Upload CryoEngines and PlumeParty FX library (pruned)

This commit is contained in:
zorg2044
2019-08-09 14:01:35 +05:00
parent f1354e7461
commit 41a350558f
172 changed files with 1631 additions and 0 deletions

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// Sea level plume for for all SL engines apart from RS68 Etna
@PART[*]:HAS[@PLUME[CryoEngines1875Lower]]:AFTER[zRealPlume]:NEEDS[SmokeScreen]
{
%EFFECTS
{
CryoEngines1875Lower
{
//Shock cone type effect
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$/PLUME[CryoEngines1875Lower]/transformName$
localRotation = #$/PLUME[CryoEngines1875Lower]/localRotation$
localPosition = #$/PLUME[CryoEngines1875Lower]/corePosition$
fixedScale = #$/PLUME[CryoEngines1875Lower]/coreScale$
//
name = core
modelName = CryoEngines/FX/fx-erebus-core-1
decluster = false
emitOnUpdate = true
xyForce = 0
emission
{
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.4
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.3
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.5
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 3
}
speed
{
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0.5
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.5
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.8
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1.2
}
}
//Create copy of core
+MODEL_MULTI_SHURIKEN_PERSIST[core]
{
@name = core2
%offsetDirection = 0,0,1
%offset = 4.5
}
//Fade out cores one after the other
@MODEL_MULTI_SHURIKEN_PERSIST[core]
{
%emission
{
density = 0.6 1
density = 0.55 0.7
density = 0.5 0
}
}
@MODEL_MULTI_SHURIKEN_PERSIST[core2]
{
%emission
{
density = 0.75 1
density = 0.6 0.7
density = 0.55 0
}
}
//Primary plume
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$/PLUME[CryoEngines1875Lower]/transformName$
localRotation = #$/PLUME[CryoEngines1875Lower]/localRotation$
localPosition = #$/PLUME[CryoEngines1875Lower]/plumePosition$
fixedScale = #$/PLUME[CryoEngines1875Lower]/plumeScale$
//
name = plume
modelName = CryoEngines/FX/fx-fuji-plume-1 //CryoEngines/FX/fx-erebus-plume-1
sizeClamp = 50
decluster = false
emitOnUpdate = true
xyForce
{
density = 1 0
density = 0 0
}
speed
{
density = 1.0 0.7
density = 0.0 0.7
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 1.2
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 1.5
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 2
}
logGrow
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 10
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 30
}
zForce
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.01
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1.02
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1.03
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1.04
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 1
}
linGrow
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 2
}
energy
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5
}
emission
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.2
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.4
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.6
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.9
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1
}
}
//secondary plume that adds a wispy flame type overlay effect
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$/PLUME[CryoEngines1875Lower]/transformName$
localRotation = #$/PLUME[CryoEngines1875Lower]/localRotation$
localPosition = #$/PLUME[CryoEngines1875Lower]/plumePosition$
fixedScale = #$/PLUME[CryoEngines1875Lower]/plume2Scale$
//
name = plume2
modelName = CryoEngines/FX/fx-etna-plume-2-red
sizeClamp = 50
decluster = false
emitOnUpdate = true
xyForce
{
density = 1 0
density = 0 0
}
speed
{
density = 1.0 0.7
density = 0.0 0.7
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 1.2
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 1.5
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 2
}
logGrow
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 10
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 15
}
zForce
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.01
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1.02
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1.03
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1.04
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 1
}
linGrow
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 2
}
energy
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5
}
emission
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0.7
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0.7
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.4
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.6
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.9
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1
}
}
AUDIO
{
name = audio
channel = Ship
clip = RealPlume/KW_Sounds/sound_altloop
volume = 0.0 0.0
volume = #$../../../PLUME[CryoEngines1875Lower]/plumeScale$
@volume,1 ^= :^:1.0 :
