@ -6,7 +6,7 @@
// - EP-50 Engine Plate (EnginePlate4)
// EP-18 Engine Plate
@PART[EnginePlate1p5]:HAS[~RestockIgnore[*]]:FOR[ ReStock]
@PART[EnginePlate1p5]:HAS[~RestockIgnore[*]]:FOR[ 000_ ReStock]
{
@author = Andrew Cassidy (Cinebox) and Chris Adderley (Nertea)
!MODEL,* {}
@ -16,6 +16,13 @@
texture = blank, ReStock/Assets/Structural/restock-structural-tubes-1
texture = blank-n, ReStock/Assets/Structural/restock-structural-tubes-1-n
}
// this is the same as the stock value in KSP 1.9.x, but since KSP 1.8.x
// has different mass values, the variant masses below result in negative mass.
// This prevents that from happening, at the expense of slightly affecting part balance
// when ReStock is used with 1.8.x
@mass = 0.14
!MODULE[ModulePartVariants] {}
MODULE
{
@ -23,74 +30,7 @@
baseVariant = Long
baseMass = 0
baseCost = 0
VARIANT
{
name = Boattail-White
mass = -0.015
cost = 50
displayName = #LOC_Restock_variant-engine_boattail_white // Boattail (White)
primaryColor = #ffffff
secondaryColor = #ffffff
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-1875-White = false
Engineplate-1875-Orange = false
Boattail-1875-Colliders = true
Boattail-1875-White = true
Boattail-1875-Orange = false
Shroud1p5xDummy = true
Shroud1p5x0 = false
Shroud1p5x1 = false
Shroud1p5x2 = false
Shroud1p5x3 = false
Shroud1p5x4 = false
Shroud1p5x0-Orange = false
Shroud1p5x1-Orange = false
Shroud1p5x2-Orange = false
Shroud1p5x3-Orange = false
Shroud1p5x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Boattail-Orange
mass = -0.015
cost = 50
displayName = #LOC_Restock_variant-engine_boattail_grey-orange // Boattail (Orange/Grey)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = GrayAndOrange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-1875-White = false
Engineplate-1875-Orange = false
Boattail-1875-Colliders = true
Boattail-1875-White = false
Boattail-1875-Orange = true
Shroud1p5xDummy = true
Shroud1p5x0 = false
Shroud1p5x1 = false
Shroud1p5x2 = false
Shroud1p5x3 = false
Shroud1p5x4 = false
Shroud1p5x0-Orange = false
Shroud1p5x1-Orange = false
Shroud1p5x2-Orange = false
Shroud1p5x3-Orange = false
Shroud1p5x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Short
@ -430,72 +370,12 @@
{
node_stack_bottom = 0.0, -3.75, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud1p5x0,Shroud1p5x1,Shroud1p5x2,Shroud1p5x3,Shroud1p5x4,Shroud1p5x0-Orange,Shroud1p5x1-Orange,Shroud1p5x2-Orange,Shroud1p5x3-Orange,Shroud1p5x4-Orange,Shroud1p5xDummy
}
}
// EP-25 Engine Plate
@PART[EnginePlate2]:HAS[~RestockIgnore[*]]:FOR[ReStock] {
@author = Andrew Cassidy (Cinebox) and Chris Adderley (Nertea)
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Coupling/restock-engineplate-25-1
texture = blank, ReStock/Assets/Structural/restock-structural-tubes-1
texture = blank-n, ReStock/Assets/Structural/restock-structural-tubes-1-n
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Long
baseMass = 0
baseCost = 0
VARIANT
{
name = Boattail-Dark
mass = -0.03
cost = 60
displayName = #LOC_Restock_variant-engine_boattail_dark // Boattail (Dark)
primaryColor = #4c4f47
secondaryColor = #494d49
themeName = Dark
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = false
Engineplate-25-Metal = false
Boattail-25-Colliders = true
Boattail-25-White = false
Boattail-25-Dark = true
Boattail-25-Metal = false
Boattail-25-Orange = false
