Merge pull request #221 from PorktoberRevolution/rsplus-0625

Add 0.625m expansion
This commit is contained in:
Chris Adderley 2019-01-27 23:02:39 -08:00 committed by GitHub
commit 694b898c55
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GPG Key ID: 4AEE18F83AFDEB23
61 changed files with 3113 additions and 518 deletions

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@ -9,6 +9,35 @@
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-0625-1
model = ReStock/Assets/FuelTank/restock-fueltank-0625-4
}
MODULE
{
name = ModulePartVariants
baseVariant = Metal
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-0625-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-0625-1-white
}
}
}
}

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@ -8,7 +8,7 @@ Localization
{
en-us
{
// Engines
#LOC_RestockPlus_restock-engine-corgi_title = KR-10A 'Corgi' Liquid Fuel Engine Cluster
#LOC_RestockPlus_restock-engine-corgi_description = Kerbodyne engineers have discovered that clustering can be an effective solution when you need more thrust, and don't want to add more boosters. This upper stage engine is very efficient as it takes advantage of a set of lovingly handcrafted, free range KR-10 Engines.
#LOC_RestockPlus_restock-engine-corgi_tags = orbit vac upper propuls sls rl10 eus restock
@ -21,26 +21,50 @@ Localization
#LOC_RestockPlus_restock-engine-pug_description =
#LOC_RestockPlus_restock-engine-pug_tags = orbit vac upper propuls restock
#LOC_RestockPlus_restock-engine-lug_title = LV-T15 'Valiant' Liquid Fuel Engine
#LOC_RestockPlus_restock-engine-lug_description =
#LOC_RestockPlus_restock-engine-lug_tags = ascent main propuls lower sls restock
#LOC_RestockPlus_restock-engine-valiant_title = LV-T15 'Valiant' Liquid Fuel Engine
#LOC_RestockPlus_restock-engine-valiant_description =
#LOC_RestockPlus_restock-engine-valiant_tags = ascent main propuls lower sls restock
#LOC_RestockPlus_restock-drone-core-375-1_title = RC-XL001 Remote Guidance Unit
#LOC_RestockPlus_restock-drone-core-375-1_description = The massive XL RGU system designed by Kerbodyne and built by STEADLER is a triumph of aerospace engineering and contains important features such as the large empty void in the centre, which can be filled with anything you like. Unlike other stack RGUs, it contains powerful reaction wheels so doubles as a guidance unit.
#LOC_RestockPlus_restock-drone-core-375-1_tags = cmg command control (core fly gyro kerbnet moment probe react sas satellite space stab steer torque restock
#LOC_RestockPlus_restock-engine-torch_title = Mk-1H 'Torch' Liquid Fuel Engine
#LOC_RestockPlus_restock-engine-torch_description = When your booster is small and needs a real kick, the Torch's ability to produce high temperature gases as a prodigious rate will do you well.
#LOC_RestockPlus_restock-engine-torch_tags = ascent main propuls lower titan restock
#LOC_RestockPlus_restock-battery-375-1_title = Z-10K Rechargeable Battery Bank
#LOC_RestockPlus_restock-battery-375-1_description = A gigantic battery pack for the largest rockets. Special on this model, Zaltronic includes mishap insurance - the first time your drop your battery, it will be replaced for free! However, the battery is not user-serviceable.
#LOC_RestockPlus_restock-battery-375-1_tags = capacitor cell charge e/c elect pack power volt watt restock
#LOC_RestockPlus_restock-engine-srb-mallet_title = RT-1 'Mallet' Solid Rocket Booster
#LOC_RestockPlus_restock-engine-srb-mallet_description = The small Mallet answers the demand for miniature, compact SRBs suitable for additional booster assist or stack mounting for small launchers. The KSC's staff janitor has even proposed strapping dozens of them together to make super cheap vehicles!
#LOC_RestockPlus_restock-engine-srb-mallet_tags = moar (more motor rocket srb restock
#LOC_RestockPlus_restock-docking-375-1_title = Clamp-O-Tron Docking Port 'Grande'
#LOC_RestockPlus_restock-docking-375-1_description = When the thrill of docking enormous objects in space disappears, one must logically proceed to humongous objects. This even larger docking port is the result of 6 months of R&D to define the precise meaning of the word 'humongous'.
#LOC_RestockPlus_restock-docking-375-1_tags = restock berth capture connect couple dock fasten join moor socket
#LOC_RestockPlus_restock-engine-srb-striker_title = RT-2 'Striker' Solid Rocket Booster
#LOC_RestockPlus_restock-engine-srb-striker_description = Extending the Mallet with additional segments can provide more boom than your integration team knows what to do with!
#LOC_RestockPlus_restock-engine-srb-striker_tags = a moar (more motor rocket srb restock
// Fuel Tanks
#LOC_RestockPlus_restock-fuel-tank-375-4_title = Kerbodyne S3-1800 Tank
#LOC_RestockPlus_restock-fuel-tank-375-4_description = A special compact tank filling a particular hole in Kerbodyne's heavy part lineup. Now you can make Kerosene pancakes!
#LOC_RestockPlus_restock-fuel-tank-375-4_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-0625-1_title = Oscar-E Liquid Fuel Tank
#LOC_RestockPlus_restock-fuel-tank-0625-1_description = Capping off the Oscars is this large fuel tank. Gold statue not included.
#LOC_RestockPlus_restock-fuel-tank-0625-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-0625-2_title = Oscar-D Liquid Fuel Tank
#LOC_RestockPlus_restock-fuel-tank-0625-2_description = A medium size Oscar series tank. Useful for landers or small satellite lifters.
#LOC_RestockPlus_restock-fuel-tank-0625-2_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-0625-3_title = Oscar-C Liquid Fuel Tank