pitch = 0.0 1.0
pitch = 1.0 1.0
loop = true
}
}
&engage
{
AUDIO
{
channel = Ship
clip = RealPlume/KW_Sounds/sound_liq6
volume = 0.35
pitch = 1.0
loop = false
}
}
&disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
&flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
}

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// A blue vacuum plume for RL10, RL60 and j2X
// Sea level plume for Erebus and Vesuvius
@PART[*]:HAS[@PLUME[CryoEnginesUpperBlue]]:AFTER[zRealPlume]:NEEDS[SmokeScreen]
{
%EFFECTS
{
CryoEnginesUpperBlue
{
//Shock cone type effect
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$/PLUME[CryoEnginesUpperBlue]/transformName$
localRotation = #$/PLUME[CryoEnginesUpperBlue]/localRotation$
localPosition = #$/PLUME[CryoEnginesUpperBlue]/corePosition$
fixedScale = #$/PLUME[CryoEnginesUpperBlue]/coreScale$
//
name = core
modelName = CryoEngines/FX/fx-ulysses-core-1
decluster = false
emitOnUpdate = true
emission
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 1
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.6
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.8
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1.25
}
speed
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.8
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 0.7
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.8
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 1.0
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1.2
}
}
//Primary plume
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$/PLUME[CryoEnginesUpperBlue]/transformName$
localRotation = #$/PLUME[CryoEnginesUpperBlue]/localRotation$
localPosition = #$/PLUME[CryoEnginesUpperBlue]/plumePosition$
fixedScale = #$/PLUME[CryoEnginesUpperBlue]/plumeScale$
//
name = plume
modelName = CryoEngines/FX/fx-ulysses-plume-1
sizeClamp = 50
decluster = false
emitOnUpdate = true
xyForce
{
density = 1 0
density = 0 0
}
speed
{
density = 1.0 1
density = 0.0 0.7
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 1.2
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 1.5
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 2
}
logGrow
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 2.5
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 5
}
zForce
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.01
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1.02
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1.03
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1.04
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 1
}
linGrow
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ -2
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ -1
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 2
}
energy
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5
}
emission
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 2
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.4
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.6
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1
}
offset
{
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.9
}
}
//secondary plume that adds a wispy flame type overlay effect
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$/PLUME[CryoEnginesUpperBlue]/transformName$
localRotation = #$/PLUME[CryoEnginesUpperBlue]/localRotation$
localPosition = #$/PLUME[CryoEnginesUpperBlue]/plumePosition$
fixedScale = #$/PLUME[CryoEnginesUpperBlue]/plume2Scale$
//
name = plume2
modelName = CryoEngines/FX/fx-etna-plume-2-blue
sizeClamp = 50
decluster = false
emitOnUpdate = true
xyForce
{
density = 1 0
density = 0 0
}
speed
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 0.4
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.4
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 1.2
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 1.5
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 2
}
logGrow
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 10
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 30
}
zForce
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.01
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1.02
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1.03
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1.04
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 1
}
linGrow
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ -1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 2
}
energy
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5
}
emission
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.25
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 0.25
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.25
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.25
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.4
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.6
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1
}
}
AUDIO
{
name = audio
channel = Ship
clip = RealPlume/KW_Sounds/sound_altloop
volume = 0.0 0.0
volume = #$../../../PLUME[CryoEnginesUpperBlue]/plumeScale$