Shroud2xDummy = true
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Boattail-White
mass = -0.0 3
cost = 6 0
mass = -0.015
cost = 50
displayName = #LOC_Restock_variant-engine_boattail_white // Boattail (White)
primaryColor = #ffffff
secondaryColor = #ffffff
@ -503,24 +383,22 @@
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = false
Engineplate-25-Metal = false
Boattail-25-Colliders = true
Boattail-25-White = true
Boattail-25-Dark = false
Boattail-25-Metal = false
Boattail-25-Orange = false
Shroud2xDummy = true
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
Engineplate-1875-White = false
Engineplate-1875-Orange = false
Boattail-1875-Colliders = true
Boattail-1875-White = true
Boattail-1875-Orange = false
Shroud1p5xDummy = true
Shroud1p5x0 = false
Shroud1p5x1 = false
Shroud1p5x2 = false
Shroud1p5x3 = false
Shroud1p5x4 = false
Shroud1p5x0-Orange = false
Shroud1p5x1-Orange = false
Shroud1p5x2-Orange = false
Shroud1p5x3-Orange = false
Shroud1p5x4-Orange = false
}
NODES
{
@ -530,75 +408,69 @@
VARIANT
{
name = Boattail-Orange
mass = -0.0 3
cost = 6 0
displayName = #LOC_Restock_variant-engine_boattail_ orange // Boattail (Orange)
mass = -0.0 15
cost = 5 0
displayName = #LOC_Restock_variant-engine_boattail_ grey- orange // Boattail (Orange/Grey )
primaryColor = #f49841
secondaryColor = f49841
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = false
Engineplate-25-Metal = false
Boattail-25-Colliders = true
Boattail-25-White = false
Boattail-25-Dark = false
Boattail-25-Metal = false
Boattail-25-Orange = true
Shroud2xDummy = true
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Boattail-Metal
mass = -0.03
cost = 60
displayName = #LOC_Restock_variant-engine_boattail_metal // Boattail (Metal)
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
themeName = Metal
secondaryColor = #4c4f47
themeName = GrayAndOrange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = false
Engineplate-25-Metal = false
Boattail-25-Colliders = true
Boattail-25-White = false
Boattail-25-Dark = false
Boattail-25-Metal = true
Boattail-25-Orange = false
Shroud2xDummy = true
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
Engineplate-1875-White = false
Engineplate-1875-Orange = false
Boattail-1875-Colliders = true
Boattail-1875-White = false
Boattail-1875-Orange = true
Shroud1p5xDummy = true
Shroud1p5x0 = false
Shroud1p5x1 = false
Shroud1p5x2 = false
Shroud1p5x3 = false
Shroud1p5x4 = false
Shroud1p5x0-Orange = false
Shroud1p5x1-Orange = false
Shroud1p5x2-Orange = false
Shroud1p5x3-Orange = false
Shroud1p5x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud1p5x0,Shroud1p5x1,Shroud1p5x2,Shroud1p5x3,Shroud1p5x4,Shroud1p5x0-Orange,Shroud1p5x1-Orange,Shroud1p5x2-Orange,Shroud1p5x3-Orange,Shroud1p5x4-Orange,Shroud1p5xDummy
}
}
// EP-25 Engine Plate
@PART[EnginePlate2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] {
@author = Andrew Cassidy (Cinebox) and Chris Adderley (Nertea)
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Coupling/restock-engineplate-25-1
texture = blank, ReStock/Assets/Structural/restock-structural-tubes-1
texture = blank-n, ReStock/Assets/Structural/restock-structural-tubes-1-n
}
// this is the same as the stock value in KSP 1.9.x, but since KSP 1.8.x
// has different mass values, the variant masses below result in negative mass.