#LOC_RestockPlus_restock-fuel-tank-0625-3_description = A doubled Oscar B with alphabetically incremented suffix.
#LOC_RestockPlus_restock-fuel-tank-0625-3_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
// Command
#LOC_RestockPlus_restock-drone-core-375-1_title = RC-XL001 Remote Guidance Unit
#LOC_RestockPlus_restock-drone-core-375-1_description = The massive XL RGU system designed by Kerbodyne and built by STEADLER is a triumph of aerospace engineering and contains important features such as the large empty void in the centre, which can be filled with anything you like. Unlike other stack RGUs, it contains powerful reaction wheels so doubles as a guidance unit.
#LOC_RestockPlus_restock-drone-core-375-1_tags = cmg command control (core fly gyro kerbnet moment probe react sas satellite space stab steer torque restock
// Coupling
#LOC_RestockPlus_restock-docking-375-1_title = Clamp-O-Tron Docking Port 'Grande'
#LOC_RestockPlus_restock-docking-375-1_description = When the thrill of docking enormous objects in space disappears, one must logically proceed to humongous objects. This even larger docking port is the result of 6 months of R&D to define the precise meaning of the word 'humongous'.
#LOC_RestockPlus_restock-docking-375-1_tags = restock berth capture connect couple dock fasten join moor socket
// Structural
#LOC_RestockPlus_restock-adapter-hollow-25-375-1_title = Kerbodyne ADTP-2-3A
#LOC_RestockPlus_restock-adapter-hollow-25-375-1_description = A gutted version of the 2-3, which allows the storage of spacecraft components in its core.
#LOC_RestockPlus_restock-adapter-hollow-25-375-1_tags = connect frame scaffold adapt structur strut truss hollow skel carg restock
@ -49,6 +73,21 @@ Localization
#LOC_RestockPlus_restock-adapter-skeletal-25-375-1_description = A structural adapter for upper stages.
#LOC_RestockPlus_restock-adapter-skeletal-25-375-1_tags = connect frame scaffold adapt structur strut truss eus hollow skel restock
// Electrical
#LOC_RestockPlus_restock-battery-375-1_title = Z-10K Rechargeable Battery Bank
#LOC_RestockPlus_restock-battery-375-1_description = A gigantic battery pack for the largest rockets. Special on this model, Zaltronic includes mishap insurance - the first time your drop your battery, it will be replaced for free! However, the battery is not user-serviceable.
#LOC_RestockPlus_restock-battery-375-1_tags = capacitor cell charge e/c elect pack power volt watt restock
// Payload
#LOC_RestockPlus_restock-fairing-base-0625-1_title = AE-FF0 Airstream Protective Shell (0.625m)
#LOC_RestockPlus_restock-fairing-base-0625-1_description = While the Kerbals at Mission Control were still figuring out how to get their rockets back down to Kerbin safely, the research engineers at FLOOYD were quickly realising that protecting parts on ascent was just as important. Heavy research into two-dimensional-input driven procedural construction was then funded with the hopes of making protective shells for important payloads and interstage areas of the crafts. The protective shells also have the benefit of making the craft more aerodynamic, hopefully saving on precious rocket fuel! The AE-FF0 is an even tinier size available from FLOOYD.
#LOC_RestockPlus_restock-fairing-base-0625-1_tags = restock aero )cap cargo cone contain drag fairing hollow inter nose payload protect rocket shroud stage (stor transport
#LOC_RestockPlus_restock-fairing-base-1875-1_title = AE-FF1-L Airstream Protective Shell (1.875m)
#LOC_RestockPlus_restock-fairing-base-1875-1_description = While the Kerbals at Mission Control were still figuring out how to get their rockets back down to Kerbin safely, the research engineers at FLOOYD were quickly realising that protecting parts on ascent was just as important. Heavy research into two-dimensional-input driven procedural construction was then funded with the hopes of making protective shells for important payloads and interstage areas of the crafts. The protective shells also have the benefit of making the craft more aerodynamic, hopefully saving on precious rocket fuel! As a result of budget schedule realignments, the AE-FF1-L has become available.
#LOC_RestockPlus_restock-fairing-base-1875-1_tags = restock aero )cap cargo cone contain drag fairing hollow inter nose payload protect rocket shroud stage (stor transport
// Science
#LOC_RestockPlus_restock-materialbay-radial-1_title = SC-9001R Radial Science Jr.
#LOC_RestockPlus_restock-materialbay-radial-1_description = The SC-9001R has the same set of experiments as the regular Science Jr. Material Bay, but in a conveniant, radial-mountable package. Recommended for ages 4-8. Small parts inside make it not suitable for small children.
#LOC_RestockPlus_restock-materialbay-radial-1_tags = bay experiment lab material research radial sandwich kracken kraken restock
@ -57,6 +96,8 @@ Localization
#LOC_RestockPlus_restock-goocanister-625-1_description = After an unfortunate accident where a technician attempted to stock delicate machinery on the classic Mystery Goo™ canister, FLOOYD Dynamics Labs saw a market opportunity for a version with a flat top and bottom.
#LOC_RestockPlus_restock-goocanister-625-1_tags = experiment research science 0.625 restock
// Communications
#LOC_RestockPlus_restock-relay-radial-2_title = HG-20 High Gain Antenna
#LOC_RestockPlus_restock-relay-radial-2_description = A longer range version of the HG-5 that can handle either direct communications or short range relays, using 4 different dishes.
#LOC_RestockPlus_restock-relay-radial-2_tags = relay antenna radial science transmit data Apollo restock