@volume,1 ^= :^:1.0 :
pitch = 0.0 1.0
pitch = 1.0 1.0
loop = true
}
}
&engage
{
AUDIO
{
channel = Ship
clip = RealPlume/KW_Sounds/sound_liq6
volume = 0.35
pitch = 1.0
loop = false
}
}
&disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
&flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
}

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//Prefab Kerolox plume with a shorter, more linear look using Sparrow FX
@PART[*]:HAS[@PLUME[ReStock_KeroloxLowerSparrow]]:AFTER[zRealPlume]:NEEDS[SmokeScreen]
{
%EFFECTS
{
%ReStock_KeroloxLowerSparrow
{
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/transformName$
localRotation = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/localRotation[0]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/localRotation[1]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/localRotation[2]$
localPosition = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/blazePosition[0]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/blazePosition[1]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/blazePosition[2]$
fixedScale = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/blazeScale$
energy = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/energy$
speed = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/speed$
emissionMult = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/emissionMult$
//
name = blaze
modelName = ReStock/FX/PlumeParty/Engines/Generic/keroSparrowBlaze
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 2
logGrow
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key3$ 2
density = #$@BDBPlume/atmosphereKeys/key5$ 2
}
logGrowScale
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 3.5
density = #$@BDBPlume/atmosphereKeys/key2$ 3
density = #$@BDBPlume/atmosphereKeys/key3$ 5
density = #$@BDBPlume/atmosphereKeys/key4$ 5
density = #$@BDBPlume/atmosphereKeys/key5$ 4
}
linGrow
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 7
density = #$@BDBPlume/atmosphereKeys/key3$ 12
density = #$@BDBPlume/atmosphereKeys/key4$ 13
density = #$@BDBPlume/atmosphereKeys/key5$ 14
}
speed
{
density = #$@BDBPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 1.5
density = #$@BDBPlume/atmosphereKeys/key2$ 1.5
density = #$@BDBPlume/atmosphereKeys/key3$ 1.3
density = #$@BDBPlume/atmosphereKeys/key4$ 1.3
density = #$@BDBPlume/atmosphereKeys/key5$ 1.2
power = #$@BDBPlume/PowerKeys/startup$ 1
power = #$@BDBPlume/PowerKeys/flameout$ 1
power = #$@BDBPlume/PowerKeys/ignition$ 1
power = #$@BDBPlume/PowerKeys/deepThrottle$ 1
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.2
}
xyForce
{
density = #$@BDBPlume/atmosphereKeys/key0$ 0.65
density = #$@BDBPlume/atmosphereKeys/key1$ 0.85
density = #$@BDBPlume/atmosphereKeys/key2$ 0.9
density = #$@BDBPlume/atmosphereKeys/key3$ 0.95
density = #$@BDBPlume/atmosphereKeys/key5$ 1
}
zForce
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 1.02
density = #$@BDBPlume/atmosphereKeys/key5$ 1.033
}
emission
{
density = #$@BDBPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 1.2
density = #$@BDBPlume/atmosphereKeys/key2$ 1
density = #$@BDBPlume/atmosphereKeys/key3$ 1
density = #$@BDBPlume/atmosphereKeys/key4$ 1
density = #$@BDBPlume/atmosphereKeys/key5$ 1
power = #$@BDBPlume/PowerKeys/startup$ 0
power = #$@BDBPlume/PowerKeys/flameout$ 0
power = #$@BDBPlume/PowerKeys/ignition$ 0.7
power = #$@BDBPlume/PowerKeys/deepThrottle$ 1
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.5
}
energy
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 1
density = #$@BDBPlume/atmosphereKeys/key4$ 0.7
density = #$@BDBPlume/atmosphereKeys/key5$ 0.3
}
size
{
density = #$@BDBPlume/atmosphereKeys/key0$ 0.85
density = #$@BDBPlume/atmosphereKeys/key1$ 0.85
density = #$@BDBPlume/atmosphereKeys/key2$ 0.75
density = #$@BDBPlume/atmosphereKeys/key3$ 0.75
}
offset
{
density = #$@BDBPlume/atmosphereKeys/key3$ 0
density = #$@BDBPlume/atmosphereKeys/key4$ 0
density = #$@BDBPlume/atmosphereKeys/key5$ -0.5
}
}
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/transformName$
localRotation = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/localRotation[0]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/localRotation[1]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/localRotation[2]$
localPosition = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/blazePosition[0]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/blazePosition[1]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/blazePosition[2]$
fixedScale = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/blazeScale$
emissionMult = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/emissionMult$
//
name = plumeboundary
modelName = RealPlume/Hoojiwana_FX/MPspike
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 5
decluster = true
emitOnUpdate = true
randConeEmit
{
density = #$@BDBPlume/atmosphereKeys/key0$ 0
density = #$@BDBPlume/atmosphereKeys/key1$ 0
density = #$@BDBPlume/atmosphereKeys/key2$ 1
density = #$@BDBPlume/atmosphereKeys/key3$ 1.7