// This prevents that from happening, at the expense of slightly affecting part balance
// when ReStock is used with 1.8.x
@mass = 0.25
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Long
baseMass = 0
baseCost = 0
VARIANT
{
name = Short
@ -959,35 +831,47 @@
node_stack_bottom = 0.0, -3.75, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud2x0,Shroud2x1,Shroud2x2,Shroud2x3,Shroud2x4,Shroud2x0-Metal,Shroud2x1-Metal,Shroud2x2-Metal,Shroud2x3-Metal,Shroud2x4-Metal,Shroud2xDummy
}
}
// EP-37 Engine Plate
@PART[EnginePlate3]:HAS[~RestockIgnore[*]]:FOR[ReStock] {
@author = Andrew Cassidy (Cinebox) and Chris Adderley (Nertea)
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Coupling/restock-engineplate-375-1
texture = blank, ReStock/Assets/Structural/restock-structural-tubes-1
texture = blank-n, ReStock/Assets/Structural/restock-structural-tubes-1-n
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Long
baseMass = 0
baseCost = 0
VARIANT
{
name = Boattail-Dark
mass = -0.03
cost = 60
displayName = #LOC_Restock_variant-engine_boattail_dark // Boattail (Dark)
primaryColor = #4c4f47
secondaryColor = #494d49
themeName = Dark
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = false
Engineplate-25-Metal = false
Boattail-25-Colliders = true
Boattail-25-White = false
Boattail-25-Dark = true
Boattail-25-Metal = false
Boattail-25-Orange = false
Shroud2xDummy = true
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Boattail-White
mass = -0.075
cost = 100
mass = -0.0 3
cost = 6 0
displayName = #LOC_Restock_variant-engine_boattail_white // Boattail (White)
primaryColor = #ffffff
secondaryColor = #ffffff
@ -995,62 +879,134 @@
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-375-White = false
Engineplate-375-Orange = false
Boattail-375-Colliders = true
Boattail-375-White = true
Boattail-375-Orange = false
Shroud3xDummy = true
Shroud3x0 = false
Shroud3x1 = false
Shroud3x2 = false
Shroud3x3 = false
Shroud3x4 = false
Shroud3x0-Orange = false
Shroud3x1-Orange = false
Shroud3x2-Orange = false
Shroud3x3-Orange = false
Shroud3x4-Orange = false
Engineplate-25-White = false
Engineplate-25-Metal = false
Boattail-25-Colliders = true
Boattail-25-White = true
Boattail-25-Dark = false
Boattail-25-Metal = false
Boattail-25-Orange = false
Shroud2xDummy = true
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -1. 875, 0.0, 0.0, -1.0, 0.0, 3
node_stack_bottom = 0.0, -1. 25, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Boattail-Orange
mass = -0.0 75
cost = 10 0
mass = -0.0 3
cost = 6 0
displayName = #LOC_Restock_variant-engine_boattail_orange // Boattail (Orange)
primaryColor = #f49841
secondaryColor = # f49841
secondaryColor = f49841
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-375-White = false
Engineplate-375-Orange = false
Boattail-375-Colliders = true
Boattail-375-White = false
Boattail-375-Orange = true
Shroud3xDummy = true
Shroud3x0 = false
Shroud3x1 = false
Shroud3x2 = false
Shroud3x3 = false
Shroud3x4 = false
Shroud3x0-Orange = false
Shroud3x1-Orange = false
Shroud3x2-Orange = false
Shroud3x3-Orange = false
Shroud3x4-Orange = false
Engineplate-25-White = false
Engineplate-25-Metal = false
Boattail-25-Colliders = true
Boattail-25-White = false
Boattail-25-Dark = false
Boattail-25-Metal = false
Boattail-25-Orange = true
Shroud2xDummy = true
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Boattail-Metal
mass = -0.03
cost = 60
displayName = #LOC_Restock_variant-engine_boattail_metal // Boattail (Metal)
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
themeName = Metal
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = false
Engineplate-25-Metal = false
Boattail-25-Colliders = true
Boattail-25-White = false
Boattail-25-Dark = false
Boattail-25-Metal = true
Boattail-25-Orange = false
Shroud2xDummy = true
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0, 3
node_stack_bottom = 0.0, -1. 25, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud2x0,Shroud2x1,Shroud2x2,Shroud2x3,Shroud2x4,Shroud2x0-Metal,Shroud2x1-Metal,Shroud2x2-Metal,Shroud2x3-Metal,Shroud2x4-Metal,Shroud2xDummy
}
}
// EP-37 Engine Plate
@PART[EnginePlate3]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] {
@author = Andrew Cassidy (Cinebox) and Chris Adderley (Nertea)
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Coupling/restock-engineplate-375-1
texture = blank, ReStock/Assets/Structural/restock-structural-tubes-1
texture = blank-n, ReStock/Assets/Structural/restock-structural-tubes-1-n
}
// this is the same as the stock value in KSP 1.9.x, but since KSP 1.8.x
// has different mass values, the variant masses below result in negative mass.