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@ -1,3 +1,4 @@
// ReStock+ 0.1.0
// 3.75m drone core
PART
{

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@ -1,3 +1,4 @@
// ReStock+ 0.1.0
// 3.75m docking port
PART
{

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@ -1,3 +1,4 @@
// ReStock+ 0.1.0
// 3.75m stack battery
PART
{

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@ -0,0 +1,591 @@
// ReStock+ 0.1.0
// Torch (0.625m lifter engine)
PART
{
// --- general parameters ---
name = restock-engine-torch
module = Part
author = Chris Adderley (Nertea)
// --- asset parameters ---
MODEL
{
model = ReStockPlus/Assets/Engine/restock-engine-torch-1
scale = 1.0, 1.0, 1.0
}
scale = 1.0
rescaleFactor = 1
// --- node definitions ---
node_attach = 0.0, 0.2499, 0.0, 0.0, 1.0, 0.0, 0
node_stack_top = 0.0, 0.2499, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.584, 0.0, 0.0, -1.0, 0.0, 0
// --- FX definitions ---
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-torch-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStockPlus/FX/restock-fx-torch-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStockPlus/FX/restock-fx-torch-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
// --- editor parameters ---
TechRequired = precisionPropulsion
entryCost = 5150
cost = 280
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-torch_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-engine-torch_description
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0
bulkheadProfiles = size0, srf
// --- standard part parameters ---
mass = 0.2
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 20
maxTemp = 2000
breakingForce = 50
breakingTorque = 50
tags = #LOC_RestockPlus_restock-engine-torch_tags
MODULE
{
name = ModuleEnginesFX
engineID = MainExhaust
thrustVectorTransformName = thrustTransform
exhaustDamage = True
runningEffectName = fx-torch-running
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 55
heatProduction = 5
fxOffset = 0, 0, 0
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.5
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 295
key = 1 260
key = 12 100
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 1.0
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalRange = 1
gimbalResponseSpeed = 6
useGimbalResponseSpeed = true
}
MODULE
{
name = ModulePartVariants
baseVariant = Size0
VARIANT
{
name = Size0
displayName = #LOC_Restock_variant-engine_size0
primaryColor = #000000
secondaryColor = #999999
GAMEOBJECTS
{
Torch_0625 = true
Torch_Boattail = false
Torch_Compact = false
CylUpper001 = true
CylUpper002 = true
CylUpper003 = false
CylUpper004 = false
CylLower001 = true
CylLower002 = true
CylLower003 = false
CylLower004 = false
ShroudTorchBasic = true
ShroudTorchCompact = false
}
NODES
{
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #999999
secondaryColor = #000000
GAMEOBJECTS
{
Torch_0625 = false
Torch_Boattail = true
Torch_Compact = false
CylUpper001 = true
CylUpper002 = true
CylUpper003 = false
CylUpper004 = false
CylLower001 = true
CylLower002 = true
CylLower003 = false
CylLower004 = false
ShroudTorchBasic = false
ShroudTorchCompact = false
}
NODES
{
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
Torch_0625 = false
Torch_Boattail = false
Torch_Compact = true
CylUpper001 = false
CylUpper002 = false
CylUpper003 = true
CylUpper004 = true
CylLower001 = false
CylLower002 = false
CylLower003 = true
CylLower004 = true
ShroudTorchBasic = false
ShroudTorchCompact = true
}
NODES
{
}
}
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 121
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylUpper001
rotatorsName = CylLower001
}
CONSTRAINLOOKFX
{
targetName = CylLower001
rotatorsName =CylUpper001
}
CONSTRAINLOOKFX
{
targetName = CylUpper002
rotatorsName = CylLower002
}
CONSTRAINLOOKFX
{
targetName = CylLower002
rotatorsName =CylUpper002
}
CONSTRAINLOOKFX
{
targetName = CylUpper003
rotatorsName = CylLower003
}
CONSTRAINLOOKFX
{
targetName = CylLower003
rotatorsName =CylUpper003
}
CONSTRAINLOOKFX
{
targetName = CylUpper004
rotatorsName = CylLower004
}
CONSTRAINLOOKFX
{
targetName = CylLower004
rotatorsName =CylUpper004
}
}
MODULE
{
name = ModuleJettison
jettisonName = ShroudTorchBasic,ShroudTorchCompact
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 1.0
maxDistance = 70
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}

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@ -0,0 +1,443 @@
// ReStock+ 0.1.0
// Small 0625m SRB
PART
{
name = restock-srb-mallet-1
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1
scale = 1
MODEL
{
model = ReStockPlus/Assets/Engine/restock-engine-mallet-1
}
node_stack_bottom = 0.0, -1.4, 0.0, 0.0, -1.0, 0.0, 0
node_stack_top = 0.0, 1.71, 0.0, 0.0, 1.0, 0.0, 0
node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, 1.0, 0
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-mallet-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStockPlus/FX/restock-fx-srb-tiny-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-srb-smoke-1
transformName = fxTransformSmoke
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
TechRequired = start
entryCost = 0
cost = 200
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-srb-mallet_title
description = #LOC_RestockPlus_restock-engine-srb-mallet_description
attachRules = 1,1,1,1,0
mass = 0.45
heatConductivity = 0.06 // 1/2 default
skinInternalConductionMult = 4.0
emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3600
stagingIcon = SOLID_BOOSTER
bulkheadProfiles = size0, srf
tags = #LOC_RestockPlus_restock-engine-srb-mallet_tags
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
throttleLocked = True
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 192
heatProduction = 545
useEngineResponseTime = True
engineAccelerationSpeed = 10.0
allowShutdown = False
runningEffectName = fx-mallet-running
// Possible EngineType values:
// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
EngineType = SolidBooster
exhaustDamageDistanceOffset = 0.6
PROPELLANT
{
name = SolidFuel
ratio = 1.0
DrawGauge = True
}
atmosphereCurve
{
key = 0 165
key = 1 140
key = 6 0.001
}
}
RESOURCE
{
name = SolidFuel
amount = 80
maxAmount = 80
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 60
CONSTRAINT
{
// disable all but home
type = SITUATION
value = 0
body = _NotHome
prestige = Trivial
}
CONSTRAINT
{
// disable all but home
type = SITUATION
value = 0
body = _NotHome
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 900
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.7
maxDistance = 50
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleJettison
jettisonName = ShroudSRB
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}

View File

@ -0,0 +1,443 @@
// ReStock+ 0.1.0
// Small 0625m SRB
PART
{
name = restock-srb-striker-1
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1
scale = 1
MODEL
{
model = ReStockPlus/Assets/Engine/restock-engine-striker-1
}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-striker-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStockPlus/FX/restock-fx-srb-tiny-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-srb-smoke-1
transformName = fxTransformSmoke
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
node_stack_bottom = 0.0, -3.08, 0.0, 0.0, -1.0, 0.0, 0
node_stack_top = 0.0, 2.8035, 0.0, 0.0, 1.0, 0.0, 0
node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, 1.0, 0
TechRequired = start
entryCost = 0
cost = 200
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-srb-striker_title
description = #LOC_RestockPlus_restock-engine-srb-striker_description
attachRules = 1,1,1,1,0
mass = 0.45
heatConductivity = 0.06 // 1/2 default
skinInternalConductionMult = 4.0
emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3600
stagingIcon = SOLID_BOOSTER
bulkheadProfiles = size0, srf
tags = #LOC_RestockPlus_restock-engine-srb-striker_tags
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
throttleLocked = True
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 192
heatProduction = 545
useEngineResponseTime = True
engineAccelerationSpeed = 10.0
allowShutdown = False
fxOffset = 0, 0, 0.12
runningEffectName = fx-striker-running
// Possible EngineType values:
// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
EngineType = SolidBooster
exhaustDamageDistanceOffset = 0.6
PROPELLANT
{
name = SolidFuel
ratio = 1.0
DrawGauge = True
}
atmosphereCurve
{
key = 0 165
key = 1 140
key = 6 0.001
}
}
RESOURCE
{
name = SolidFuel
amount = 160
maxAmount = 160
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 60
CONSTRAINT
{
// disable all but home
type = SITUATION
value = 0
body = _NotHome
prestige = Trivial
}
CONSTRAINT
{
// disable all but home
type = SITUATION
value = 0
body = _NotHome
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 900
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.7
maxDistance = 50
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleJettison
jettisonName = ShroudSRB
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}