density = #$@BDBPlume/atmosphereKeys/key4$ 1.7
density = #$@BDBPlume/atmosphereKeys/key5$ 2
}
xyForce
{
density = #$@BDBPlume/atmosphereKeys/key0$ 0.05
density = #$@BDBPlume/atmosphereKeys/key1$ 0.05
density = #$@BDBPlume/atmosphereKeys/key2$ 0.1
density = #$@BDBPlume/atmosphereKeys/key3$ 0.1
density = #$@BDBPlume/atmosphereKeys/key4$ 0.45
density = #$@BDBPlume/atmosphereKeys/key5$ 0.75
}
logGrow
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1.1
density = #$@BDBPlume/atmosphereKeys/key2$ 4
density = #$@BDBPlume/atmosphereKeys/key3$ 6
density = #$@BDBPlume/atmosphereKeys/key4$ 6
density = #$@BDBPlume/atmosphereKeys/key5$ 10
}
logGrowScale
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1.5
density = #$@BDBPlume/atmosphereKeys/key2$ 2
density = #$@BDBPlume/atmosphereKeys/key3$ 4
density = #$@BDBPlume/atmosphereKeys/key4$ 4
density = #$@BDBPlume/atmosphereKeys/key5$ 6
}
linGrow
{
density = #$@BDBPlume/atmosphereKeys/key0$ -1
density = #$@BDBPlume/atmosphereKeys/key1$ 0
density = #$@BDBPlume/atmosphereKeys/key2$ 3
density = #$@BDBPlume/atmosphereKeys/key3$ 20
density = #$@BDBPlume/atmosphereKeys/key4$ 20
density = #$@BDBPlume/atmosphereKeys/key5$ 25
}
speed
{
density = #$@BDBPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 2
density = #$@BDBPlume/atmosphereKeys/key2$ 2.5
density = #$@BDBPlume/atmosphereKeys/key3$ 2.5
density = #$@BDBPlume/atmosphereKeys/key4$ 4.5
density = #$@BDBPlume/atmosphereKeys/key5$ 4
}
zForce
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 1.02
density = #$@BDBPlume/atmosphereKeys/key5$ 1.04
}
emission
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1.5
density = #$@BDBPlume/atmosphereKeys/key2$ 2
density = #$@BDBPlume/atmosphereKeys/key3$ 0.5
density = #$@BDBPlume/atmosphereKeys/key4$ 0.25
density = #$@BDBPlume/atmosphereKeys/key5$ 2
power = #$@BDBPlume/PowerKeys/startup$ 0
power = #$@BDBPlume/PowerKeys/flameout$ 0.1
power = #$@BDBPlume/PowerKeys/ignition$ 0.3
power = #$@BDBPlume/PowerKeys/deepThrottle$ 0.4
power = #$@BDBPlume/PowerKeys/maxThrottle$ 0.5
}
energy
{
density = #$@BDBPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 2
density = #$@BDBPlume/atmosphereKeys/key2$ 1.7
density = #$@BDBPlume/atmosphereKeys/key3$ 1.6
density = #$@BDBPlume/atmosphereKeys/key4$ 1
density = #$@BDBPlume/atmosphereKeys/key5$ 0.4
}
size
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 0.85
density = #$@BDBPlume/atmosphereKeys/key2$ 0.8
density = #$@BDBPlume/atmosphereKeys/key3$ 0.7
density = #$@BDBPlume/atmosphereKeys/key4$ 0.55
density = #$@BDBPlume/atmosphereKeys/key5$ 0.4
}
offset
{
density = #$@BDBPlume/atmosphereKeys/key4$ 0
density = #$@BDBPlume/atmosphereKeys/key5$ 0.5
}
}
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/transformName$
localRotation = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/localRotation[0]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/localRotation[1]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/localRotation[2]$
localPosition = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/streamPosition[0]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/streamPosition[1]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/streamPosition[2]$
fixedScale = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/streamScale$
energy = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/energy$
speed = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/speed$
emissionMult = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/emissionMult$
//
name = stream
modelName = ReStock/FX/PlumeParty/Engines/Generic/keroSparrowStream
fixedEmissions = false
sizeClamp = 50
decluster = true
emitOnUpdate = true
logGrow
{
density = #$@BDBPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 2
density = #$@BDBPlume/atmosphereKeys/key2$ 2
density = #$@BDBPlume/atmosphereKeys/key3$ 2
density = #$@BDBPlume/atmosphereKeys/key4$ 3
density = #$@BDBPlume/atmosphereKeys/key5$ 4
}
logGrowScale
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 3
density = #$@BDBPlume/atmosphereKeys/key2$ 4
density = #$@BDBPlume/atmosphereKeys/key3$ 10
density = #$@BDBPlume/atmosphereKeys/key4$ 5
density = #$@BDBPlume/atmosphereKeys/key5$ 4
}
linGrow
{
density = #$@BDBPlume/atmosphereKeys/key0$ -0.2
density = #$@BDBPlume/atmosphereKeys/key1$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 7
density = #$@BDBPlume/atmosphereKeys/key3$ 12
density = #$@BDBPlume/atmosphereKeys/key4$ 14
density = #$@BDBPlume/atmosphereKeys/key5$ 16
}
speed
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1.5
density = #$@BDBPlume/atmosphereKeys/key2$ 1.5
density = #$@BDBPlume/atmosphereKeys/key3$ 1.5
density = #$@BDBPlume/atmosphereKeys/key4$ 1.3
density = #$@BDBPlume/atmosphereKeys/key5$ 0.5
power = #$@BDBPlume/PowerKeys/startup$ 1.0
power = #$@BDBPlume/PowerKeys/flameout$ 1.0
power = #$@BDBPlume/PowerKeys/ignition$ 1.0
power = #$@BDBPlume/PowerKeys/deepThrottle$ 1.3
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.5
}
xyForce
{
density = #$@BDBPlume/atmosphereKeys/key0$ 0.65