// This prevents that from happening, at the expense of slightly affecting part balance
// when ReStock is used with 1.8.x
@mass = 0.58
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Long
baseMass = 0
baseCost = 0
VARIANT
{
name = Short
@ -1391,35 +1347,11 @@
node_stack_bottom = 0.0, -5.0, 0.0, 0.0, -1.0, 0.0, 3
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud3x0,Shroud3x1,Shroud3x2,Shroud3x3,Shroud3x4,Shroud3x0-Orange,Shroud3x1-Orange,Shroud3x2-Orange,Shroud3x3-Orange,Shroud3x4-Orange,Shroud3xDummy
}
}
// EP-50 Engine Plate
@PART[EnginePlate4]:HAS[~RestockIgnore[*]]:FOR[ReStock] {
@author = Andrew Cassidy (Cinebox) and Chris Adderley (Nertea)
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Coupling/restock-engineplate-5-1
texture = blank, ReStock/Assets/Structural/restock-structural-tubes-1
texture = blank-n, ReStock/Assets/Structural/restock-structural-tubes-1-n
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Long
baseMass = 0
baseCost = 0
VARIANT
{
name = Boattail-White
mass = -0. 112 5
cost = 1 4 0
mass = -0.075
cost = 100
displayName = #LOC_Restock_variant-engine_boattail_white // Boattail (White)
primaryColor = #ffffff
secondaryColor = #ffffff
@ -1427,62 +1359,94 @@
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate- 5-White = false
Engineplate- 5-Orange = false
Boattail- 5-Colliders = true
Boattail- 5-White = true
Boattail- 5-Orange = false
Shroud 4 xDummy = true
Shroud 4 x0 = false
Shroud 4 x1 = false
Shroud 4 x2 = false
Shroud 4 x3 = false
Shroud 4 x4 = false
Shroud 4 x0-Orange = false
Shroud 4 x1-Orange = false
Shroud 4 x2-Orange = false
Shroud 4 x3-Orange = false
Shroud 4 x4-Orange = false
Engineplate- 37 5-White = false
Engineplate- 37 5-Orange = false
Boattail- 37 5-Colliders = true
Boattail- 37 5-White = true
Boattail- 37 5-Orange = false
Shroud 3 xDummy = true
Shroud 3 x0 = false
Shroud 3 x1 = false
Shroud 3 x2 = false
Shroud 3 x3 = false
Shroud 3 x4 = false
Shroud 3 x0-Orange = false
Shroud 3 x1-Orange = false
Shroud 3 x2-Orange = false
Shroud 3 x3-Orange = false
Shroud 3 x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0, 4
node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0, 3
}
}
VARIANT
{
name = Boattail-Orange
mass = -0. 112 5
cost = 1 4 0
mass = -0. 07 5
cost = 1 0 0
displayName = #LOC_Restock_variant-engine_boattail_orange // Boattail (Orange)
primaryColor = #f49841
secondaryColor = #f fffff
secondaryColor = #f 49841
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate- 5-White = false
Engineplate- 5-Orange = false
Boattail- 5-Colliders = true
Boattail- 5-White = false
Boattail- 5-Orange = true
Shroud 4 xDummy = true
Shroud 4 x0 = false
Shroud 4 x1 = false
Shroud 4 x2 = false
Shroud 4 x3 = false
Shroud 4 x4 = false
Shroud 4 x0-Orange = false
Shroud 4 x1-Orange = false
Shroud 4 x2-Orange = false
Shroud 4 x3-Orange = false
Shroud 4 x4-Orange = false