View File

@ -1,3 +1,4 @@
// ReStock+ 0.1.0
// Boar (2.5m lifter engine)
PART

View File

@ -1,60 +1,55 @@
// ReStock+ 0.1.0
// Corgi (3.75m orbital engine)
PART
{
// --- general parameters ---
name = restock-engine-375-corgi
module = Part
author = Chris Adderley (Nertea)
// --- general parameters ---
name = restock-engine-375-corgi
module = Part
author = Chris Adderley (Nertea)
// --- asset parameters ---
MODEL
{
model = ReStockPlus/Assets/Engine/restock-engine-corgi-1
scale = 1.0, 1.0, 1.0
}
scale = 1.0
rescaleFactor = 1
// --- asset parameters ---
MODEL
{
model = ReStockPlus/Assets/Engine/restock-engine-corgi-1
scale = 1.0, 1.0, 1.0
}
scale = 1.0
rescaleFactor = 1
// --- node definitions ---
node_attach = 0.0, 0.753, 0.0, 0.0, 1.0, 0.0, 3
node_stack_top = 0.0, 0.753, 0.0, 0.0, 1.0, 0.0, 3
node_stack_bottom = 0.0, -2.315, 0.0, 0.0, -1.0, 0.0, 3
// --- node definitions ---
node_attach = 0.0, 0.753, 0.0, 0.0, 1.0, 0.0, 3
node_stack_top = 0.0, 0.753, 0.0, 0.0, 1.0, 0.0, 3
node_stack_bottom = 0.0, -2.315, 0.0, 0.0, -1.0, 0.0, 3
// --- FX definitions ---
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
// --- FX definitions ---
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-corgi-running
{
{
AUDIO
{
channel = Ship
@ -65,21 +60,20 @@ PART
pitch = 1.0 0.95
loop = true
}
MODEL_MULTI_PARTICLE
{
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStockPlus/FX/restock-fx-corgi-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
modelName = ReStockPlus/FX/restock-fx-corgi-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStockPlus/FX/restock-fx-corgi-plume-1
transformName = fxTransformPlume
@ -104,8 +98,8 @@ PART
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-engine-corgi_description
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0
bulkheadProfiles = size3, size2
// --- standard part parameters ---
@ -117,10 +111,10 @@ PART
crashTolerance = 20
maxTemp = 2000
breakingForce = 5000
breakingTorque = 5000
breakingForce = 5000
breakingTorque = 5000
tags = #LOC_RestockPlus_restock-engine-corgi_tags
tags = #LOC_RestockPlus_restock-engine-corgi_tags
MODULE
{
@ -155,343 +149,343 @@ PART
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 3.0
}
}
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 3.0
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalRange = 4
gimbalResponseSpeed = 6
useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalRange = 4
gimbalResponseSpeed = 6
useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 121
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 121
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylTop004
rotatorsName = CylLower004
}
CONSTRAINLOOKFX
{
targetName = CylTop005
rotatorsName =CylLower005
}
CONSTRAINLOOKFX
{
targetName = CylTop006
rotatorsName = CylLower006
}
CONSTRAINLOOKFX
{
targetName = CylLower004
rotatorsName = CylTop004
}
CONSTRAINLOOKFX
{
targetName = CylLower005
rotatorsName = CylTop005
}
CONSTRAINLOOKFX
{
targetName = CylLower006
rotatorsName = CylTop006
}
CONSTRAINLOOKFX
{
targetName = CylTop007
rotatorsName = CylLower007
}
CONSTRAINLOOKFX
{
targetName = CylTop008
rotatorsName =CylLower008
}
CONSTRAINLOOKFX
{
targetName = CylTop009
rotatorsName = CylLower009
}
CONSTRAINLOOKFX
{
targetName = CylLower008
rotatorsName = CylTop008
}
CONSTRAINLOOKFX
{
targetName = CylLower009
rotatorsName = CylTop009
}
CONSTRAINLOOKFX
{
targetName = CylLower007
rotatorsName = CylTop007
}
CONSTRAINLOOKFX
{
targetName = CylTop010
rotatorsName = CylLower010
}
CONSTRAINLOOKFX
{
targetName = CylTop011
rotatorsName =CylLower011
}
CONSTRAINLOOKFX
{
targetName = CylTop012
rotatorsName = CylLower012
}
CONSTRAINLOOKFX
{
targetName = CylLower010
rotatorsName = CylTop010
}
CONSTRAINLOOKFX
{
targetName = CylLower011
rotatorsName = CylTop011
}
CONSTRAINLOOKFX
{
targetName = CylLower012
rotatorsName = CylTop012
}
CONSTRAINLOOKFX
{
targetName = CylTop013
rotatorsName = CylLower013
}
CONSTRAINLOOKFX
{
targetName = CylTop014
rotatorsName =CylLower014
}
CONSTRAINLOOKFX
{
targetName = CylTop015
rotatorsName = CylLower015
}
CONSTRAINLOOKFX
{
targetName = CylLower013
rotatorsName = CylTop013
}
CONSTRAINLOOKFX
{
targetName = CylLower014
rotatorsName = CylTop014
}
CONSTRAINLOOKFX
{
targetName = CylLower015
rotatorsName = CylTop015
}
}
MODULE
{
name = ModuleJettison
jettisonName = Fairing375
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylTop004
rotatorsName = CylLower004
}
CONSTRAINLOOKFX
{
targetName = CylTop005
rotatorsName =CylLower005
}
CONSTRAINLOOKFX
{
targetName = CylTop006
rotatorsName = CylLower006
}
CONSTRAINLOOKFX
{
targetName = CylLower004
rotatorsName = CylTop004
}
CONSTRAINLOOKFX
{
targetName = CylLower005
rotatorsName = CylTop005
}
CONSTRAINLOOKFX
{
targetName = CylLower006
rotatorsName = CylTop006
}
CONSTRAINLOOKFX
{
targetName = CylTop007
rotatorsName = CylLower007
}
CONSTRAINLOOKFX
{
targetName = CylTop008
rotatorsName =CylLower008
}
CONSTRAINLOOKFX
{
targetName = CylTop009
rotatorsName = CylLower009
}
CONSTRAINLOOKFX
{
targetName = CylLower008
rotatorsName = CylTop008
}
CONSTRAINLOOKFX
{
targetName = CylLower009
rotatorsName = CylTop009
}
CONSTRAINLOOKFX
{
targetName = CylLower007
rotatorsName = CylTop007
}
CONSTRAINLOOKFX
{
targetName = CylTop010
rotatorsName = CylLower010
}
CONSTRAINLOOKFX
{
targetName = CylTop011
rotatorsName =CylLower011
}
CONSTRAINLOOKFX
{
targetName = CylTop012
rotatorsName = CylLower012
}
CONSTRAINLOOKFX
{
targetName = CylLower010
rotatorsName = CylTop010
}
CONSTRAINLOOKFX
{
targetName = CylLower011
rotatorsName = CylTop011
}
CONSTRAINLOOKFX
{
targetName = CylLower012
rotatorsName = CylTop012
}
CONSTRAINLOOKFX
{
targetName = CylTop013
rotatorsName = CylLower013
}
CONSTRAINLOOKFX
{
targetName = CylTop014
rotatorsName =CylLower014
}
CONSTRAINLOOKFX
{
targetName = CylTop015
rotatorsName = CylLower015
}
CONSTRAINLOOKFX
{
targetName = CylLower013
rotatorsName = CylTop013
}
CONSTRAINLOOKFX
{
targetName = CylLower014
rotatorsName = CylTop014
}
CONSTRAINLOOKFX
{
targetName = CylLower015
rotatorsName = CylTop015
}
}
MODULE
{
name = ModuleJettison
jettisonName = Fairing375
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 1.0
maxDistance = 70
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 1.0
maxDistance = 70
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = FXModuleThrottleEffects
@ -570,46 +564,46 @@ PART
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Size3
VARIANT
{
name = Size3
displayName = #LOC_Restock_variant-engine_size3
primaryColor = #999999
secondaryColor = #da8544
GAMEOBJECTS
{
Var_25m = false
Var_375m = true
Fairing375 = true
}
NODES
{
node_attach = 0.0, 0.753, 0.0, 0.0, 1.0, 0.0, 3
node_stack_top = 0.0, 0.753, 0.0, 0.0, 1.0, 0.0, 3
}
}
{
name = ModulePartVariants
baseVariant = Size3
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_size2
{
name = Size3
displayName = #LOC_Restock_variant-engine_size3
primaryColor = #999999
secondaryColor = #555555
GAMEOBJECTS
{
Var_25m = true
Var_375m = false
Fairing375 = false
secondaryColor = #da8544
GAMEOBJECTS
{
Var_25m = false
Var_375m = true
Fairing375 = true
}
NODES
{
node_attach = 0.0, 0.753, 0.0, 0.0, 1.0, 0.0, 3
node_stack_top = 0.0, 0.753, 0.0, 0.0, 1.0, 0.0, 3
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #999999
secondaryColor = #555555
GAMEOBJECTS
{
Var_25m = true
Var_375m = false
Fairing375 = false
}
NODES
{
node_stack_top = 0.0,0.558,0.0 , 0.0, 1.0, 0.0, 2
node_attach = 0.0,0.558,0.0 , 0.0, 1.0, 0.0, 2
}
}
}
}
NODES
{
node_stack_top = 0.0,0.558,0.0 , 0.0, 1.0, 0.0, 2
node_attach = 0.0,0.558,0.0 , 0.0, 1.0, 0.0, 2
}
}
}
}