density = #$@BDBPlume/atmosphereKeys/key1$ 0.85
density = #$@BDBPlume/atmosphereKeys/key2$ 0.9
density = #$@BDBPlume/atmosphereKeys/key3$ 0.95
density = #$@BDBPlume/atmosphereKeys/key5$ 1
}
zForce
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 1.02
density = #$@BDBPlume/atmosphereKeys/key5$ 1.033
}
emission
{
density = #$@BDBPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 1.2
density = #$@BDBPlume/atmosphereKeys/key2$ 1
density = #$@BDBPlume/atmosphereKeys/key3$ 1
density = #$@BDBPlume/atmosphereKeys/key4$ 1
density = #$@BDBPlume/atmosphereKeys/key5$ 0.5
power = #$@BDBPlume/PowerKeys/startup$ 0
power = #$@BDBPlume/PowerKeys/flameout$ 0
power = #$@BDBPlume/PowerKeys/ignition$ 0.3
power = #$@BDBPlume/PowerKeys/deepThrottle$ 0.5
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.2
}
energy
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 1
density = #$@BDBPlume/atmosphereKeys/key4$ 0.7
density = #$@BDBPlume/atmosphereKeys/key5$ 0.3
power = #$@BDBPlume/PowerKeys/startup$ 1.5
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.5
}
size
{
density = #$@BDBPlume/atmosphereKeys/key0$ 0.85
density = #$@BDBPlume/atmosphereKeys/key1$ 0.85
density = #$@BDBPlume/atmosphereKeys/key2$ 0.75
density = #$@BDBPlume/atmosphereKeys/key3$ 0.75
}
offset
{
density = #$@BDBPlume/atmosphereKeys/key3$ 0
density = #$@BDBPlume/atmosphereKeys/key4$ 0
density = #$@BDBPlume/atmosphereKeys/key5$ 0.4
}
}
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/transformName$
localRotation = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/localRotation[0]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/localRotation[1]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/localRotation[2]$
localPosition = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/blazePosition[0]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/blazePosition[1]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/blazePosition[2]$
fixedScale = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/flameScale$
energy = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/energy$
speed = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/speed$
emissionMult = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/emissionMult$
//
name = flame
modelName = ReStock/FX/PlumeParty/Engines/BlueOrigin/keroSLBlaze
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 2
decluster = true
emitOnUpdate = true
xyForce
{
density = #$@BDBPlume/atmosphereKeys/key4$ 0
density = #$@BDBPlume/atmosphereKeys/key5$ 1.3
}
speed
{
density = #$@BDBPlume/atmosphereKeys/key4$ 1
density = #$@BDBPlume/atmosphereKeys/key5$ 0.5
power = #$@BDBPlume/PowerKeys/ignition$ 0.5
power = #$@BDBPlume/PowerKeys/deepThrottle$ 0.6
power = #$@BDBPlume/PowerKeys/maxThrottle$ 0.8
}
emission
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 0.25
density = #$@BDBPlume/atmosphereKeys/key2$ 0.2
density = #$@BDBPlume/atmosphereKeys/key3$ 0.2
density = #$@BDBPlume/atmosphereKeys/key4$ 0.2
density = #$@BDBPlume/atmosphereKeys/key5$ 0.4
power = #$@BDBPlume/PowerKeys/startup$ 0
power = #$@BDBPlume/PowerKeys/flameout$ 0.2
power = #$@BDBPlume/PowerKeys/ignition$ 0.3
power = #$@BDBPlume/PowerKeys/deepThrottle$ 0.6
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1
}
logGrow
{
density = #$@BDBPlume/atmosphereKeys/key0$ 0
density = #$@BDBPlume/atmosphereKeys/key1$ 3
density = #$@BDBPlume/atmosphereKeys/key2$ 3
density = #$@BDBPlume/atmosphereKeys/key3$ 3
density = #$@BDBPlume/atmosphereKeys/key4$ 3
density = #$@BDBPlume/atmosphereKeys/key5$ 4
}
linGrow
{
density = #$@BDBPlume/atmosphereKeys/key0$ 0
density = #$@BDBPlume/atmosphereKeys/key1$ 0
density = #$@BDBPlume/atmosphereKeys/key2$ 2
density = #$@BDBPlume/atmosphereKeys/key3$ 5
density = #$@BDBPlume/atmosphereKeys/key4$ 5
density = #$@BDBPlume/atmosphereKeys/key5$ 2
}
energy
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key3$ 1
density = #$@BDBPlume/atmosphereKeys/key4$ 1
density = #$@BDBPlume/atmosphereKeys/key5$ 0.2
}
offset
{
density = #$@BDBPlume/atmosphereKeys/key4$ 0
density = #$@BDBPlume/atmosphereKeys/key5$ 0.5
}
}
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/transformName$
localRotation = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/localRotation[0]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/localRotation[1]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/localRotation[2]$
localPosition = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/flarePosition[0]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/flarePosition[1]$,$../../../PLUME[ReStock_KeroloxLowerSparrow]/flarePosition[2]$
fixedScale = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/flareScale$
//
name = flare
modelName = ReStock/FX/PlumeParty/Engines/BDB/F1Flare
fixedEmissions = false
randomInitalVelocityOffsetMaxRadius = 0.1
speed = 0.5
energy = 0.1
size = 0.6
xyForce = 0
decluster = true
emitOnUpdate = true
emission
{
power = #$@BDBPlume/PowerKeys/startup$ 0
power = #$@BDBPlume/PowerKeys/flameout$ 0.5
power = #$@BDBPlume/PowerKeys/ignition$ 0.7
