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609cfa9c98
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@ -0,0 +1,149 @@
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// Patches applying art changes to solar panels
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// Contents:
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// - (solarPanels4)
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// 1x6
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@PART[solarPanels4]
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{
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@author = Beale
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Electrical/restock-solarpanel-1x6
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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@MODULE[ModuleDeployableSolarPanel]
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{
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@secondaryTransformName = panel6
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}
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MODULE
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{
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name = ModuleRestockModifyMaterials
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MATERIAL
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{
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shader = KSP/Bumped Specular (Mapped)
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TEXTURE_PROPERTY
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{
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name = _MainTex
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textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
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}
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TEXTURE_PROPERTY
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{
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name = _SpecMap
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textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
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}
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FLOAT_PROPERTY
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{
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name = _SpecTint
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value = 0.08
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}
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FLOAT_PROPERTY
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{
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name = _Shininess
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value = 0.8
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}
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}
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}
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}
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// 1x6 shielded
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@PART[solarPanels2]
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{
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@author = Beale
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Electrical/restock-solarpanel-1x6-shrouded
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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@MODULE[ModuleDeployableSolarPanel]
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{
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@secondaryTransformName = panel6
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}
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MODULE
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{
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name = ModuleRestockModifyMaterials
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MATERIAL
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{
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shader = KSP/Bumped Specular (Mapped)
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baseTransform = panel1
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TEXTURE_PROPERTY
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{
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name = _MainTex
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textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
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}
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TEXTURE_PROPERTY
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{
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name = _SpecMap
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textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
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}
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FLOAT_PROPERTY
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{
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name = _SpecTint
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value = 0.08
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}
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FLOAT_PROPERTY
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{
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name = _Shininess
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value = 0.8
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}
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}
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}
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}
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// 2x3
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@PART[solarPanels3]
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{
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@author = Beale
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Electrical/restock-solarpanel-2x3
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position = 0.0, 0.0, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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@MODULE[ModuleDeployableSolarPanel]
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{
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@secondaryTransformName = solar6
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}
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MODULE
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{
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name = ModuleRestockModifyMaterials
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MATERIAL
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{
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shader = KSP/Bumped Specular (Mapped)
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TEXTURE_PROPERTY
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{
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name = _MainTex
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textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1
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}
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TEXTURE_PROPERTY
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{
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name = _SpecMap
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textureUrl = ReStock/Assets/Electrical/restock-solarpanel-1-s
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}
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FLOAT_PROPERTY
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{
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name = _SpecTint
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value = 0.08
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}
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FLOAT_PROPERTY
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{
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name = _Shininess
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value = 0.8
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}
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}
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}
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}
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@ -0,0 +1,150 @@
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// ReStock+ 0.1.0
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// Tiny Radial Decoupler
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PART
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{
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name = restock-decoupler-radial-tiny-1
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module = Part
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author = Chris Adderley
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MODEL {
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model = ReStock/Assets/Coupling/restock-decoupler-radial-4
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}
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scale = 1
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rescaleFactor = 1
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node_attach = 0.00, 0.0, 0.0, 1.0, 0.0, 0.0
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fx_gasBurst_white = -0.056, 0.0, 0, -1.0, 0.0, 0.0, decouple
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sound_vent_large = decouple
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TechRequired = stability
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entryCost = 1000
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cost = 250
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category = Coupling
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subcategory = 0
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title = #LOC_RestockPlus_restock-decoupler-radial-tiny-1_title
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manufacturer = #autoLOC_501629 //#autoLOC_501629 = O.M.B. Demolition Enterprises
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description = #LOC_RestockPlus_restock-decoupler-radial-tiny-1_description
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attachRules = 0,1,0,1,0
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mass = 0.0125
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dragModelType = default
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maximum_drag = 0.2
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minimum_drag = 0.2
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angularDrag = 1
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crashTolerance = 8
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maxTemp = 2000 // = 3200
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stagingIcon = DECOUPLER_HOR
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stageOffset = 1
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childStageOffset = 1
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bulkheadProfiles = srf
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tags = #LOC_RestockPlus_restock-decoupler-radial-tiny-1_tags
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fuelCrossFeed = False
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MODULE
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{
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name = ModuleAnchoredDecoupler
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anchorName = TinyDecouplerBase
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ejectionForce = 70
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explosiveNodeID = srf
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}
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MODULE
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{
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name = ModuleToggleCrossfeed
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crossfeedStatus = false
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toggleEditor = true
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toggleFlight = true
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techRequired = fuelSystems
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}
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MODULE
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{
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name = ModuleTestSubject
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useStaging = True
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useEvent = False
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situationMask = 127
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CONSTRAINT
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{
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type = REPEATABILITY
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value = ALWAYS
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prestige = Trivial
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}
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CONSTRAINT
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{
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type = REPEATABILITY
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value = BODYANDSITUATION
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prestige = Significant
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}
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CONSTRAINT
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{
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type = REPEATABILITY
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value = ONCEPERPART
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prestige = Exceptional
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}
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CONSTRAINT
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{
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type = ALTITUDE
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test = GT
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value = 0 // this just registers altitude as something to care about
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situationMask = 8
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = GT
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value = 4000
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prestige = Trivial
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = LT
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value = 8000
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prestige = Trivial
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = GT
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value = 2000
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prestige = Significant
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = LT
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value = 4000
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prestige = Significant
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = GT
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value = 1000
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prestige = Exceptional
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}
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CONSTRAINT
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{
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type = ALTITUDEENV
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test = LT
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value = 2000
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prestige = Exceptional
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}
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CONSTRAINT
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{
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type = SPEED
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test = LT
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value = 2000
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situationMask = 8
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}
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CONSTRAINT
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{
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type = ALTITUDE
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test = LT
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value = 300000
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situationMask = 16
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body = _NotSun
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}
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CONSTRAINT
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{
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type = ALTITUDE
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test = LT
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value = 600000
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situationMask = 32
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body = _NotSun
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}
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}
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}
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