View File

@ -0,0 +1,90 @@
// ReStock+ 0.1.0
// 0.625m fuel tank, longest version
PART
{
name = restock-fuel-tank-0625-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-0625-1
scale = 1.0, 1.0, 1.0
}
scale = 1
rescaleFactor = 1
// Attachment
attachRules = 1,1,1,1,0
node_stack_top = 0.0, 1.3941896, 0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -1.3941896, 0, 0.0, -1.0, 0.0, 0
node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, 1.0, 0
// Tech
TechRequired = precisionPropulsion
entryCost = 9500
// Info
cost = 96
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-0625-1_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-fuel-tank-0625-1_description
tags = #LOC_RestockPlus_restock-fuel-tank-0625-1_tags
bulkheadProfiles = size0, srf
// Parameters
mass = 0.06
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
maxTemp = 2000
breakingForce = 350
breakingTorque = 350
MODULE
{
name = ModulePartVariants
baseVariant = Metal
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-0625-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-0625-1-white
}
}
}
// Resources
RESOURCE
{
name = LiquidFuel
amount = 43.2
maxAmount = 43.2
}
RESOURCE
{
name = Oxidizer
amount = 52.8
maxAmount = 52.8
}
}

View File

@ -0,0 +1,91 @@
// ReStock+ 0.1.0
// 0.625m fuel tank, medium version
PART
{
name = restock-fuel-tank-0625-2
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-0625-2
scale = 1.0, 1.0, 1.0
}
scale = 1
rescaleFactor = 1
// Attachment
attachRules = 1,1,1,1,0
node_stack_top = 0.0, 0.6970948, 0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.6970948, 0, 0.0, -1.0, 0.0, 0
node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, 1.0, 0
// Tech
TechRequired = precisionPropulsion
entryCost = 7200
// Info
cost = 48
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-0625-2_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-fuel-tank-0625-2_description
tags = #LOC_RestockPlus_restock-fuel-tank-0625-2_tags
bulkheadProfiles = size0, srf
// Parameters
mass = 0.03
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
maxTemp = 2000
breakingForce = 350
breakingTorque = 350
MODULE
{
name = ModulePartVariants
baseVariant = Metal
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-0625-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-0625-1-white
}
}
}
// Resources
RESOURCE
{
name = LiquidFuel
amount = 21.6
maxAmount = 21.6
}
RESOURCE
{
name = Oxidizer
amount = 26.4
maxAmount = 26.4
}
}

View File

@ -0,0 +1,90 @@
// ReStock+ 0.1.0
// 0.625m fuel tank, small version
PART
{
name = restock-fuel-tank-0625-3
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-0625-3
scale = 1.0, 1.0, 1.0
}
scale = 1
rescaleFactor = 1
// Attachment
attachRules = 1,1,1,1,0
node_stack_top = 0.0, 0.3485474, 0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.3485474, 0, 0.0, -1.0, 0.0, 0
node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, 1.0, 0
// Tech
TechRequired = propulsionSystems
entryCost = 6050
// Info
cost = 24
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-0625-3_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-fuel-tank-0625-3_description
tags = #LOC_RestockPlus_restock-fuel-tank-0625-3_tags
bulkheadProfiles = size0, srf
// Parameters
mass = 0.015
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
maxTemp = 2000
breakingForce = 350
breakingTorque = 350
MODULE
{
name = ModulePartVariants
baseVariant = Metal
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-0625-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-0625-1-white
}
}
}
// Resources
RESOURCE
{
name = LiquidFuel
amount = 10.8
maxAmount = 10.8
}
RESOURCE
{
name = Oxidizer
amount = 13.2
maxAmount = 13.2
}
}

View File

@ -1,4 +1,6 @@
// ReStock+ 0.1.0
// 3.75m compact fuel tank
PART
{
name = restock-fuel-tank-375-4