power = #$@BDBPlume/PowerKeys/deepThrottle$ 1
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.5
}
}
AUDIO
{
channel = Ship
clip = Bluedog_DB/Sounds/KW/sound_altloop2
volume = 0.0 0.0
volume = #$../../../PLUME[ReStock_KeroloxLowerSparrow]/blazeScale$
@volume,1 ^= :^:1.0 :
pitch = 0.0 1
pitch = 1.0 1
loop = true
}
}
}
}
@PART[*]:HAS[@PLUME[ReStock_KeroloxLowerSparrow],@EFFECTS:HAS[!engage]]:AFTER[zzRealPlume]:NEEDS[SmokeScreen]
{
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = Bluedog_DB/Sounds/KW/sound_liq3
volume = 2
pitch = 1.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
}

View File

@ -0,0 +1,453 @@
@PART[*]:HAS[@PLUME[ReStock_KeroloxLower_Blaze]]:AFTER[zRealPlume]:NEEDS[SmokeScreen]
{
%EFFECTS
{
%ReStock_KeroloxLower_Blaze
{
//Flame effect
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/transformName$
localRotation = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/localRotation[0]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/localRotation[1]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/localRotation[2]$
localPosition = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/blazePosition[0]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/blazePosition[1]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/blazePosition[2]$
fixedScale = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/blazeScale$
energy = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/energy$
speed = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/speed$
emissionMult = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/emissionMult$
//
name = blaze
modelName = ReStock/FX/PlumeParty/Engines/BlueOrigin/keroSLBlaze
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 2
decluster = true
emitOnUpdate = true
xyForce
{
density = #$@ReStockPlume/atmosphereKeys/key4$ 0
density = #$@ReStockPlume/atmosphereKeys/key5$ 1.3
}
speed
{
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
power = #$@ReStockPlume/PowerKeys/ignition$ 0.6
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.8
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.0
}
emission
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 0.25
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.2
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.2
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.2
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.4
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.2
power = #$@ReStockPlume/PowerKeys/ignition$ 0.3
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.6
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1
}
logGrow
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 3
density = #$@ReStockPlume/atmosphereKeys/key2$ 3
density = #$@ReStockPlume/atmosphereKeys/key3$ 3
density = #$@ReStockPlume/atmosphereKeys/key4$ 3
density = #$@ReStockPlume/atmosphereKeys/key5$ 4
}
linGrow
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
energy
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.2
}
offset
{
density = #$@ReStockPlume/atmosphereKeys/key4$ 0
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
}
}
//Overlay effect
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/transformName$
localRotation = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/localRotation[0]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/localRotation[1]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/localRotation[2]$
localPosition = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/lampPosition[0]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/lampPosition[1]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/lampPosition[2]$
fixedScale = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/lampScale$
energy = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/energy$
speed = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/speed$
emissionMult = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/emissionMult$
//
name = lamp
modelName = ReStock/FX/PlumeParty/Engines/Generic/keroIbisBlaze
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 0
xyForce = 0
decluster = true
emitOnUpdate = true
speed
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 3
density = #$@ReStockPlume/atmosphereKeys/key3$ 3
density = #$@ReStockPlume/atmosphereKeys/key4$ 2
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.75
power = #$@ReStockPlume/PowerKeys/ignition$ 0.7
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.8
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.0
}
logGrow
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 4
density = #$@ReStockPlume/atmosphereKeys/key3$ 15
density = #$@ReStockPlume/atmosphereKeys/key4$ 15
density = #$@ReStockPlume/atmosphereKeys/key5$ 15
}
linGrow
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ 3
density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
energy
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.7
}
emission
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.25
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.35
