Fix bounds for material bays

- Changes the zero-scaled gameobject added for Dmagic Science Animate compatability, which was causing the part to have strange bounds generated
- Closes #542
This commit is contained in:
Andrew Cassidy 2019-03-09 21:26:43 -08:00
parent 6ff7420da0
commit 438b4829e6
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GPG Key ID: 963017B38FD477A1
4 changed files with 8 additions and 7 deletions

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v0.1.2 v0.1.2
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- Fixed incorrect dimensions on SC-9001 Material Bay (#542)
- Fixed RealChute compatibility - Fixed RealChute compatibility
- Fixed Communotron HG-55 being rotated 180° to the stock version - Fixed Communotron HG-55 being rotated 180° to the stock version (#529)
- Tuned Stayputnik reflectivity - Tuned Stayputnik reflectivity
v0.1.1 v0.1.1

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v0.1.2 v0.1.2
------ ------
- Fixed tech node of restock-radial-relay-2 - Fixed incorrect dimensions on SC-9001R Material Bay (#542)
- Fixed mesh hole in 3.75m battery - Fixed mesh hole in 3.75m battery (#531)
- Fixed bottom node of Anvil SRB being too high - Fixed bottom node of Anvil SRB being too high (#534)
- Fixed Communotron HG-20 not appearing in the tech tree - Fixed Communotron HG-20 not appearing in the tech tree (#527)
- Replaced SKLE-2-3 adapter colldiers with hollow version - Replaced SKLE-2-3 adapter colldiers with hollow version (#528)
- Enabled patch to allow a tweakable to rotate both replaced lights - Enabled patch to allow a tweakable to rotate both replaced lights
v0.1.1 v0.1.1