View File

@ -0,0 +1,377 @@
// ReStock+ 0.1.0
// 0.625m fairing base
PART
{
name = restock-fairing-base-0625-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Payload/restock-fairing-base-0625-1
}
MODEL
{
model = Squad/Parts/Aero/fairings/AutoTruss
scale = 0.5,0.5,0.5
position = 0.0,0.138,0.0
}
scale = 1
rescaleFactor = 1
node_stack_interstage01a = 0.0, 0.35, 0.0, 0.0, -1.0, 0.0, 0
node_stack_interstage01b = 0.0, 0.37, 0.0, 0.0, 1.0, 0.0, 0
node_stack_interstage02a = 0.0, 0.6, 0.0, 0.0, -1.0, 0.0, 0
node_stack_interstage02b = 0.0, 0.62, 0.0, 0.0, 1.0, 0.0, 0
node_stack_interstage03a = 0.0,0.85, 0.0, 0.0, -1.0, 0.0, 0
node_stack_interstage03b = 0.0, 0.87, 0.0, 0.0, 1.0, 0.0, 0
node_stack_interstage04a = 0.0, 1.1, 0.0, 0.0, -1.0, 0.0, 0
node_stack_interstage04b = 0.0, 1.12, 0.0, 0.0, 1.0, 0.0, 0
node_stack_interstage05a = 0.0, 1.35, 0.0, 0.0, -1.0, 0.0, 0
node_stack_interstage05b = 0.0, 1.37, 0.0, 0.0, 1.0, 0.0, 0
node_stack_interstage06a = 0.0, 1.6, 0.0, 0.0, -1.0, 0.0, 0
node_stack_interstage06b = 0.0, 1.62, 0.0, 0.0, 1.0, 0.0, 0
node_stack_top = 0.0, 0.138, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.045, 0.0, 0.0, -1.0, 0.0, 0
fx_gasBurst_white = 0.0, 0.14, 0.0, 0.0, 1.0, 0.0, deploy
sound_vent_large = deploy
TechRequired = advConstruction
entryCost = 1500
cost = 150
category = Payload
subcategory = 0
title = #LOC_RestockPlus_restock-fairing-base-0625-1_title
manufacturer = FLOOYD Dynamics Labs
description = W#LOC_RestockPlus_restock-fairing-base-0625-1_description
attachRules = 1,0,1,1,0
mass = 0.01875
thermalMassModifier = 2.0
skinMassPerArea = 4.0
skinInternalConductionMult = 0.25
// heatConductivity = 0.06 // half default
emissiveConstant = 0.8
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 9
maxTemp = 2600 // = 3400
fuelCrossFeed = True
stageOffset = 1
childStageOffset = 1
inverseStageCarryover = false
bulkheadProfiles = size0
tags = #LOC_RestockPlus_restock-fairing-base-0625-1_tags
MODULE
{
name = ModuleProceduralFairing
nSides = 32
nArcs = 2
nCollidersPerXSection = 8
TextureURL = ReStock/Assets/Payload/restock-fairing-125-1
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1
TextureNormalURL = ReStock/Assets/Payload/restock-fairing-125-1-n
panelGrouping = 2
pivot = 0,0.091,0
axis = 0,1,0
baseRadius = 0.3125
maxRadius = 0.75
capRadius = 0.2
snapThreshold = 0.1
xSectionHeightMin = 0.1
xSectionHeightMax = 2
edgeSlide = 0.15
edgeWarp = 0
noseTip = 0.7
UnitAreaMass = 0.01
UnitAreaCost = 6
stagingToggleEnabledEditor = True
stagingToggleEnabledFlight = False
stagingEnableText = Fairing Not Staged
stagingDisableText = Fairing Staged
}
MODULE
{
name = ModuleCargoBay
DeployModuleIndex = 0
closedPosition = 0
lookupRadius = 0.375
// nodeOuterAftID = bottom
// nodeInnerAftID = top
}
MODULE
{
name = ModulePartVariants
baseVariant = White
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName=FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-125-1
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-125-1
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-125-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1
}
GAMEOBJECTS
{
FairingBase0625White = true
FairingBase0625Orange = false
FairingBase0625BlackWhite = false
}
}
VARIANT
{
name = Grey
displayName = #autoLOC_8007120
themeName = BlackAndWhite
primaryColor = #000000
secondaryColor = #ffffff
TEXTURE
{
materialName=FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-125-1-blackwhite
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-125-1-blackwhite
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-125-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
}
GAMEOBJECTS
{
FairingBase0625White = false
FairingBase0625Orange = false
FairingBase0625BlackWhite = true
}
}
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = False
situationMask = 127
CONSTRAINT
{
type = ATMOSPHERE
value = True
}
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2000
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
}
MODULE
{
name = ModuleStructuralNode
rootObject = Cap1
attachNodeNames = interstage01a,interstage01b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Cap2
attachNodeNames = interstage02a,interstage02b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Cap3
attachNodeNames = interstage03a,interstage03b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Cap4
attachNodeNames = interstage04a,interstage04b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Cap5
attachNodeNames = interstage05a,interstage05b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Cap6
attachNodeNames = interstage06a,interstage06b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Truss1
attachNodeNames = interstage01a,interstage01b,interstage02a,interstage02b,interstage03a,interstage03b,interstage04a,interstage04b,interstage05a,interstage05b,interstage06a,interstage06b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Truss2
attachNodeNames = interstage02a,interstage02b,interstage03a,interstage03b,interstage04a,interstage04b,interstage05a,interstage05b,interstage06a,interstage06b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Truss3
attachNodeNames = interstage03a,interstage03b,interstage04a,interstage04b,interstage05a,interstage05b,interstage06a,interstage06b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Truss4
attachNodeNames = interstage04a,interstage04b,interstage05a,interstage05b,interstage06a,interstage06b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Truss5
attachNodeNames = interstage05a,interstage05b,interstage06a,interstage06b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Truss6
attachNodeNames = interstage06a,interstage06b
}
MODULE
{
name = ModuleStructuralNodeToggle
MeshMenuName = Truss Structure
NodeMenuName = Interstage Nodes
}
MODULE
{
name = ModuleRestockModifyFairingMaterials
COLOR_PROPERTY
{
name = _Color
color = 1.0, 1.0, 1.0, 1.0
}
COLOR_PROPERTY
{
name = _SpecColor
color = 0.753, 0.753, 0.753, 1.0
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.3
}
}
}