power = #$@ReStockPlume/PowerKeys/ignition$ 0.5
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.7
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.1
}
offset
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ -2
density = #$@ReStockPlume/atmosphereKeys/key3$ -2
density = #$@ReStockPlume/atmosphereKeys/key4$ 0
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
}
//To fill in the plume close to the engine bell as the other two effects fade in after the engine bell
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/transformName$
localRotation = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/localRotation[0]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/localRotation[1]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/localRotation[2]$
localPosition = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/streamPosition[0]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/streamPosition[1]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/streamPosition[2]$
fixedScale = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/streamScale$
energy = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/energy$
speed = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/speed$
emissionMult = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/emissionMult$
//
name = stream
modelName = ReStock/FX/PlumeParty/Engines/Generic/keroIbisStream
fixedEmissions = false
//sizeClamp = 50
decluster = true
emitOnUpdate = true
speed
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@ReStockPlume/atmosphereKeys/key3$ 2
density = #$@ReStockPlume/atmosphereKeys/key4$ 2
density = #$@ReStockPlume/atmosphereKeys/key5$ 1
power = #$@ReStockPlume/PowerKeys/ignition$ 0.5
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.7
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.0
}
logGrow
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 15
density = #$@ReStockPlume/atmosphereKeys/key3$ 30
density = #$@ReStockPlume/atmosphereKeys/key4$ 30
density = #$@ReStockPlume/atmosphereKeys/key5$ 30
}
linGrow
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 2
density = #$@ReStockPlume/atmosphereKeys/key4$ 2
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
energy
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.8
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.8
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.7
}
emission
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.2
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.4
power = #$@ReStockPlume/PowerKeys/ignition$ 0.6
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.9
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.5
}
offset
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key3$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
}
//Smoke effect from original real plume kerolox lower
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/transformName$
localRotation = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/localRotation[0]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/localRotation[1]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/localRotation[2]$
localPosition = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/blazePosition[0]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/blazePosition[1]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/blazePosition[2]$
fixedScale = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/blazeScale$
emissionMult = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/emissionMult$
//
name = plumeboundary
modelName = RealPlume/Hoojiwana_FX/MPspike
fixedEmissions = false
sizeClamp = 50
decluster = true
emitOnUpdate = true
randomInitalVelocityOffsetMaxRadius = 5
randConeEmit
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 1.7
density = #$@ReStockPlume/atmosphereKeys/key4$ 1.7
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
xyForce
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0.05
density = #$@ReStockPlume/atmosphereKeys/key1$ 0.05
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.1
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.1
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.45
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.75
}
logGrow
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.1
density = #$@ReStockPlume/atmosphereKeys/key2$ 4
density = #$@ReStockPlume/atmosphereKeys/key3$ 6
density = #$@ReStockPlume/atmosphereKeys/key4$ 6
density = #$@ReStockPlume/atmosphereKeys/key5$ 10
}
logGrowScale
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@ReStockPlume/atmosphereKeys/key3$ 4
density = #$@ReStockPlume/atmosphereKeys/key4$ 4
density = #$@ReStockPlume/atmosphereKeys/key5$ 6
}
linGrow
{
density = #$@ReStockPlume/atmosphereKeys/key0$ -1
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ 3
density = #$@ReStockPlume/atmosphereKeys/key3$ 20
density = #$@ReStockPlume/atmosphereKeys/key4$ 20
density = #$@ReStockPlume/atmosphereKeys/key5$ 25
}
speed
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 2.5
