName = CylBottom002
} rotatorsName = CylTop002
CONSTRAINLOOKFX }
{ CONSTRAINLOOKFX
targetName = CylBottom002 {
rotatorsName = CylTop002 targetName = CylBottom003
} rotatorsName = CylTop003
CONSTRAINLOOKFX }
{ CONSTRAINLOOKFX
targetName = CylBottom003 {
rotatorsName = CylTop003 targetName = CylBottom004
} rotatorsName = CylTop004
CONSTRAINLOOKFX }
{ CONSTRAINLOOKFX
targetName = CylBottom004 {
rotatorsName = CylTop004 targetName = CylTop001
} rotatorsName = CylBottom001
}
CONSTRAINLOOKFX CONSTRAINLOOKFX
{ {
targetName = CylTop001 targetName = CylTop002
rotatorsName = CylBottom001 rotatorsName = CylBottom002
} }
CONSTRAINLOOKFX CONSTRAINLOOKFX
{ {
targetName = CylTop002 targetName = CylTop003
rotatorsName = CylBottom002 rotatorsName = CylBottom003
} }
CONSTRAINLOOKFX CONSTRAINLOOKFX
{ {
targetName = CylTop003 targetName = CylTop004
rotatorsName = CylBottom003 rotatorsName = CylBottom004
} }
CONSTRAINLOOKFX }
{
targetName = CylTop004
rotatorsName = CylBottom004
}
}
} }