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@ -0,0 +1,414 @@
// ReStock+ 0.1.0
// 1.875m fairing base
PART
{
name = restock-fairing-base-1875-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Payload/restock-fairing-base-1875-1
}
MODEL
{
model = Squad/Parts/Aero/fairings/AutoTruss
scale = 1.5,1.5,1.5
position = 0.0,0.22,0.0
}
scale = 1
rescaleFactor = 1
node_stack_interstage01a = 0.0, 0.94, 0.0, 0.0, -1.0, 0.0, 1
node_stack_interstage01b = 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1
node_stack_interstage02a = 0.0, 1.69, 0.0, 0.0, -1.0, 0.0, 1
node_stack_interstage02b = 0.0, 1.75, 0.0, 0.0, 1.0, 0.0, 1
node_stack_interstage03a = 0.0, 2.44, 0.0, 0.0, -1.0, 0.0, 1
node_stack_interstage03b = 0.0, 2.50, 0.0, 0.0, 1.0, 0.0, 1
node_stack_interstage04a = 0.0, 3.19, 0.0, 0.0, -1.0, 0.0, 1
node_stack_interstage04b = 0.0, 3.25, 0.0, 0.0, 1.0, 0.0, 1
node_stack_interstage05a = 0.0, 3.94, 0.0, 0.0, -1.0, 0.0, 1
node_stack_interstage05b = 0.0, 4.00, 0.0, 0.0, 1.0, 0.0, 1
node_stack_interstage06a = 0.0, 4.69, 0.0, 0.0, -1.0, 0.0, 1
node_stack_interstage06b = 0.0, 4.75, 0.0, 0.0, 1.0, 0.0, 1
node_stack_top = 0.0, 0.22, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.2, 0.0, 0.0, -1.0, 0.0, 2
fx_gasBurst_white = 0.0, 0.3, 0.0, 0.0, 1.0, 0.0, deploy
sound_vent_large = deploy
TechRequired = advConstruction
entryCost = 4500
cost = 450
category = Payload
subcategory = 0
title = #LOC_RestockPlus_restock-fairing-base-1875-1_title
manufacturer = #autoLOC_501634
description = #LOC_RestockPlus_restock-fairing-base-1875-1_description
attachRules = 1,0,1,1,0
mass = 0.15
thermalMassModifier = 2.0
skinMassPerArea = 4.0
skinInternalConductionMult = 0.25
// heatConductivity = 0.06 // half default
emissiveConstant = 0.8
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 9
maxTemp = 2600 // = 3400
fuelCrossFeed = True
stageOffset = 1
childStageOffset = 1
inverseStageCarryover = false
bulkheadProfiles = size1p5
tags = #LOC_RestockPlus_restock-fairing-base-1875-1_tags
MODULE
{
name = ModuleProceduralFairing
nSides = 32
nArcs = 2
nCollidersPerXSection = 8
TextureURL = ReStock/Assets/Payload/restock-fairing-125-1
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1
TextureNormalURL = ReStock/Assets/Payload/restock-fairing-125-1-n
panelGrouping = 3
pivot = 0,0.17,0
axis = 0,1,0
baseRadius = 0.9375
maxRadius = 2.25
capRadius = 0.2
snapThreshold = 0.1
xSectionHeightMin = 0.2
xSectionHeightMax = 2
edgeSlide = 0.15
edgeWarp = 0
noseTip = 0.7
UnitAreaMass = 0.015
UnitAreaCost = 6 //Needs balance
stagingToggleEnabledEditor = True
stagingToggleEnabledFlight = False
stagingEnableText = #autoLOC_502000 //#autoLOC_502000 = Fairing Not Staged
stagingDisableText = #autoLOC_502001 //#autoLOC_502001 = Fairing Staged
}
MODULE
{
name = ModuleCargoBay
DeployModuleIndex = 0
closedPosition = 0
lookupRadius = 0.75
// nodeOuterAftID = bottom
// nodeInnerAftID = top
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = False
situationMask = 127
CONSTRAINT
{
type = ATMOSPHERE
value = True
}
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2000
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
}
MODULE
{
name = ModuleStructuralNode
rootObject = Cap1
attachNodeNames = interstage01a,interstage01b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Cap2
attachNodeNames = interstage02a,interstage02b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Cap3
attachNodeNames = interstage03a,interstage03b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Cap4
attachNodeNames = interstage04a,interstage04b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Cap5
attachNodeNames = interstage05a,interstage05b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Cap6
attachNodeNames = interstage06a,interstage06b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Truss1
attachNodeNames = interstage01a,interstage01b,interstage02a,interstage02b,interstage03a,interstage03b,interstage04a,interstage04b,interstage05a,interstage05b,interstage06a,interstage06b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Truss2
attachNodeNames = interstage02a,interstage02b,interstage03a,interstage03b,interstage04a,interstage04b,interstage05a,interstage05b,interstage06a,interstage06b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Truss3
attachNodeNames = interstage03a,interstage03b,interstage04a,interstage04b,interstage05a,interstage05b,interstage06a,interstage06b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Truss4
attachNodeNames = interstage04a,interstage04b,interstage05a,interstage05b,interstage06a,interstage06b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Truss5
attachNodeNames = interstage05a,interstage05b,interstage06a,interstage06b
}
MODULE
{
name = ModuleStructuralNode
rootObject = Truss6
attachNodeNames = interstage06a,interstage06b
}
MODULE
{
name = ModuleStructuralNodeToggle
MeshMenuName = #autoLOC_502002 //#autoLOC_502002 = Truss Structure
NodeMenuName = #autoLOC_502003 //#autoLOC_502003 = Interstage Nodes
showNodes = false
}
MODULE
{
name = ModuleCargoBay
DeployModuleIndex = 0
closedPosition = 0
lookupRadius = 0.375
// nodeOuterAftID = bottom
// nodeInnerAftID = top
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = White
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName=FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-125-1
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-125-1
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-125-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1
}
GAMEOBJECTS
{
FairingBase1875White = true
FairingBase1875Orange = false
FairingBase1875BlackWhite = false
}
}
VARIANT
{
name = Grey
displayName = #autoLOC_8007120
themeName = BlackAndWhite
primaryColor = #000000
secondaryColor = #ffffff
TEXTURE
{
materialName=FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-125-1
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-125-1
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-125-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1
}
GAMEOBJECTS
{
FairingBase1875White = false
FairingBase1875Orange = false
FairingBase1875BlackWhite = true
}
}
VARIANT
{
name = Dark Grey
displayName = #autoLOC_8007121
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
TEXTURE
{
materialName=FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-125-1-orange
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-125-1-orange
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-125-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-orange
}
GAMEOBJECTS
{
FairingBase1875White = false
FairingBase1875Orange = true
FairingBase1875BlackWhite = false
}
}
}
MODULE
{
name = ModuleRestockModifyFairingMaterials
COLOR_PROPERTY
{
name = _Color
color = 1.0, 1.0, 1.0, 1.0
}
COLOR_PROPERTY
{
name = _SpecColor
color = 0.753, 0.753, 0.753, 1.0
}
FLOAT_PROPERTY
{
name = _Shininess
value = 0.3
}
}
}