density = #$@ReStockPlume/atmosphereKeys/key3$ 2.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 4.5
density = #$@ReStockPlume/atmosphereKeys/key5$ 4
}
zForce
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key2$ 1.02
density = #$@ReStockPlume/atmosphereKeys/key5$ 1.04
}
emission
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.25
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.1
power = #$@ReStockPlume/PowerKeys/ignition$ 0.3
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.4
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 0.5
}
energy
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 1.7
density = #$@ReStockPlume/atmosphereKeys/key3$ 1.6
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.4
}
size
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 0.85
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.8
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.7
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.55
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.4
}
}
//Engine flare
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/transformName$
localRotation = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/localRotation[0]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/localRotation[1]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/localRotation[2]$
localPosition = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/flarePosition[0]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/flarePosition[1]$,$../../../PLUME[ReStock_KeroloxLower_Blaze]/flarePosition[2]$
fixedScale = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/flareScale$
emissionMult = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/emissionMult$
//
name = flare
modelName = ReStock/FX/PlumeParty/Engines/BDB/F1Flare
fixedEmissions = false
randomInitalVelocityOffsetMaxRadius = 0.1
speed = 0.5
energy = 0.1
size = 0.6
xyForce = 0
decluster = true
emitOnUpdate = true
emission
{
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.5
power = #$@ReStockPlume/PowerKeys/ignition$ 0.7
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.5
}
}
AUDIO
{
channel = Ship
clip = Bluedog_DB/Sounds/KW/sound_altloop2
volume = 0.0 0.0
volume = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/blazeScale$
@volume,1 ^= :^:1.0 :
pitch = 0.0 1
pitch = 1.0 1
loop = true
}
}
}
}
@PART[*]:HAS[@PLUME[ReStock_KeroloxLower_Blaze],@EFFECTS:HAS[!engage]]:AFTER[zzRealPlume]:NEEDS[SmokeScreen]
{
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip =RealPlume/KW_Sounds/sound_liq3
volume = 1
pitch = 1.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
}

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@ -0,0 +1,55 @@
//Derived from work done by Nessus for Tundra Exploration
ReStockPlume
{
// Global atmosphere density keys
// This allows for quickly changing the density keys for certain plume configurations such as to switch between stock and RSS scaling in the future
// Makes the prefab configs much more readable and enforces consistency in expansion behaviour
atmosphereKeys
{
// Corresponding atmo heights are from stock 1x scale system. Keys are relative and scale well to 2.5/2.7x scale solar systems
key0 = 0.7 // 6.4km plume starts expanding
key1 = 0.52 // 10km pume slightly expanded
key2 = 0.19 // 20km plume more expanded
key3 = 0.07 // 30km plume fully expanded
key4 = 0.045 // 35km plume starts shrinking
key5 = 0.02 // 50km vacuum plume
// use like this:
// emission
// {
// density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0
// density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0.1
// density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.5
// density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1
// density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.5
// density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0
// }
}
//Predefined power (throttle) keys mostly for better readability in the configs as well as consistency
PowerKeys
{
startup = 0.0 // no plume visible
flameout = 0.001 // pre-ignition effects visible, e.g. smoke,TEA-TEB
ignition = 0.1 // normal plume during ignition, no pre-ignition effects
deepThrottle = 0.2 // plume at lowest sustainable power
maxThrottle = 1.0 // plume at full power
}
//use like this eg:
//emission
//{
// power = #$@CryoEnginesPlume/PowerKeys/startup$ 0
// power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.1
// power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.3
// power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.5
// power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1.0
//}
//Some plume FX look bad when emission is too low, in such cases keep the emission value relatively higher even at flameout
//Can assign special flame out or ignition effects if desired
//Both emission and speed need to use these keys for proper throttle response look
//Speed values assigned to speed power keys should not deviate too much from max throttle.
//Enough to shorten the plume at low throttle without squashing it
}