Engineplate- 37 5-White = false
Engineplate- 37 5-Orange = false
Boattail- 37 5-Colliders = true
Boattail- 37 5-White = false
Boattail- 37 5-Orange = true
Shroud 3 xDummy = true
Shroud 3 x0 = false
Shroud 3 x1 = false
Shroud 3 x2 = false
Shroud 3 x3 = false
Shroud 3 x4 = false
Shroud 3 x0-Orange = false
Shroud 3 x1-Orange = false
Shroud 3 x2-Orange = false
Shroud 3 x3-Orange = false
Shroud 3 x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0, 4
node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0, 3
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud3x0,Shroud3x1,Shroud3x2,Shroud3x3,Shroud3x4,Shroud3x0-Orange,Shroud3x1-Orange,Shroud3x2-Orange,Shroud3x3-Orange,Shroud3x4-Orange,Shroud3xDummy
}
}
// EP-50 Engine Plate
@PART[EnginePlate4]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] {
@author = Andrew Cassidy (Cinebox) and Chris Adderley (Nertea)
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Coupling/restock-engineplate-5-1
texture = blank, ReStock/Assets/Structural/restock-structural-tubes-1
texture = blank-n, ReStock/Assets/Structural/restock-structural-tubes-1-n
}
// this is the same as the stock value in KSP 1.9.x, but since KSP 1.8.x
// has different mass values, the variant masses below result in negative mass.
// This prevents that from happening, at the expense of slightly affecting part balance
// when ReStock is used with 1.8.x
@mass = 1.0
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Long
baseMass = 0
baseCost = 0
VARIANT
{
name = Short
@ -1823,6 +1787,74 @@
node_stack_bottom = 0.0, -5.0, 0.0, 0.0, -1.0, 0.0, 4
}
}
VARIANT
{
name = Boattail-White
mass = -0.1125
cost = 140
displayName = #LOC_Restock_variant-engine_boattail_white // Boattail (White)
primaryColor = #ffffff
secondaryColor = #ffffff
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-5-White = false
Engineplate-5-Orange = false
Boattail-5-Colliders = true
Boattail-5-White = true
Boattail-5-Orange = false
Shroud4xDummy = true
Shroud4x0 = false
Shroud4x1 = false
Shroud4x2 = false
Shroud4x3 = false
Shroud4x4 = false
Shroud4x0-Orange = false
Shroud4x1-Orange = false
Shroud4x2-Orange = false
Shroud4x3-Orange = false
Shroud4x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0, 4
}
}
VARIANT
{
name = Boattail-Orange
mass = -0.1125
cost = 140
displayName = #LOC_Restock_variant-engine_boattail_orange // Boattail (Orange)
primaryColor = #f49841
secondaryColor = #ffffff
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-5-White = false
Engineplate-5-Orange = false
Boattail-5-Colliders = true
Boattail-5-White = false
Boattail-5-Orange = true
Shroud4xDummy = true
Shroud4x0 = false
Shroud4x1 = false
Shroud4x2 = false
Shroud4x3 = false
Shroud4x4 = false
Shroud4x0-Orange = false
Shroud4x1-Orange = false
Shroud4x2-Orange = false
Shroud4x3-Orange = false
Shroud4x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0, 4
}
}
}
@MODULE[ModuleJettison]
{