View File

@ -1,3 +1,4 @@
// ReStock+ 0.1.0
// inline goo canister
PART
{
@ -12,7 +13,7 @@ PART
rescaleFactor = 1.0
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,1
attachRules = 1,0,1,1,1
node_stack_top = 0.0, 0.25, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0,-0.25, 0.0, 0.0, -1.0, 0.0, 0
@ -24,7 +25,7 @@ PART
title = #LOC_RestockPlus_restock-goocanister-625-1_title //Mystery Goo™ Inline Containment Unit
manufacturer = #autoLOC_501634 //#autoLOC_501634 = FLOOYD Dynamics Research Labs
description = #LOC_RestockPlus_restock-goocanister-625-1_description
// After an unfortunate accident where a technician attempted to stock delicate machinery on the classic Mystery Goo™ canister, FLOOYD Dynamics Labs saw a market opportunity for a version with a flat top and bottom.
// After an unfortunate accident where a technician attempted to stock delicate machinery on the classic Mystery Goo™ canister, FLOOYD Dynamics Labs saw a market opportunity for a version with a flat top and bottom.
mass = 0.10
dragModelType = default
dragModelType = default
@ -64,4 +65,4 @@ PART
usageReqMaskInternal = 1
usageReqMaskExternal = 8
}
}
}

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@ -1,3 +1,4 @@
// ReStock+ 0.1.0
// Radial material science bay
PART
{
@ -12,7 +13,7 @@ PART
rescaleFactor = 1.0
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,0,1,1
attachRules = 1,1,0,1,1
node_attach = 0.0, 0.0, 0.345, 0.0, 0.0, -1.0, 1
node_stack_bottom = 0.0, 0.0, 0.33, 0.0, 0.0, 1.0, 1
@ -36,7 +37,7 @@ PART
breakingTorque = 50
childStageOffset = 1
bulkheadProfiles = srf
tags = #LOC_RestockPlus_restock-materialbay-radial-1_tags //bay experiment lab material research radial sandwich
tags = #LOC_RestockPlus_restock-materialbay-radial-1_tags //bay experiment lab material research radial sandwich
MODULE
{
@ -99,4 +100,4 @@ PART
}
}
}
}
}

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@ -1,3 +1,4 @@
// ReStock+ 0.1.0
// 3.75m hollow adapter
PART
{

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@ -1,3 +1,4 @@
// ReStock+ 0.1.0
// 3.75m skeletal adapter
PART
{

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@ -0,0 +1,18 @@
// Fixes the stock Oscar-B's fuel volume to be consistent with everything (it isn't)
@PART[miniFuelTank]:AFTER[ReStock]
{
@mass = 0.0075
@cost = 12
@RESOURCE[LiquidFuel]
{
@amount = 5.4
@maxAmount = 5.4
}
@RESOURCE[LiquidFuel]
{
@amount = 6.6
@maxAmount = 6.6
}
}

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@ -1,54 +0,0 @@
// Patches for 3.75m structural Parts
// Contents:
// - Kerbodyne ADTP-2-3 (Size3to2Adapter): Adds hollow variant
@PART[Size3to2Adapter]:AFTER[ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/FuelTank/restock-adapter-375-multi-1
}
%rescaleFactor = 1
MODULE
{
name = ModulePartVariants
baseVariant = Solid
VARIANT
{
name = Solid
displayName = #LOC_Restock_variant-engine_size3
primaryColor = #999999
secondaryColor = #da8544
GAMEOBJECTS
{
375mAdapterNotHollow = true
COLLIDER_SOLID =true
375mAdapterHollow001 = false
COLLIDERS = false
}
}
VARIANT
{
name = Hollow
displayName = #LOC_Restock_variant-engine_szie2
primaryColor = #999999
secondaryColor = #555555
GAMEOBJECTS
{
375mAdapterNotHollow = false
COLLIDER_SOLID =false
375mAdapterHollow001 = true
COLLIDERS = true
}
}
}
}

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@ -1,17 +1,35 @@
0.1.0
-----
- Initial release
- New parts added
-- HG-20 High Gain Antenna (Andrew Cassidy): A longer range version of the HG-5 that can handle either direct communications or short range relays, using 4 different dishes.
-- SC-9001R Radial Science Jr (Andrew Cassidy): A radial version of the materials bay
-- Mystery Goo™ Inline Containment Unit (Andrew Cassidy): An inline version of the goo cannister
- New Engine parts
-- KR-1 'Boar' Liquid Fuel Engine (Nertea): A single version of the Twin Boar engine
-- KR-10A 'Corgi' Liquid Fuel Engine Cluster (Nertea): A 3.75m upper stage LF/O engine
-- LV-303 'Pug' Liquid Fuel Engine (Nertea/Porkjet):
-- LV-T15 'Valiant' Liquid Fuel Engine (Nertea/Porkjet):
-- Mk-1H 'Torch' Liquid Fuel Engine (Nertea): 0.625m lifter engine
-- RT-1 'Mallet' Solid Rocket Booster (Nertea): 0.625m SRB
-- RT-2 'Striker' Solid Rocket Booster (Nertea): 0.625m longer SRB
- New Fuel Tank parts
-- Kerbodyne S3-1800 Tank (Nertea): A compact size 3.75m tank
-- Oscar-C Fuel Tank (Nertea): A 2x Oscar-B size tank
-- Oscar-D Fuel Tank (Nertea): A 4x Oscar-B size tank
-- Oscar-E Fuel Tank (Nertea): A 8x Oscar-B size tank
- New Command parts
-- RC-XL001 Remote Guidance Unit (Nertea): 3.75m RGU
- New Coupling parts
-- Clamp-O-Tron Docking Port 'Grande' (Nertea): 3.75m docking port
- New Structural parts
-- Kerbodyne ADTP-2-3A (Nertea): A hollow version of the fuelled 3.75 to 2.5m adapter
-- Kerbodyne SKLE-2-3 (Nertea): A skeletal 3.75 to 2.5m adapter
-- Clamp-O-Tron Docking Port 'Grande' (Nertea): 3.75m docking port
-- RC-XL001 Remote Guidance Unit (Nertea): 3.75m RGU
-- Z-10K Rechargable Battery Bank (Nertea): 3.75m stack battery
- New Payload parts
-- AE-FF0 Airstream Protective Shell (0.625m) (Nertea): a 0.625m fairing base
- New Science parts
-- SC-9001R Radial Science Jr (Andrew Cassidy): A radial version of the materials bay
-- Mystery Goo™ Inline Containment Unit (Andrew Cassidy): An inline version of the goo cannister
- New Electrical parts
-- Z-10K Rechargable Battery Bank (Nertea): 3.75m stack battery
- New Communications parts
-- HG-20 High Gain Antenna (Andrew Cassidy): A longer range version of the HG-5 that can handle either direct communications or short range relays, using 4 different dishes.
- Patches and fixes
-- Gimbals are enabled on stock SRBs
-- Oscar-B tank volume has been fixed (was far too high at 40, is now 12)

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@ -9,7 +9,7 @@ DEPENDENCIES
============
Required:
- Restock
- Restock
- ModuleManager (3.1.3)
=============